CnC_Remastered_Collection/REDALERT/WIN32LIB/SOUNDINT.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

290 lines
9.2 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Westwood 32 bit Library *
* *
* File Name : SOUNDINT.H *
* *
* Programmer : Phil W. Gorrow *
* *
* Start Date : June 23, 1995 *
* *
* Last Update : June 23, 1995 [PWG] *
* *
* This file is the include file for the Westwood Sound Sytem defines and *
* routines that are handled in an interrupt.
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "sound.h"
/*
** Defines for true and false. These are included because we do not allow
** the sound int to include any of the westwood standard headers. If we
** did, there might be too much temptation to call another library function.
** this would be bad, because then that function would not be locked.
*/
#define FALSE 0
#define TRUE 1
/*
** Define the different type of sound compression avaliable to the westwood
** library.
*/
typedef enum {
SCOMP_NONE=0, // No compression -- raw data.
SCOMP_WESTWOOD=1, // Special sliding window delta compression.
SCOMP_SONARC=33, // Sonarc frame compression.
SCOMP_SOS=99 // SOS frame compression.
} SCompressType;
/*
** This is the safety overrun margin for the sonarc compressed
** data frames. This value should be equal the maximum 'order' times
** the maximum number of bytes per sample. It should be evenly divisible
** by 16 to aid paragraph alignment.
*/
#define SONARC_MARGIN 32
/*
** Define the sample control structure which helps us to handle feeding
** data to the sound interrupt.
*/
#pragma pack(1);
typedef struct {
/*
** This flags whether this sample structure is active or not.
*/
unsigned Active;
//unsigned Active:1;
/*
** This flags whether the sample is loading or has been started.
*/
//unsigned Loading:1;
unsigned Loading;
/*
** This semaphore ensures that simultaneous update of this structure won't
** occur. This is necessary since both interrupt and regular code can modify
** this structure.
*/
//unsigned DontTouch:1;
unsigned DontTouch;
/*
** If this sample is really to be considered a score rather than
** a sound effect, then special rules apply. These largely fall into
** the area of volume control.
*/
//unsigned IsScore:1;
unsigned IsScore;
/*
** This is the original sample pointer. It is used to control the sample based on
** pointer rather than handle. The handle method is necessary when more than one
** sample could be playing simultaneously. The pointer method is necessary when
** the dealing with a sample that may have stopped behind the programmer's back and
** this occurance is not otherwise determinable. It is also used in
** conjunction with original size to unlock a sample which has been DPMI
** locked.
*/
void const *Original;
long OriginalSize;
/*
** These are pointers to the double buffers.
*/
LPDIRECTSOUNDBUFFER PlayBuffer;
/*
** Variable to keep track of the playback rate of this buffer
*/
int PlaybackRate;
/*
** Variable to keep track of the sample type ( 8 or 16 bit ) of this buffer
*/
int BitSize;
/*
** Variable to keep track of the stereo ability of this buffer
*/
int Stereo;
/*
** The number of bytes in the buffer that has been filled but is not
** yet playing. This value is normally the size of the buffer,
** except for the case of the last bit of the sample.
*/
LONG DataLength;
/*
** This is the buffer index for the low buffer that
** has been filled with data but not yet being
** played.
*/
// short int Index;
/*
** Pointer into the play buffer for writing the next
** chunk of sample to
**
*/
VOID *DestPtr;
/*
** This flag indicates that there is more source data
** to copy to the play buffer
**
*/
BOOL MoreSource;
/*
** This flag indicates that the entire sample fitted inside the
** direct sound secondary buffer
**
*/
BOOL OneShot;
/*
** Pointer to the sound data that has not yet been copied
** to the playback buffers.
*/
VOID *Source;
/*
** This is the number of bytes remaining in the source data as
** pointed to by the "Source" element.
*/
LONG Remainder;
/*
** Object to use with Enter/LeaveCriticalSection
**
*/
CRITICAL_SECTION AudioCriticalSection;
/*
** Samples maintain a priority which is used to determine
** which sounds live or die when the maximum number of
** sounds are being played.
*/
int Priority;
/*
** This is the handle as returned by sosDIGIStartSample function.
*/
short int Handle;
/*
** This is the current volume of the sample as it is being played.
*/
int Volume;
int Reducer; // Amount to reduce volume per tick.
/*
** This is the compression that the sound data is using.
*/
SCompressType Compression;
short int TrailerLen; // Number of trailer bytes in buffer.
BYTE Trailer[SONARC_MARGIN]; // Maximum number of 'order' samples needed.
DWORD Pitch;
WORD Flags;
/*
** This flag indicates whether this sample needs servicing.
** Servicing entails filling one of the empty low buffers.
*/
short int Service;
/*
** This flag is TRUE when the sample has stopped playing,
** BUT there is more data available. The sample must be
** restarted upon filling the low buffer.
*/
BOOL Restart;
/*
** Streaming control handlers.
*/
BOOL (*Callback)(short int id, short int *odd, VOID **buffer, LONG *size);
VOID *QueueBuffer; // Pointer to continued sample data.
LONG QueueSize; // Size of queue buffer attached.
short int Odd; // Block number tracker (0..StreamBufferCount-1).
int FilePending; // Number of buffers already filled ahead.
long FilePendingSize; // Number of bytes in last filled buffer.
/*
** The file variables are used when streaming directly off of the
** hard drive.
*/
int FileHandle; // Streaming file handle (ERROR = not in use).
VOID *FileBuffer; // Temporary streaming buffer (allowed to be freed).
/*
** The following structure is used if the sample if compressed using
** the sos 16 bit compression Codec.
*/
_SOS_COMPRESS_INFO sosinfo;
} SampleTrackerType;
typedef struct LockedData {
unsigned int DigiHandle; // = -1;
BOOL ServiceSomething; // = FALSE;
long MagicNumber; // = 0xDEAF;
VOID *UncompBuffer; // = NULL;
long StreamBufferSize; // = (2*SECONDARY_BUFFER_SIZE)+128;
short StreamBufferCount; // = 32;
SampleTrackerType SampleTracker[MAX_SFX];
unsigned int SoundVolume;
unsigned int ScoreVolume;
BOOL _int;
} LockedDataType;
extern LockedDataType LockedData;
#pragma pack(4);
void Init_Locked_Data(void);
long Simple_Copy(void ** source, long * ssize, void ** alternate, long * altsize, void **dest, long size);
long Sample_Copy(SampleTrackerType *st, void ** source, long * ssize, void ** alternate, long * altsize, void * dest, long size, SCompressType scomp, void * trailer, short int *trailersize);
VOID far __cdecl maintenance_callback(VOID);
VOID __cdecl far DigiCallback(unsigned int driverhandle, unsigned int callsource, unsigned int sampleid);
void far HMI_TimerCallback(void);
void *Audio_Add_Long_To_Pointer(void const *ptr, long size);
void DPMI_Unlock(VOID const *ptr, long const size);
extern "C" {
void __cdecl Audio_Mem_Set(void const *ptr, unsigned char value, long size);
// void Mem_Copy(void *source, void *dest, unsigned long bytes_to_copy);
long __cdecl Decompress_Frame(void * source, void * dest, long size);
int __cdecl Decompress_Frame_Lock(void);
int __cdecl Decompress_Frame_Unlock(void);
int __cdecl sosCODEC_Lock(void);
int __cdecl sosCODEC_Unlock(void);
void __GETDS(void);
}