CnC_Remastered_Collection/REDALERT/WIN32LIB/SHAPE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

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//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : WWLIB32 *
* *
* File Name : SHAPE.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : May 25, 1994 *
* *
* Last Update : September 14, 1994 [IML] *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SHAPE_H
#define SHAPE_H
#ifndef GBUFFER_H
#include "gbuffer.h"
#endif
/*
*********************************** Types ***********************************
*/
/*
--------------------------- Shape creation flags ----------------------------
*/
typedef enum : unsigned short {
MAKESHAPE_NORMAL = 0x0000, // 256-color compressed shape
MAKESHAPE_COMPACT = 0x0001, // 16-color shape (with built-in color table)
MAKESHAPE_NOCOMP = 0x0002, // Uncompressed shape
MAKESHAPE_VARIABLE = 0x0004 // <16-color shape
} MakeShapeFlags_Type;
inline MakeShapeFlags_Type operator|(MakeShapeFlags_Type a, MakeShapeFlags_Type b)
{return static_cast<MakeShapeFlags_Type>(static_cast<int>(a) | static_cast<int>(b));}
inline MakeShapeFlags_Type operator&(MakeShapeFlags_Type a, MakeShapeFlags_Type b)
{return static_cast<MakeShapeFlags_Type>(static_cast<int>(a) & static_cast<int>(b));}
inline MakeShapeFlags_Type operator~(MakeShapeFlags_Type a)
{return static_cast<MakeShapeFlags_Type>(~static_cast<int>(a));}
/*---------------------------------------------------------------------------
Shape drawing flags:
- The low byte is for coordinate transformations.
- The high byte is for drawing effects.
---------------------------------------------------------------------------*/
typedef enum : unsigned short {
SHAPE_NORMAL = 0x0000, // Standard shape
SHAPE_HORZ_REV = 0x0001, // Flipped horizontally
SHAPE_VERT_REV = 0x0002, // Flipped vertically
SHAPE_SCALING = 0x0004, // Scaled (WORD scale_x, WORD scale_y)
SHAPE_VIEWPORT_REL = 0x0010, // Coords are window-relative
SHAPE_WIN_REL = 0x0010, // Coordinates are window relative instead of absolute.
SHAPE_CENTER = 0x0020, // Coords are based on shape's center pt
SHAPE_BOTTOM = 0x0040, // Y coord is based on shape's bottom pt
SHAPE_FADING = 0x0100, // Fading effect (void * fading_table,
// WORD fading_num)
SHAPE_PREDATOR = 0x0200, // Transparent warping effect
SHAPE_COMPACT = 0x0400, // Never use this bit
SHAPE_PRIORITY = 0x0800, // Use priority system when drawing
SHAPE_GHOST = 0x1000, // Shape is drawn ghosted
SHAPE_SHADOW = 0x2000,
SHAPE_PARTIAL = 0x4000,
SHAPE_COLOR = 0x8000 // Remap the shape's colors
// (void * color_table)
} ShapeFlags_Type;
inline ShapeFlags_Type operator|(ShapeFlags_Type a, ShapeFlags_Type b)
{return static_cast<ShapeFlags_Type>(static_cast<int>(a) | static_cast<int>(b));}
inline ShapeFlags_Type operator&(ShapeFlags_Type a, ShapeFlags_Type b)
{return static_cast<ShapeFlags_Type>(static_cast<int>(a) & static_cast<int>(b));}
inline ShapeFlags_Type operator~(ShapeFlags_Type a)
{return static_cast<ShapeFlags_Type>(~static_cast<int>(a));}
/*
------------------------------- Shape header --------------------------------
*/
typedef struct {
unsigned short ShapeType; // 0 = normal, 1 = 16 colors,
// 2 = uncompressed, 4 = <16 colors
unsigned char Height; // Height of the shape in scan lines
unsigned short Width; // Width of the shape in bytes
unsigned char OriginalHeight; // Original height of shape in scan lines
unsigned short ShapeSize; // Size of the shape, including header
unsigned short DataLength; // Size of the uncompressed shape (just data)
unsigned char Colortable[16]; // Optional color table for compact shape
} Shape_Type;
/*
------------------------------- Shape block ---------------------------------
*/
#pragma warning (disable : 4200)
typedef struct {
unsigned short NumShapes; // number of shapes in the block
long Offsets[]; // array of offsets to shape data
// (offsets within the shape block, with
// 0 being the first offset value, not the
// start of the shape block)
} ShapeBlock_Type;
/*
******************************** Prototypes *********************************
*/
/*
-------------------------------- prioinit.c ---------------------------------
*/
extern "C" {
extern void *MaskPage;
extern void *BackGroundPage;
extern long _ShapeBufferSize;
extern char *_ShapeBuffer;
}
void __cdecl Init_Priority_System (GraphicBufferClass *mask,
GraphicBufferClass *back);
/*
-------------------------------- drawshp.asm --------------------------------
*/
extern "C" {
int Draw_Shape(GraphicViewPortClass *gvp, void const *shape, LONG x, LONG y, LONG flags, ...);
}
/*
---------------------------------- shape.c ----------------------------------
*/
short __cdecl Get_Shape_Data(void const *shape, int data);
int __cdecl Extract_Shape_Count(void const *buffer);
void * __cdecl Extract_Shape(void const *buffer, int shape);
int __cdecl Restore_Shape_Height(void *shape);
int __cdecl Set_Shape_Height(void const *shape, int newheight);
extern "C" {
int __cdecl Get_Shape_Width(void const *shape);
int __cdecl Get_Shape_Height(void const *shape);
int __cdecl Get_Shape_Original_Height(void const *shape);
int __cdecl Get_Shape_Uncomp_Size(void const *shape);
}
/*
------------------------------- setshape.asm --------------------------------
*/
extern "C" {
void __cdecl Set_Shape_Buffer(void const *buffer, int size);
}
/*
------------------------------- shapeinf.asm --------------------------------
*/
int __cdecl Get_Shape_Flags(void const *shape);
int __cdecl Get_Shape_Size(void const *shape);
int __cdecl Get_Shape_Scaled_Width(void const *shape, int scale);
int __cdecl Get_Shape_Scaled_Height(void const *shape, int scale);
#endif // SHAPE_H
/****************************** End of shape.h *****************************/