CnC_Remastered_Collection/REDALERT/WIN32LIB/PALETTE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

83 lines
3.3 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Palette 32bit Library. *
;* *
;* File Name : PALETTE.H *
;* *
;* Programmer : Scott K. Bowen *
;* *
;* Start Date : April 25, 1994 *
;* *
;* Last Update : April 27, 1994 [BRR] *
;* *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PALETTE_H
#define PALETTE_H
#include <gbuffer.h>
/*
********************************* Constants *********************************
*/
#define RGB_BYTES 3
#define PALETTE_SIZE 256
#define PALETTE_BYTES 768
/*
******************************** Prototypes *********************************
*/
/*
-------------------------------- Palette.cpp --------------------------------
*/
void __cdecl Set_Palette(void *palette);
void __cdecl Set_Palette_Color(void *palette, int color, void *data);
void Fade_Palette_To(void *palette1, unsigned int delay, void (*callback)() );
/*
-------------------------------- loadpal.cpp --------------------------------
*/
void __cdecl Load_Palette(char *palette_file_name, void *palette_pointer);
/*
------------------------------- morphpal.cpp --------------------------------
*/
void __cdecl Morph_Palette (void *src_palette, void *dst_palette, unsigned int delay,
void *callback);
/*
---------------------------------- pal.asm ----------------------------------
*/
#ifdef __cplusplus
extern "C" {
#endif
extern void __cdecl Set_Palette_Range(void *palette);
extern BOOL __cdecl Bump_Color(void *palette, int changable, int target);
#ifdef __cplusplus
}
#endif
extern "C" extern unsigned char CurrentPalette[]; /* in pal.asm */
#endif // PALETTE_H
/***************************** End of palette.h ****************************/