CnC_Remastered_Collection/REDALERT/WIN32LIB/MISC.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

269 lines
10 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : 32 bit library *
* *
* File Name : MISC.H *
* *
* Programmer : Scott K. Bowen *
* *
* Start Date : August 3, 1994 *
* *
* Last Update : August 3, 1994 [SKB] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MISC_H
#define MISC_H
#define WIN32_LEAN_AND_MEAN // eliminates unecessary definitions in windows.h
#ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
#define _WIN32
#endif // _WIN32
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
extern LPDIRECTDRAWSURFACE PaletteSurface;
/*========================= C++ Routines ==================================*/
/*=========================================================================*/
/* The following prototypes are for the file: DDRAW.CPP */
/*=========================================================================*/
void Process_DD_Result(HRESULT result, int display_ok_msg);
BOOL Set_Video_Mode(HWND hwnd, int w, int h, int bits_per_pixel);
void Reset_Video_Mode(void);
unsigned Get_Free_Video_Memory(void);
void Wait_Blit(void);
unsigned Get_Video_Hardware_Capabilities(void);
extern "C" void Wait_Vert_Blank(void);
extern "C" void Set_DD_Palette (void *palette);
/*
** Pointer to function to call if we detect a focus loss
*/
extern void (*Misc_Focus_Loss_Function)(void);
/*
** Pointer to function to call if we detect a surface restore
*/
extern void (*Misc_Focus_Restore_Function)(void);
/*
* Flags returned by Get_Video_Hardware_Capabilities
*/
/* Hardware blits supported? */
#define VIDEO_BLITTER 1
/* Hardware blits asyncronous? */
#define VIDEO_BLITTER_ASYNC 2
/* Can palette changes be synced to vertical refresh? */
#define VIDEO_SYNC_PALETTE 4
/* Is the video cards memory bank switched? */
#define VIDEO_BANK_SWITCHED 8
/* Can the blitter do filled rectangles? */
#define VIDEO_COLOR_FILL 16
/* Is there no hardware assistance avaailable at all? */
#define VIDEO_NO_HARDWARE_ASSIST 32
/*
* Definition of surface monitor class
*
* This class keeps track of all the graphic buffers we generate in video memory so they
* can be restored after a focus switch.
*/
#define MAX_SURFACES 20
class SurfaceMonitorClass {
public:
SurfaceMonitorClass();
void Add_DD_Surface (LPDIRECTDRAWSURFACE);
void Remove_DD_Surface (LPDIRECTDRAWSURFACE);
BOOL Got_Surface_Already (LPDIRECTDRAWSURFACE);
void Restore_Surfaces (void);
void Set_Surface_Focus ( BOOL in_focus );
void Release(void);
BOOL SurfacesRestored;
private:
LPDIRECTDRAWSURFACE Surface[MAX_SURFACES];
BOOL InFocus;
};
extern SurfaceMonitorClass AllSurfaces; //List of all direct draw surfaces
/*=========================================================================*/
/* The following variables are declared in: DDRAW.CPP */
/*=========================================================================*/
extern LPDIRECTDRAW DirectDrawObject;
extern LPDIRECTDRAW2 DirectDraw2Interface;
extern HWND MainWindow;
extern BOOL SystemToVideoBlits;
extern BOOL VideoToSystemBlits;
extern BOOL SystemToSystemBlits;
extern BOOL OverlappedVideoBlits; // Can video driver blit overlapped regions?
/*=========================================================================*/
/* The following prototypes are for the file: EXIT.CPP */
/* Prog_End Must be supplied by the user program in startup.cpp */
/*=========================================================================*/
void __cdecl Prog_End(const char *why, bool fatal); // Added why and fatal. ST - 8/7/2019 10:54AM
VOID __cdecl Exit(INT errorval, const BYTE *message, ...);
/*=========================================================================*/
/* The following prototypes are for the file: DELAY.CPP */
/*=========================================================================*/
void Delay(int duration);
void Vsync(void);
/*=========================================================================*/
/* The following prototypes are for the file: FINDARGV.CPP */
/*=========================================================================*/
BYTE __cdecl Find_Argv(BYTE const *str);
/*=========================================================================*/
/* The following prototypes are for the file: LIB.CPP */
/*=========================================================================*/
char *Find_Argv(char const *str);
void Mono_Mem_Dump(void const *databuf, int bytes, int y);
void Convert_RGB_To_HSV(unsigned int r, unsigned int g, unsigned int b, unsigned int *h, unsigned int *s, unsigned int *v);
void Convert_HSV_To_RGB(unsigned int h, unsigned int s, unsigned int v, unsigned int *r, unsigned int *g, unsigned int *b);
/*=========================================================================*/
/* The following prototypes are for the file: VERSION.CPP */
/*=========================================================================*/
BYTE __cdecl Version(VOID);
/*=========================================================================*/
/* The following prototypes are for the file: IRANDOM.CPP */
/*=========================================================================*/
int IRandom(int minval, int maxval);
/*========================= Assembly Routines ==============================*/
#ifdef __cplusplus
extern "C" {
#endif
/*=========================================================================*/
/* The following prototypes are for the file: RANDOM.ASM */
/*=========================================================================*/
unsigned char __cdecl Random(void);
int __cdecl Get_Random_Mask(int maxval);
/*=========================================================================*/
/* The following prototype is for the file: SHAKESCR.ASM */
/*=========================================================================*/
void __cdecl Shake_Screen(int shakes);
/*=========================================================================*/
/* The following prototypes are for the file: REVERSE.ASM */
/*=========================================================================*/
long __cdecl Reverse_Long(long number);
short __cdecl Reverse_Short(short number);
long __cdecl Swap_Long(long number);
#if (0)
/*=========================================================================*/
/* The following prototype is for the file: FACING8.ASM */
/*=========================================================================*/
int __cdecl Desired_Facing8(int x1, int y1, int x2, int y2);
/*=========================================================================*/
/* The following prototype is for the file: FACING16.ASM */
/*=========================================================================*/
int __cdecl Desired_Facing16(int x1, int y1, int x2, int y2);
/*=========================================================================*/
/* The following prototype is for the file: FACINGFF.ASM */
/*=========================================================================*/
int __cdecl Desired_Facing256(int x1, int y1, int x2, int y2);
/*=========================================================================*/
/* The following prototype is for the file: FADING.ASM */
/*=========================================================================*/
#endif
void * __cdecl Build_Fading_Table(void const *palette, void const *dest, long int color, long int frac);
/*=========================================================================*/
/* The following prototype is for the file: CRC.ASM */
/*=========================================================================*/
long __cdecl Calculate_CRC(void *buffer, long length);
/*=========================================================================*/
/* The following prototypes are for the file: DETPROC.ASM */
/*=========================================================================*/
extern WORD __cdecl Processor(void);
extern WORD __cdecl Operating_System(void);
extern unsigned long random ( unsigned long mod ) ;
//extern void randomize ( void ) ;
extern int __cdecl Clip_Rect ( int * x , int * y , int * dw , int * dh ,
int width , int height ) ;
extern int __cdecl Confine_Rect ( int * x , int * y , int dw , int dh ,
int width , int height ) ;
/*=========================================================================*/
/* The following prototypes are for the file: OPSYS.ASM */
/*=========================================================================*/
extern WORD OperationgSystem;
#ifdef __cplusplus
}
#endif
/*=========================================================================*/
#endif // MISC_H