CnC_Remastered_Collection/REDALERT/WIN32LIB/DSETUP.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

72 lines
2.8 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/*==========================================================================
*
* Copyright (C) 1995 Microsoft Corporation. All Rights Reserved.
*
* File: dsetup.h
* Content: DirectXSetup, error codes and flags
***************************************************************************/
#ifndef __DSETUP_H__
#define __DSETUP_H__
#ifdef _WIN32
#define COM_NO_WINDOWS_H
#include <objbase.h>
#else
#define GUID void
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define DSETUPERR_BADWINDOWSVERSION -1
#define DSETUPERR_SOURCEFILENOTFOUND -2
#define DSETUPERR_BADSOURCESIZE -3
#define DSETUPERR_BADSOURCETIME -4
#define DSETUPERR_NOCOPY -5
#define DSETUPERR_OUTOFDISKSPACE -6
#define DSETUPERR_CANTFINDINF -7
#define DSETUPERR_CANTFINDDIR -8
#define DSETUPERR_INTERNAL -9
#define MAX_INFLINE (16*1024)
#define MAX_DESCRIPTION 256
#define DSETUP_DDRAW 0x00000001 /* install DirectDraw */
#define DSETUP_DSOUND 0x00000002 /* install DirectSound */
#define DSETUP_DPLAY 0x00000004 /* install DirectPlay */
#define DSETUP_DDRAWDRV 0x00000008 /* install DirectDraw Drivers */
#define DSETUP_DSOUNDDRV 0x00000010 /* install DirectSound Drivers */
#define DSETUP_DPLAYSP 0x00000020 /* install DirectPlay Providers */
#define DSETUP_DIRECTX DSETUP_DDRAW | DSETUP_DSOUND | DSETUP_DPLAY | DSETUP_DDRAWDRV | DSETUP_DSOUNDDRV | DSETUP_DPLAYSP
#define DSETUP_REINSTALL 0x00000080 /* install DirectX even if existing components have the same version */
int WINAPI DirectXSetup( HWND hwnd, LPSTR root_path, DWORD flags );
int WINAPI DirectXDeviceDriverSetup( HWND hwnd, LPSTR driver_class, LPSTR inf_path, LPSTR driver_path, DWORD flags );
typedef int (WINAPI * LPDIRECTXSETUP)( HWND, LPSTR, DWORD );
typedef int (WINAPI * LPDIRECTXDEVICEDRIVERSETUP)( HWND, LPSTR, LPSTR, LPSTR, DWORD );
#ifdef __cplusplus
};
#endif
#endif