CnC_Remastered_Collection/REDALERT/WIN32LIB/DPLAY.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

324 lines
11 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/*==========================================================================;
*
* Copyright (C) 1994-1995 Microsoft Corporation. All Rights Reserved.
*
* File: dplay.h
* Content: DirectPlay include file
*
***************************************************************************/
#ifndef __DPLAY_INCLUDED__
#define __DPLAY_INCLUDED__
#ifdef _WIN32
/* for DECLARE_INTERFACE and HRESULT. */
#include <ole2.h>
#endif
#define _FACDP 0x877
#define MAKE_DPHRESULT( code ) MAKE_HRESULT( 1, _FACDP, code )
#ifdef __cplusplus
extern "C" {
#endif
#pragma pack(push, 1)
/*============================================================================
*
* DirectPlay Structures
*
* Various structures used to invoke DirectPlay.
*
*==========================================================================*/
#ifdef __cplusplus
/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
struct IDirectPlay;
typedef struct IDirectPlay FAR *LPDIRECTPLAY;
#else
typedef struct IDirectPlay FAR *LPDIRECTPLAY;
#endif
typedef DWORD DPID, FAR *LPDPID;
typedef struct _DPCAPS
{
DWORD dwSize;
DWORD dwFlags;
DWORD dwMaxBufferSize;
DWORD dwMaxQueueSize; // Function of DPlay, not SP.
DWORD dwMaxPlayers;
DWORD dwHundredBaud; // 24 is 2400, 96 is 9600, etc.
DWORD dwLatency;
} DPCAPS;
typedef DPCAPS FAR *LPDPCAPS;
#define DPLONGNAMELEN 52
#define DPSHORTNAMELEN 20
#define DPSESSIONNAMELEN 32
#define DPPASSWORDLEN 16
#define DPUSERRESERVED 16
typedef struct
{
DWORD dwSize;
GUID guidSession; // Id for Game. Null is all games.
DWORD dwSession; // session identifier
DWORD dwMaxPlayers; // Maximum players allowed in game.
DWORD dwCurrentPlayers; // Current players in Game.
DWORD dwFlags; // DPOPEN_* flags
char szSessionName[DPSESSIONNAMELEN];// Human readable name for Game
char szUserField[DPUSERRESERVED];
DWORD dwReserved1; // Reserved for future MS use.
char szPassword[DPPASSWORDLEN]; // Password to be allowed into game.
DWORD dwReserved2; // Reserved for future MS use.
DWORD dwUser1;
DWORD dwUser2;
DWORD dwUser3;
DWORD dwUser4;
} DPSESSIONDESC;
typedef DPSESSIONDESC FAR *LPDPSESSIONDESC;
/*
* Create API
*/
typedef BOOL (FAR PASCAL * LPDPENUMDPCALLBACK)(
LPGUID lpSPGuid,
LPSTR lpFriendlyName,
DWORD dwMajorVersion,
DWORD dwMinorVersion,
LPVOID lpContext);
typedef BOOL (FAR PASCAL * LPDPENUMSESSIONSCALLBACK)(
LPDPSESSIONDESC lpDPSGameDesc,
LPVOID lpContext,
LPDWORD lpdwTimeOut,
DWORD dwFlags);
extern HRESULT WINAPI DirectPlayCreate( LPGUID lpGUID, LPDIRECTPLAY FAR *lplpDP, IUnknown FAR *pUnk);
extern HRESULT WINAPI DirectPlayEnumerate( LPDPENUMDPCALLBACK, LPVOID );
/* Player enumeration callback prototype */
typedef BOOL (FAR PASCAL *LPDPENUMPLAYERSCALLBACK)(
DPID dpId,
LPSTR lpFriendlyName,
LPSTR lpFormalName,
DWORD dwFlags,
LPVOID lpContext );
/*
* IDirectPlay
*/
#undef INTERFACE
#define INTERFACE IDirectPlay
#ifdef _WIN32
DECLARE_INTERFACE_( IDirectPlay, IUnknown )
{
/*** IUnknown methods ***/
STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID * ppvObj) PURE;
STDMETHOD_(ULONG,AddRef) (THIS) PURE;
STDMETHOD_(ULONG,Release) (THIS) PURE;
/*** IDirectPlay methods ***/
STDMETHOD(AddPlayerToGroup) (THIS_ DPID, DPID) PURE;
STDMETHOD(Close) (THIS) PURE;
STDMETHOD(CreatePlayer) (THIS_ LPDPID,LPSTR,LPSTR,LPHANDLE) PURE;
STDMETHOD(CreateGroup) (THIS_ LPDPID,LPSTR,LPSTR) PURE;
STDMETHOD(DeletePlayerFromGroup)(THIS_ DPID,DPID) PURE;
STDMETHOD(DestroyPlayer) (THIS_ DPID) PURE;
STDMETHOD(DestroyGroup) (THIS_ DPID) PURE;
STDMETHOD(EnableNewPlayers) (THIS_ BOOL) PURE;
STDMETHOD(EnumGroupPlayers) (THIS_ DPID, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(EnumGroups) (THIS_ DWORD, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(EnumPlayers) (THIS_ DWORD, LPDPENUMPLAYERSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(EnumSessions) (THIS_ LPDPSESSIONDESC,DWORD,LPDPENUMSESSIONSCALLBACK,LPVOID,DWORD) PURE;
STDMETHOD(GetCaps) (THIS_ LPDPCAPS) PURE;
STDMETHOD(GetMessageCount) (THIS_ DPID, LPDWORD) PURE;
STDMETHOD(GetPlayerCaps) (THIS_ DPID, LPDPCAPS) PURE;
STDMETHOD(GetPlayerName) (THIS_ DPID,LPSTR,LPDWORD,LPSTR,LPDWORD) PURE;
STDMETHOD(Initialize) (THIS_ LPGUID) PURE;
STDMETHOD(Open) (THIS_ LPDPSESSIONDESC) PURE;
STDMETHOD(Receive) (THIS_ LPDPID,LPDPID,DWORD,LPVOID,LPDWORD) PURE;
STDMETHOD(SaveSession) (THIS_ LPSTR) PURE;
STDMETHOD(Send) (THIS_ DPID, DPID, DWORD, LPVOID, DWORD) PURE;
STDMETHOD(SetPlayerName) (THIS_ DPID,LPSTR,LPSTR) PURE;
};
#endif
/****************************************************************************
*
* DIRECTPLAY ERRORS
*
* Errors are represented by negative values and cannot be combined.
*
****************************************************************************/
#define DP_OK 0
#define DPERR_ALREADYINITIALIZED MAKE_DPHRESULT( 5 )
#define DPERR_ACCESSDENIED MAKE_DPHRESULT( 10 )
#define DPERR_ACTIVEPLAYERS MAKE_DPHRESULT( 20 )
#define DPERR_BUFFERTOOSMALL MAKE_DPHRESULT( 30 )
#define DPERR_CANTADDPLAYER MAKE_DPHRESULT( 40 )
#define DPERR_CANTCREATEGROUP MAKE_DPHRESULT( 50 )
#define DPERR_CANTCREATEPLAYER MAKE_DPHRESULT( 60 )
#define DPERR_CANTCREATESESSION MAKE_DPHRESULT( 70 )
#define DPERR_CAPSNOTAVAILABLEYET MAKE_DPHRESULT( 80 )
#define DPERR_EXCEPTION MAKE_DPHRESULT( 90 )
#define DPERR_GENERIC E_FAIL
#define DPERR_INVALIDFLAGS MAKE_DPHRESULT( 120 )
#define DPERR_INVALIDOBJECT MAKE_DPHRESULT( 130 )
#define DPERR_INVALIDPARAM E_INVALIDARG
#define DPERR_INVALIDPARAMS DPERR_INVALIDPARAM
#define DPERR_INVALIDPLAYER MAKE_DPHRESULT( 150 )
#define DPERR_NOCAPS MAKE_DPHRESULT( 160 )
#define DPERR_NOCONNECTION MAKE_DPHRESULT( 170 )
#define DPERR_NOMEMORY E_OUTOFMEMORY
#define DPERR_OUTOFMEMORY DPERR_NOMEMORY
#define DPERR_NOMESSAGES MAKE_DPHRESULT( 190 )
#define DPERR_NONAMESERVERFOUND MAKE_DPHRESULT( 200 )
#define DPERR_NOPLAYERS MAKE_DPHRESULT( 210 )
#define DPERR_NOSESSIONS MAKE_DPHRESULT( 220 )
#define DPERR_SENDTOOBIG MAKE_DPHRESULT( 230 )
#define DPERR_TIMEOUT MAKE_DPHRESULT( 240 )
#define DPERR_UNAVAILABLE MAKE_DPHRESULT( 250 )
#define DPERR_UNSUPPORTED E_NOTIMPL
#define DPERR_BUSY MAKE_DPHRESULT( 270 )
#define DPERR_USERCANCEL MAKE_DPHRESULT( 280 )
#define DPOPEN_OPENSESSION 0x00000001
#define DPOPEN_CREATESESSION 0x00000002
#define DPSEND_GUARANTEE 0x00000001
#define DPSEND_HIGHPRIORITY 0x00000002
#define DPSEND_TRYONCE 0x00000004
#define DPRECEIVE_ALL 0x00000001
#define DPRECEIVE_TOPLAYER 0x00000002
#define DPRECEIVE_FROMPLAYER 0x00000004
#define DPRECEIVE_PEEK 0x00000008
#define DPCAPS_NAMESERVICE 0x00000001 // A name server is supported.
#define DPCAPS_NAMESERVER 0x00000002 // You are the name server.
#define DPCAPS_GUARANTEED 0x00000004 // SP's don't have to implement guarantees.
#define DPENUMSESSIONS_AVAILABLE 0x00000001 // All games that match password (if given)
// and have openings.
#define DPENUMSESSIONS_ALL 0x00000002
#define DPENUMSESSIONS_PREVIOUS 0x00000004
#define DPENUMPLAYERS_ALL 0x00000000
#define DPENUMPLAYERS_PREVIOUS 0x00000004
#define DPENUMPLAYERS_LOCAL 0x00000008
#define DPENUMPLAYERS_REMOTE 0x00000010
#define DPENUMPLAYERS_GROUP 0x00000020
#define DPENUMPLAYERS_SESSION 0x00000080
//
// This flag is set on the enumsessions callback when the time out has occured.
// This means that there is no session data for this callback.
// If lpdwTimeOut is set to a non-zero value and the EnumSessionsCallback returns
// TRUE then EnumSessions will continue until the next timeout occurs.
// Timeouts are in milliseconds.
#define DPESC_TIMEDOUT 0x00000001
//
// System message structures and types.
//
// System messages have a leading 4 byte type code to identify the message.
// an app knows it is a system message because it is addressed 'To' player 0.
//
#define DPSYS_ADDPLAYER 0x0003 // DPMSG_ADDPLAYER
#define DPSYS_DELETEPLAYER 0x0005 // DPMSG_DELETEPLAYER
#define DPSYS_ADDPLAYERTOGROUP 0x0007 // DPMSG_GROUPADD
#define DPSYS_INVITE 0x000e // DPMSG_INVITE, Net only.
#define DPSYS_DELETEGROUP 0x0020 // DPMSG_DELETEPLAYER
#define DPSYS_DELETEPLAYERFROMGRP 0x0021 // DPMSG_GROUPDELETE
#define DPSYS_SESSIONLOST 0x0031
#define DPSYS_CONNECT 0x484b // DPMSG_GENERIC
typedef struct
{
DWORD dwType;
DWORD dwPlayerType;
DPID dpId;
char szLongName[DPLONGNAMELEN];
char szShortName[DPSHORTNAMELEN];
DWORD dwCurrentPlayers;
} DPMSG_ADDPLAYER;
typedef DPMSG_ADDPLAYER DPMSG_ADDGROUP;
typedef struct
{
DWORD dwType;
DPID dpIdGroup;
DPID dpIdPlayer;
} DPMSG_GROUPADD;
typedef DPMSG_GROUPADD DPMSG_GROUPDELETE;
typedef struct
{
DWORD dwType;
DPID dpId;
} DPMSG_DELETEPLAYER;
typedef struct
{
DWORD dwType;
DPSESSIONDESC dpsDesc;
} DPMSG_INVITE;
typedef struct
{
DWORD dwType;
} DPMSG_GENERIC;
#pragma pack(pop)
DEFINE_GUID( IID_IDirectPlay, 0x5454e9a0, 0xdb65, 0x11ce, 0x92, 0x1c, 0x00, 0xaa, 0x00, 0x6c, 0x49, 0x72);
#ifdef __cplusplus
};
#endif
#endif