CnC_Remastered_Collection/REDALERT/TAB.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

77 lines
3.4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/TAB.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TAB.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 12/15/94 *
* *
* Last Update : December 15, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef TAB_H
#define TAB_H
#include "sidebar.h"
#include "credits.h"
class TabClass: public SidebarClass
{
public:
TabClass(void);
TabClass(NoInitClass const & x) : SidebarClass(x), Credits(x), FlasherTimer(x), MoneyFlashTimer(x) {};
virtual void AI(KeyNumType &input, int x, int y);
virtual void Draw_It(bool complete=false);
static void Draw_Credits_Tab(void);
static void Hilite_Tab(int tab);
void Flash_Money(void);
virtual void One_Time(void); // One-time inits
void Redraw_Tab(void) {IsToRedraw = true;Flag_To_Redraw(false);};
CreditClass Credits;
CDTimerClass<FrameTimerClass> FlasherTimer;
protected:
/*
** If the tab graphic is to be redrawn, then this flag is true.
*/
unsigned IsToRedraw:1;
private:
void Set_Active(int select);
CDTimerClass<FrameTimerClass> MoneyFlashTimer;
static void const * TabShape;
};
#endif