CnC_Remastered_Collection/REDALERT/SLIDER.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

108 lines
4.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/SLIDER.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SLIDER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SLIDER_H
#define SLIDER_H
#include "gauge.h"
#include "shapebtn.h"
/***************************************************************************
* SliderClass -- Like a Windows ListBox structure *
* *
* INPUT: int id-- id of gadget *
* int x -- x position of gadget *
* int y -- y position of gadget *
* int w -- width of gadget *
* int h -- height of gadget *
* int belong_to_list -- does this slider go with a listclass? *
* *
* OUTPUT: none. *
* WARNINGS: *
* HISTORY: 01/03/1995 MML : Created. *
*=========================================================================*/
class SliderClass : public GaugeClass
{
public:
SliderClass(unsigned id, int x, int y, int w, int h, int belong_to_list=false);
virtual ~SliderClass(void);
virtual void Set_Thumb_Size(int value);
virtual int Set_Maximum(int value);
virtual int Set_Value(int);
virtual int Bump(int up);
virtual int Step(int up);
virtual int Draw_Me(int forced);
virtual void Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom);
virtual int Thumb_Pixels(void) { return (ThumbSize);}
protected:
/*
** If the slider bar has been created, these point to the respective gadgets
** that it is composed of.
*/
ShapeButtonClass * PlusGadget;
ShapeButtonClass * MinusGadget;
/*
** If I belong to a listbox, I have to draw myself differently...
**/
unsigned BelongToList:1;
/*
** This is the logical size of the thumb. This value is used when drawing
** the thumb imagery. It is also the amount that is bumped when the
** Bump() function is called. (This value is in application units.)
*/
int Thumb;
/*
** This is the current thumb pixel size and starting offset from beginning
** of slider region. (These values are in pixels.)
*/
int ThumbSize;
int ThumbStart; // x or y position for the thumb
virtual int Action(unsigned flags, KeyNumType &key);
virtual void Draw_Thumb(void);
private:
void Recalc_Thumb(void);
};
#endif