CnC_Remastered_Collection/REDALERT/SIDEBARGlyphx.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

209 lines
7.4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\sidebar.h_v 2.18 16 Oct 1995 16:45:24 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SIDEBAR.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : October 20, 1994 *
* *
* Last Update : October 20, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SIDEBAR_GLYPHX_H
#define SIDEBAR_GLYPHX_H
#pragma once
#include "function.h"
#include "power.h"
#include "factory.h"
/*
** ST - 3/14/2019 10:49AM
**
** We are going to need one sidebar per player for multiplayer with GlyphX. We can't have different maps / cell arrays per
** player though, so SidebarClass being in the middle of the map/display class hierarchy is a problem.
**
** All the class static data will have to be made non-static so we can have multiple instances.
**
** So, this is a stub sidebar class with the functionality we need just to support the exporting of production data to the
** GlyphX client.
**
**
*/
class SidebarGlyphxClass
{
public:
enum SideBarClassEnums {
COLUMNS=2 // Number of side strips on sidebar.
};
SidebarGlyphxClass(void);
/*
** Initialization
*/
void Init_Clear(HouseClass *player_ptr); // Clears all to known state
void Init_IO(void); // Inits button list
void AI(KeyNumType & input, int x, int y);
bool Abandon_Production(RTTIType type, int factory);
bool Add(RTTIType type, int ID, bool via_capture = false);
void Recalc(void);
bool Factory_Link(int factory, RTTIType type, int id);
/*
** File I/O.
*/
void Code_Pointers(void);
void Decode_Pointers(void);
bool Load(Straw &file);
bool Save(Pipe &pipe);
/*
** Each side strip is managed by this class. It handles all strip specific
** actions.
*/
class StripClass : public StageClass
{
class SelectClass : public ControlClass
{
public:
SelectClass(void);
void Set_Owner(StripClass & strip, int index);
StripClass * Strip;
int Index;
protected:
int Action(unsigned flags, KeyNumType & key);
};
public:
StripClass(void);
bool Add(RTTIType type, int ID, bool via_capture);
bool Abandon_Production(int factory);
bool AI(KeyNumType & input, int x, int y);
void One_Time(int id);
void Init_Clear(void);
void Init_IO(int id);
void Init_Theater(TheaterType theater);
bool Recalc(void);
bool Factory_Link(int factory, RTTIType type, int id);
void const * Get_Special_Cameo(int type);
void Set_Parent_Sidebar(SidebarGlyphxClass *parent) {ParentSidebar = parent;}
/*
** File I/O.
*/
bool Load(FileClass & file);
bool Save(FileClass & file);
//void Code_Pointers(void);
//void Decode_Pointers(void);
/*
** Working numbers used when rendering and processing the side strip.
*/
enum SideBarGeneralEnums {
MAX_BUILDABLES = 75 // Maximum number of object types in sidebar.
};
SidebarGlyphxClass *ParentSidebar;
/*
** This is a unique identifier for the sidebar strip. Using this identifier,
** it is possible to differentiate the button messages that arrive from the
** common input button list. It >MUST< be equal to the strip's index into
** the Column[] array, because the strip uses it to access the stripclass
** buttons.
*/
int ID;
/*
** If construction is in progress (no other objects in this strip can
** be started), then this flag will be true. It will be cleared when
** the strip is free to start production again.
*/
unsigned IsBuilding:1;
/*
** This is the count of the number of sidebar slots that are active.
*/
int BuildableCount;
/*
** This is the array of buildable object types. This array is sorted in the order
** that it is to be displayed. This array keeps track of which objects are building
** and ready to be placed. The very nature of this method precludes simultaneous
** construction of the same object type.
*/
typedef struct BuildType {
int BuildableID;
RTTIType BuildableType;
int Factory; // Production manager.
bool BuildableViaCapture; // Added for new sidebar functionality. ST - 9/24/2019 3:10PM
} BuildType;
BuildType Buildables[MAX_BUILDABLES];
} Column[COLUMNS];
private:
int Which_Column(RTTIType type);
HouseClass *SidebarPlayerPtr;
};
void Sidebar_Glyphx_Init_Clear(HouseClass *player_ptr = NULL);
void Sidebar_Glyphx_Init_IO(HouseClass *player_ptr = NULL); // Inits button list
bool Sidebar_Glyphx_Abandon_Production(RTTIType type, int factory, HouseClass *player_ptr = NULL);
bool Sidebar_Glyphx_Add(RTTIType type, int ID, HouseClass *player_ptr = NULL, bool via_capture = false);
void Sidebar_Glyphx_Recalc(HouseClass *player_ptr = NULL);
bool Sidebar_Glyphx_Factory_Link(int factory, RTTIType type, int id, HouseClass *player_ptr = NULL);
void Sidebar_Glyphx_AI(HouseClass *player_ptr, KeyNumType & input);
bool Sidebar_Glyphx_Save(Pipe &file, SidebarGlyphxClass *sidebar);
bool Sidebar_Glyphx_Load(Straw &file, SidebarGlyphxClass *sidebar);
void Sidebar_Glyphx_Code_Pointers(SidebarGlyphxClass *sidebar);
void Sidebar_Glyphx_Decode_Pointers(SidebarGlyphxClass *sidebar);
#endif //SIDEBAR_GLYPHX_H