CnC_Remastered_Collection/REDALERT/RANDOM.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

181 lines
9.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/RANDOM.CPP 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : RAND.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 02/28/96 *
* *
* Last Update : February 28, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* RandomClass::RandomClass -- Constructor for the random number class. *
* RandomClass::operator() -- Fetches the next random number in the sequence. *
* RandomClass::operator() -- Ranged random number generator. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "random.h"
#ifdef RANDOM_COUNT
#include <stdio.h>
extern long Frame;
#endif
/***********************************************************************************************
* RandomClass::RandomClass -- Constructor for the random number class. *
* *
* This constructor can take an integer as a parameter. This allows the class to be *
* constructed by assigning an integer to an existing object. The compiler creates a *
* temporary with the constructor and then performs a copy constructor operation. *
* *
* INPUT: seed -- The optional starting seed value to use. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 02/27/1996 JLB : Created. *
*=============================================================================================*/
RandomClass::RandomClass(unsigned seed) :
Seed(seed)
{
#ifdef RANDOM_COUNT
Count1 = 0;
Count2 = 0;
#endif
}
/***********************************************************************************************
* RandomClass::operator() -- Fetches the next random number in the sequence. *
* *
* This routine will fetch the next random number in the sequence. *
* *
* INPUT: none *
* *
* OUTPUT: Returns with the next random number. *
* *
* WARNINGS: This routine modifies the seed value so that subsequent calls will not return *
* the same value. Take note that this routine only returns 15 bits of *
* random number. *
* *
* HISTORY: *
* 02/27/1996 JLB : Created. *
*=============================================================================================*/
int RandomClass::operator ()(void)
{
#ifdef RANDOM_COUNT
Count1++;
printf("Frame %d: Random Count1:%d Count2:%d (%x)\n",Frame,Count1,Count2,Seed);
#endif
/*
** Transform the seed value into the next number in the sequence.
*/
Seed = (Seed * MULT_CONSTANT) + ADD_CONSTANT;
/*
** Extract the 'random' bits from the seed and return that value as the
** random number result.
*/
return((Seed >> THROW_AWAY_BITS) & (~((~0) << SIGNIFICANT_BITS)));
}
/***********************************************************************************************
* RandomClass::operator() -- Ranged random number generator. *
* *
* This function will return with a random number within the range specified. This replaces *
* the functionality of IRandom() in the old library. *
* *
* INPUT: minval -- The minimum value to return from the function. *
* *
* maxval -- The maximum value to return from the function. *
* *
* OUTPUT: Returns with a random number that falls between the minval and maxval (inclusive). *
* *
* WARNINGS: The range specified must fall within the maximum bit significance of the *
* random number algorithm (15 bits), otherwise the value returned will be *
* decidedly non-random. *
* *
* HISTORY: *
* 02/27/1996 JLB : Created. *
*=============================================================================================*/
int RandomClass::operator() (int minval, int maxval)
{
#ifdef RANDOM_COUNT
Count2++;
printf("Frame %d: Random Count1:%d Count2:%d (%x)\n",Frame,Count1,Count2,Seed);
#endif
/*
** Test for shortcut case where the range is null and thus
** the number to return is actually implicit from the
** parameters.
*/
if (minval == maxval) return(minval);
/*
** Ensure that the min and max range values are in proper order.
*/
if (minval > maxval) {
int temp = minval;
minval = maxval;
maxval = temp;
}
/*
** Find the highest bit that fits within the magnitude of the
** range of random numbers desired. Notice that the scan is
** limited to the range of significant bits returned by the
** random number algorithm.
*/
int magnitude = maxval - minval;
int highbit = SIGNIFICANT_BITS-1;
while ((magnitude & (1 << highbit)) == 0 && highbit > 0) {
highbit--;
}
/*
** Create a full bit mask pattern that has all bits set that just
** barely covers the magnitude of the number range desired.
*/
int mask = ~( (~0L) << (highbit+1) );
/*
** Keep picking random numbers until it fits within the magnitude desired.
*/
int pick = magnitude+1;
while (pick > magnitude) {
pick = operator()() & mask;
}
/*
** Finally, bias the random number pick to the start of the range
** requested.
*/
return(pick + minval);
}