CnC_Remastered_Collection/REDALERT/INTRO.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

303 lines
9.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/INTRO.CPP 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : INTRO.H *
* *
* Programmer : Barry W. Green *
* *
* Start Date : May 8, 1995 *
* *
* Last Update : May 8, 1995 [BWG] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#if (0) //PG
VQAHandle * Open_Movie(char * name);
VQAHandle * Open_Movie(char * name)
{
if (!Debug_Quiet && Get_Digi_Handle() != -1) {
AnimControl.OptionFlags |= VQAOPTF_AUDIO;
} else {
AnimControl.OptionFlags &= ~VQAOPTF_AUDIO;
}
VQAHandle * vqa = VQA_Alloc();
if (vqa) {
VQA_Init(vqa, MixFileHandler);
if (VQA_Open(vqa, name, &AnimControl) != 0) {
VQA_Free(vqa);
vqa = 0;
}
}
return(vqa);
}
#endif
/***********************************************************************************************
* Choose_Side -- play the introduction movies, select house *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: *
* *
* HISTORY: *
* 5/08/1995 BWG : Created. *
*=============================================================================================*/
void Choose_Side(void) // ajw - In RA, all this did was play a movie. Denzil is using it in its original sense.
{
Whom = HOUSE_GOOD;
#if (0) //PG
if (Special.IsFromInstall) {
#ifdef DVD // Denzil
if( Using_DVD() )
{
Hide_Mouse();
Load_Title_Page();
GamePalette = CCPalette;
HidPage.Blit(SeenPage);
CCPalette.Set();
Set_Logic_Page(SeenBuff);
Show_Mouse();
switch (WWMessageBox().Process(TXT_CHOOSE, TXT_ALLIES, TXT_SOVIET))
{
case 0:
CurrentCD = 0;
break;
case 1:
CurrentCD = 1;
break;
}
Hide_Mouse();
BlackPalette.Set(FADE_PALETTE_SLOW);
SeenPage.Clear();
}
#endif
Play_Movie(VQ_INTRO_MOVIE, THEME_NONE, false);
}
#endif
// Scen.ScenPlayer = SCEN_PLAYER_GREECE;
#ifdef OBSOLETE
static char const _yellowpal[]={0x0,0x0,0xC9,0x0,0xBA,0x0,0x93,0x0,0x61,0x0,0x0,0x0,0x0,0x0,0xEE,0x0};
static char const _redpal[] ={0x0,0x0,0xA8,0x0,0xD9,0x0,0xDA,0x0,0xE1,0x0,0x0,0x0,0x0,0x0,0xD4,0x0};
static char const _graypal[] ={0x0,0x0,0x17,0x0,0x10,0x0,0x12,0x0,0x14,0x0,0x0,0x0,0x0,0x0,0x1C,0x0};
void * anim;
VQAHandle * gdibrief=0, * nodbrief=0;
void const * staticaud, * oldfont;
void const * speechg, * speechn, * speech;
int statichandle, speechhandle, speechplaying = 0;
int oldfontxspacing = FontXSpacing;
int setpalette = 0;
int frame = 0, endframe = 255, selection = 0, lettersdone = 0;
Hide_Mouse();
/* Change to the six-point font for Text_Print */
oldfont = Set_Font(ScoreFontPtr);
Call_Back();
staticaud = Load_Alloc_Data(CCFileClass("STRUGGLE.AUD"));
speechg = Load_Alloc_Data(CCFileClass("GDI_SLCT.AUD"));
speechn = Load_Alloc_Data(CCFileClass("NOD_SLCT.AUD"));
// staticaud = MixFileClass::Retrieve("STRUGGLE.AUD");
// speechg = MixFileClass::Retrieve("GDI_SLCT.AUD");
// speechn = MixFileClass::Retrieve("NOD_SLCT.AUD");
anim = Open_Animation("CHOOSE.WSA", NULL, 0L, (WSAOpenType)(WSA_OPEN_FROM_MEM | WSA_OPEN_TO_PAGE), Palette);
Call_Back();
nodbrief = Open_Movie("NOD1PRE.VQA");
Call_Back();
gdibrief = Open_Movie("GDI1.VQA");
if (Special.IsFromInstall) {
Set_Video_Mode(MCGA_MODE);
PreserveVQAScreen = 1;
// Hide_Mouse();
Play_Movie("INTRO2", THEME_NONE, false);
Show_Mouse();
}
HidPage.Clear();
if (!Special.IsFromInstall) {
SeenPage.Clear();
// Set_Palette(Palette);
Palette.Set();
} else {
setpalette = 1;
}
statichandle = Play_Sample(staticaud, 255, 64);
Alloc_Object(new ScorePrintClass(TXT_GDI_NAME, 0, 180, _yellowpal));
#ifdef FRENCH
Alloc_Object(new ScorePrintClass(TXT_GDI_NAME2, 0, 187, _yellowpal));
#endif
Alloc_Object(new ScorePrintClass(TXT_NOD_NAME, 180, 180, _redpal));
#ifdef GERMAN
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 57, 190, _graypal));
#else
#ifdef FRENCH
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 103, 194, _graypal));
#else
Alloc_Object(new ScorePrintClass(TXT_SEL_TRANS, 103, 190, _graypal));
#endif
#endif
Keyboard->Clear();
while (endframe != frame || (speechplaying && Is_Sample_Playing(speech)) ) {
Animate_Frame(anim, HidPage, frame++);
Hide_Mouse();
if (setpalette) {
Wait_Vert_Blank(VertBlank);
//Set_Palette(Palette);
Palette.Set();
setpalette = 0;
}
HidPage.Blit(SeenPage, 0, 22, 0, 22, 320, 156);
Show_Mouse();
if (!Is_Sample_Playing(staticaud)) statichandle = Play_Sample(staticaud, 255, 64);
Call_Back_Delay(3); // delay only if haven't clicked
/* keep the mouse hidden until the letters are thru printing */
if (!lettersdone) {
lettersdone = true;
for (int i=0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) lettersdone = 0;
if (lettersdone) {
Show_Mouse();
}
}
if (frame >= Get_Animation_Frame_Count(anim)) frame = 0;
if (Keyboard->Check() && endframe == 255) {
if ((Keyboard->Get() & 0xFF) == KN_LMOUSE) {
if ((MouseQY > 48) && (MouseQY < 150)) {
if ((MouseQX > 18) && (MouseQX < 148)) {
// Chose GDI
Whom = HOUSE_GOOD;
ScenPlayer = SCEN_PLAYER_GDI;
endframe = 0;
speechhandle = Play_Sample(speechg);
speechplaying = true;
speech = speechg;
} else if ((MouseQX > 160) && (MouseQX < 300)) {
// Chose Nod
selection = 1;
endframe = 14;
Whom = HOUSE_BAD;
ScenPlayer = SCEN_PLAYER_NOD;
speechhandle = Play_Sample(speechn);
speechplaying = true;
speech = speechn;
}
}
}
}
}
Hide_Mouse();
Close_Animation(anim);
// erase the "choose side" text
SeenBuff.Fill_Rect(0, 180, 319, 199, 0);
Keyboard->Clear();
/* play the scenario 1 briefing movie */
if (Whom == HOUSE_GOOD) {
if (nodbrief) {
VQA_Close(nodbrief);
VQA_Free(nodbrief);
}
if (gdibrief) {
#ifdef CHEAT_KEYS
#else
VQA_Play(gdibrief, VQAMODE_RUN);
#endif
VQA_Close(gdibrief);
VQA_Free(gdibrief);
}
} else {
if (gdibrief) {
VQA_Close(gdibrief);
VQA_Free(gdibrief);
}
if (nodbrief) {
#ifdef CHEAT_KEYS
#else
VQA_Play(nodbrief, VQAMODE_RUN);
#endif
VQA_Close(nodbrief);
VQA_Free(nodbrief);
}
}
/* get rid of all the animating objects */
for (int i = 0; i < MAXSCOREOBJS; i++) if (ScoreObjs[i]) {
delete ScoreObjs[i];
ScoreObjs[i] = 0;
}
if (Whom == HOUSE_GOOD) {
/*
** Make sure the screen's fully clear after the movie plays
*/
SeenPage.Clear();
BlackPalette.Adjust(WhitePalette, 0x08);
BlackPalette.Set();
BlackPalette.Adjust(0xFF);
BlackPalette.Set();
// memset(BlackPalette, 0x01, 768);
// Set_Palette(BlackPalette);
// memset(BlackPalette, 0x00, 768);
} else {
PreserveVQAScreen = 1;
}
Free(staticaud);
Free(speechg);
Free(speechn);
Set_Font(oldfont);
FontXSpacing = oldfontxspacing;
#endif
}