CnC_Remastered_Collection/REDALERT/FUSE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

90 lines
4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FUSE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 24, 1994 *
* *
* Last Update : April 24, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FUSE_H
#define FUSE_H
/****************************************************************************
** The fuse is used by projectiles to determine whether detonation should
** occur. This is usually determined by tracking the distance to the
** designated target reaches zero or when the timer expires.
*/
class FuseClass {
public:
FuseClass(void);
FuseClass(NoInitClass const &) {};
~FuseClass(void) {};
void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
bool Fuse_Checkup(COORDINATE newlocation);
void Fuse_Write(FileClass & file);
void Fuse_Read(FileClass & file);
COORDINATE Fuse_Target(void);
/*
** Fuses can detonate if enough time has elapsed. This value counts
** down. When it reaches zero, detonation occurs.
*/
unsigned char Timer;
private:
/*
** Some fuses need a certain amount of time before detonation can
** occur. This counts down and when it reaches zero, normal fuse
** detonation checking can occur.
*/
unsigned char Arming;
/*
** This is the designated impact point of the projectile. The fuse
** will trip when the closest point to this location has been reached.
*/
COORDINATE HeadTo;
/*
** This is the running proximity value to the impact point. This value
** will progressively get smaller. Detonation occurs when it reaches
** zero or when it starts to grow larger.
*/
short Proximity;
};
inline COORDINATE FuseClass::Fuse_Target(void)
{
return(HeadTo);
}
#endif