CnC_Remastered_Collection/REDALERT/EGOS.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

61 lines
3.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/*************************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
*************************************************************************************
* *
* Project Name : Command & Conquer - Red Alert *
* *
* File Name : EGOS.H *
* *
* Programmer : Steve Tall *
* *
* Start Date : September 4th, 1996 *
* *
* Last Update : September 4th, 1996 [ST] *
* *
*-----------------------------------------------------------------------------------*
* Overview: *
* *
* Scrolling movie style credits. *
* *
*-----------------------------------------------------------------------------------*
* Functions: *
* *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
class EgoClass {
public:
EgoClass (int x, int y, char *text, TextPrintType flags);
~EgoClass ();
bool Scroll (int distance);
void Render (void);
void Wipe (GraphicBufferClass *background);
char *Text;
int XPos;
int YPos;
TextPrintType Flags;
};