CnC_Remastered_Collection/REDALERT/DROP.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

217 lines
6.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/DROP.CPP 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : DROP.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/24/96 *
* *
* Last Update : January 24, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#include "drop.h"
DropListClass::DropListClass(int id, char * text, int max_len, TextPrintType flags, int x, int y, int w, int h, void const * up, void const * down) :
EditClass(id, text, max_len, flags, x, y, w, 9*RESFACTOR, ALPHANUMERIC),
IsDropped(false),
ListHeight(h),
DropButton(0, down, x+w, y),
List(0, x, y+Get_Build_Frame_Height(down), w+Get_Build_Frame_Width(down), h, flags, up, down)
{
Fancy_Text_Print("", 0, 0, 0, 0, flags);
EditClass::Height = FontHeight+1;
List.Make_Peer(*this);
DropButton.Make_Peer(*this);
}
void DropListClass::Zap(void)
{
Collapse();
List.Zap();
DropButton.Zap();
EditClass::Zap();
}
DropListClass & DropListClass::Add(LinkClass & object)
{
DropButton.Add(object);
return((DropListClass &)EditClass::Add(object));
}
DropListClass & DropListClass::Add_Tail(LinkClass & object)
{
DropButton.Add_Tail(object);
return((DropListClass &)EditClass::Add_Tail(object));
}
DropListClass & DropListClass::Add_Head(LinkClass & object)
{
DropButton.Add_Head(object);
return((DropListClass &)EditClass::Add_Head(object));
}
DropListClass * DropListClass::Remove(void)
{
if (IsDropped) {
Collapse();
}
DropButton.Remove();
return((DropListClass *)EditClass::Remove());
}
int DropListClass::Add_Item(char const * text)
{
strncpy(String, text, MaxLength);
Flag_To_Redraw();
return(List.Add_Item(text));
}
char const * DropListClass::Current_Item(void)
{
return(List.Current_Item());
}
int DropListClass::Current_Index(void)
{
return(List.Current_Index());
}
void DropListClass::Set_Selected_Index(int index)
{
if (index < List.Count()) {
List.Set_Selected_Index(index);
strcpy(String, List.Get_Item(Current_Index()));
} else {
String[0] = '\0';
}
}
void DropListClass::Clear_Focus(void)
{
Collapse();
}
void DropListClass::Peer_To_Peer(unsigned flags, KeyNumType & key, ControlClass & whom)
{
if (&whom == &DropButton) {
if (flags & LEFTRELEASE) {
if (IsDropped) {
Collapse();
key = (KeyNumType)(ID | KN_BUTTON);
} else {
Expand();
}
}
}
if (&whom == &List) {
strncpy(String, List.Current_Item(), MaxLength);
Flag_To_Redraw();
key = (KeyNumType)(ID | KN_BUTTON);
}
}
void DropListClass::Expand(void)
{
if (!IsDropped) {
List.X = X;
List.Y = Y+9*RESFACTOR;
List.Width = Width;
List.Height = ListHeight;
List.Add(Head_Of_List());
List.Flag_To_Redraw();
IsDropped = true;
}
}
void DropListClass::Collapse(void)
{
if (IsDropped) {
List.Remove();
IsDropped = false;
}
}
DropListClass & DropListClass::operator = (DropListClass const & list)
{
if (this == &list) return(*this);
EditClass::operator =(list);
List = list.List;
IsDropped = list.IsDropped;
ListHeight = list.ListHeight;
DropButton = list.DropButton;
List.Make_Peer(*this);
DropButton.Make_Peer(*this);
return(*this);
}
DropListClass::DropListClass(DropListClass const & list) :
EditClass(list),
IsDropped(list.IsDropped),
ListHeight(list.ListHeight),
DropButton(list.DropButton),
List(list.List)
{
List.Make_Peer(*this);
DropButton.Make_Peer(*this);
}
void DropListClass::Set_Position(int x, int y)
{
EditClass::Set_Position(x, y);
List.Set_Position(x, y + Get_Build_Frame_Height(DropButton.Get_Shape_Data()));
DropButton.Set_Position(x + Width, y);
}
void DropListClass::Set_Selected_Index(char const * text)
{
if (text) {
for (int index = 0; index < Count(); index++) {
if (stricmp(text, List.Get_Item(index)) == 0) {
Set_Selected_Index(index);
break;
}
}
}
}
#ifdef WOLAPI_INTEGRATION
void DropListClass::Flag_To_Redraw(void)
{
if( IsDropped )
List.Flag_To_Redraw();
EditClass::Flag_To_Redraw();
}
#endif