CnC_Remastered_Collection/REDALERT/DOOR.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

87 lines
3.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : DOOR.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 06/11/95 *
* *
* Last Update : June 11, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef DOOR_H
#define DOOR_H
class DoorClass
{
private:
/*
** This is the animation control handler.
*/
StageClass Control;
/*
** This is the recorded number of stages of the current
** door animation process.
*/
unsigned char Stages;
/*
** This is the door state.
*/
enum {
IS_CLOSED, // Door is closed.
IS_OPENING, // Door is in the process of opening.
IS_OPEN, // Door is fully open.
IS_CLOSING // Door is in the process of closing.
} State;
/*
** If the animation for this door indicates that the object it is
** attached to should be redrawn, then this flag will be true.
*/
unsigned IsToRedraw:1;
public:
DoorClass(void);
DoorClass(NoInitClass const & x) : Control(x) {};
bool Time_To_Redraw(void) {return(IsToRedraw);};
void Clear_Redraw_Flag(void) {IsToRedraw = false;};
void AI(void);
int Door_Stage(void) const;
bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
bool Open_Door(int rate, int stages);
bool Close_Door(int rate, int stages);
bool Is_Door_Open(void) const {return(State == IS_OPEN);};
bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
bool Is_Ready_To_Open(void) const;
};
#endif