CnC_Remastered_Collection/REDALERT/CSTRAW.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

69 lines
3.3 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CSTRAW.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CSTRAW.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 11/10/96 *
* *
* Last Update : November 10, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CSTRAW_H
#define CSTRAW_H
#include "straw.h"
#include "buff.h"
/*
** This class handles transfer of data by perform regulated requests for data from the next
** class in the chain. It performs no translation on the data. By using this segment in a
** straw chain, data throughput can be regulated. This can yield great performance increases
** when dealing with a file source.
*/
class CacheStraw : public Straw
{
public:
CacheStraw(Buffer const & buffer) : BufferPtr(buffer), Index(0), Length(0) {}
CacheStraw(int length=4096) : BufferPtr(length), Index(0), Length(0) {}
virtual int Get(void * source, int slen);
private:
Buffer BufferPtr;
int Index;
int Length;
bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
CacheStraw(CacheStraw & rvalue);
CacheStraw & operator = (CacheStraw const & pipe);
};
#endif