CnC_Remastered_Collection/REDALERT/CONTROL.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

88 lines
4.3 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/CONTROL.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CONTROL.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef CONTROL_H
#define CONTROL_H
#include "gadget.h"
/***************************************************************************
* ControlClass -- Region tracking class *
* *
* INPUT: int x -- x position of gadget *
* int y -- y position of gadget *
* int w -- width of gadget *
* int h -- height of gadget *
* UWORD flags -- see enumeration choices *
* *
* OUTPUT: 0 = new scenario created, -1 = not *
* WARNINGS: This class is Abstract (cannot make an instance of it) *
* *
* HISTORY: *
* 01/03/1995 MML : Created. *
*=========================================================================*/
class ControlClass : public GadgetClass
{
public:
ControlClass(NoInitClass const & x) : GadgetClass(x) {};
ControlClass(unsigned id, int x, int y, int w, int h, unsigned flags=LEFTPRESS|RIGHTPRESS, int sticky=false);
ControlClass(ControlClass const & control);
virtual void Make_Peer(GadgetClass & gadget);
/*
** Render support function.
*/
virtual int Draw_Me(int forced=false);
/*
** This is the ID number for this control gadget. This number is used to generate
** a special pseudo-key when the gadget detects valid input.
*/
unsigned ID;
protected:
virtual unsigned Get_ID(void) const;
virtual int Action(unsigned flags, KeyNumType & key);
/*
** This points to the peer button to inform when something happens to this
** gadget.
*/
GadgetClass * Peer;
};
#endif