CnC_Remastered_Collection/REDALERT/BLOWPIPE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

83 lines
3.5 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/BLOWPIPE.H 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : BLOWPIPE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 06/30/96 *
* *
* Last Update : June 30, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef BLOWPIPE_H
#define BLOWPIPE_H
#include "pipe.h"
#include "blowfish.h"
/*
** Performs Blowfish encryption/decryption on the data stream that is piped
** through this class.
*/
class BlowPipe : public Pipe
{
public:
typedef enum CryptControl {
ENCRYPT,
DECRYPT
} CryptControl;
BlowPipe(CryptControl control) : BF(NULL), Counter(0), Control(control) {}
virtual ~BlowPipe(void) {delete BF;BF = NULL;}
virtual int Flush(void);
virtual int Put(void const * source, int slen);
// Submit key for blowfish engine.
void Key(void const * key, int length);
protected:
/*
** The Blowfish engine used for encryption/decryption. If this pointer is
** NULL, then this indicates that the blowfish engine is not active and no
** key has been submitted. All data would pass through this pipe unchanged
** in that case.
*/
BlowfishEngine * BF;
private:
char Buffer[8];
int Counter;
CryptControl Control;
BlowPipe(BlowPipe & rvalue);
BlowPipe & operator = (BlowPipe const & pipe);
};
#endif