CnC_Remastered_Collection/REDALERT/ABSTRACT.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

214 lines
14 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/ABSTRACT.CPP 1 3/03/97 10:24a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : ABSTRACT.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/26/95 *
* *
* Last Update : July 10, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* AbstractClass::Debug_Dump -- Display debug information to mono screen. *
* AbstractClass::Distance -- Determines distance to target. *
* AbstractTypeClass::AbstractTypeClass -- Constructor for abstract type objects. *
* AbstractTypeClass::Coord_Fixup -- Performs custom adjustments to location coordinate. *
* AbstractTypeClass::Full_Name -- Returns the full name (number) of this object type. *
* AbstractTypeClass::Get_Ownable -- Fetch the ownable bits for this object. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
/***********************************************************************************************
* AbstractClass::Debug_Dump -- Display debug information to mono screen. *
* *
* This debug only routine will display various information about this abstract class *
* object to the monochrome screen specified. *
* *
* INPUT: mono -- Pointer to the monochrome screen to display the debug information to. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 07/10/1996 JLB : Created. *
*=============================================================================================*/
#ifdef CHEAT_KEYS
void AbstractClass::Debug_Dump(MonoClass * mono) const
{
assert(IsActive);
mono->Set_Cursor(11, 5);mono->Printf("%08X", As_Target());
mono->Set_Cursor(20, 1);mono->Printf("%08X", Coord);
mono->Set_Cursor(29, 1);mono->Printf("%3d", Height);
if (Owner() != HOUSE_NONE) {
mono->Set_Cursor(1, 3);
mono->Printf("%-18s", Text_String(HouseTypeClass::As_Reference(Owner()).FullName));
}
}
#endif
/***********************************************************************************************
* AbstractClass::Distance -- Determines distance to target. *
* *
* This will determine the distance (direct line) to the target. The distance is in *
* 'leptons'. This routine is typically used for weapon range checks. *
* *
* INPUT: target -- The target to determine range to. *
* *
* OUTPUT: Returns with the range to the specified target (in leptons). *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 08/17/1994 JLB : Created. *
*=============================================================================================*/
int AbstractClass::Distance(TARGET target) const
{
/*
** Should subtract a fudge-factor distance for building targets.
*/
BuildingClass * obj = As_Building(target);
int dist = Distance(As_Coord(target));
/*
** If the object is a building the adjust it by the average radius
** of the object.
*/
if (obj && obj->IsActive) {
dist -= ((obj->Class->Width() + obj->Class->Height()) * (0x100 / 4));
if (dist < 0) dist = 0;
}
/*
** Return the distance to the target
*/
return(dist);
}
/***********************************************************************************************
* AbstractTypeClass::AbstractTypeClass -- Constructor for abstract type objects. *
* *
* This is the constructor for AbstractTypeClass objects. It initializes the INI name and *
* the text name for this object type. *
* *
* INPUT: name -- Text number for the full name of the object. *
* *
* ini -- The ini name for this object type. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/22/1995 JLB : Created. *
*=============================================================================================*/
AbstractTypeClass::AbstractTypeClass(RTTIType rtti, int id, int name, char const * ini) :
RTTI(rtti),
ID(id),
FullName(name)
{
strncpy((char *)IniName, ini, sizeof(IniName));
((char &)IniName[sizeof(IniName)-1]) = '\0';
}
/***********************************************************************************************
* AbstractTypeClass::Coord_Fixup -- Performs custom adjustments to location coordinate. *
* *
* This routine is called when the placement coordinate should be fixed up according *
* to any special rules specific to this object type. At this level, no transformation *
* occurs. Derived classes will transform the coordinate as necessary. *
* *
* INPUT: coord -- The proposed coordinate that this object type will be placed down at. *
* *
* OUTPUT: Returns with the adjusted coordinate that the object should be placed down at. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 09/21/1995 JLB : Created. *
*=============================================================================================*/
COORDINATE AbstractTypeClass::Coord_Fixup(COORDINATE coord) const
{
return(coord);
}
/***********************************************************************************************
* AbstractTypeClass::Full_Name -- Returns the full name (number) of this object type. *
* *
* This routine is used to fetch the full name of this object type. The name value *
* returned is actually the index number into the text array. *
* *
* INPUT: none *
* *
* OUTPUT: Returns with the full name index number for this object type. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 09/21/1995 JLB : Created. *
*=============================================================================================*/
int AbstractTypeClass::Full_Name(void) const
{
#ifdef FIXIT_NAME_OVERRIDE
for (int index = 0; index < ARRAY_SIZE(NameOverride); index++) {
if (NameIDOverride[index] == ((RTTI+1) * 100) + ID) {
return(-(index+1));
}
}
#endif
return(FullName);
}
/***********************************************************************************************
* AbstractTypeClass::Get_Ownable -- Fetch the ownable bits for this object. *
* *
* This returns a bit flag that indicates which houses are allowed to own this object *
* type. At this level, all houses have ownership rights. This routine will be overridden *
* by object types that restrict ownership. *
* *
* INPUT: none *
* *
* OUTPUT: Returns with a bit flag indicating which houses have ownership rights. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 09/21/1995 JLB : Created. *
*=============================================================================================*/
int AbstractTypeClass::Get_Ownable(void) const
{
return(HOUSEF_ALLIES | HOUSEF_SOVIET | HOUSEF_OTHERS);
}