CnC_Remastered_Collection/CnCTDRAMapEditor/Tools/Dialogs/TerrainToolDialog.cs
PG-SteveT e37e174be1 C&C Remastered Map Editor
Initial commit of C&C Remastered Map Editor code
2020-09-10 11:12:58 -07:00

59 lines
1.9 KiB
C#

//
// Copyright 2020 Electronic Arts Inc.
//
// The Command & Conquer Map Editor and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// The Command & Conquer Map Editor and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
using MobiusEditor.Controls;
using MobiusEditor.Interface;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace MobiusEditor.Tools.Dialogs
{
public partial class TerrainToolDialog : Form
{
public TypeComboBox TerrainTypeComboBox => terrainTypeComboBox;
public MapPanel TerrainTypeMapPanel => terrainTypeMapPanel;
public TerrainProperties TerrainProperties => terrainProperties;
public TerrainToolDialog()
{
InitializeComponent();
Location = Properties.Settings.Default.ToolDialogPosition;
}
public TerrainToolDialog(IGamePlugin plugin)
: this()
{
terrainProperties.Initialize(plugin, true);
}
protected override void OnMove(EventArgs e)
{
base.OnMove(e);
Properties.Settings.Default.ToolDialogPosition = Location;
Properties.Settings.Default.Save();
}
}
}