mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-06-28 02:50:25 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
56 lines
2.5 KiB
C#
56 lines
2.5 KiB
C#
//
|
|
// Copyright 2020 Electronic Arts Inc.
|
|
//
|
|
// The Command & Conquer Map Editor and corresponding source code is free
|
|
// software: you can redistribute it and/or modify it under the terms of
|
|
// the GNU General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
|
|
// The Command & Conquer Map Editor and corresponding source code is distributed
|
|
// in the hope that it will be useful, but with permitted additional restrictions
|
|
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
|
|
// distributed with this program. You should have received a copy of the
|
|
// GNU General Public License along with permitted additional restrictions
|
|
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
|
|
using MobiusEditor.Model;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
namespace MobiusEditor.TiberianDawn
|
|
{
|
|
public static class HouseTypes
|
|
{
|
|
public static readonly HouseType Good = new HouseType(0, "GoodGuy", "GOOD");
|
|
public static readonly HouseType Bad = new HouseType(1, "BadGuy", "BAD_UNIT", "BAD_STRUCTURE", ("harv", "BAD_STRUCTURE"), ("mcv", "BAD_STRUCTURE"));
|
|
public static readonly HouseType Neutral = new HouseType(2, "Neutral");
|
|
public static readonly HouseType Special = new HouseType(3, "Special");
|
|
public static readonly HouseType Multi1 = new HouseType(4, "Multi1", "MULTI1");
|
|
public static readonly HouseType Multi2 = new HouseType(5, "Multi2", "MULTI2");
|
|
public static readonly HouseType Multi3 = new HouseType(6, "Multi3", "MULTI3");
|
|
public static readonly HouseType Multi4 = new HouseType(7, "Multi4", "MULTI4");
|
|
public static readonly HouseType Multi5 = new HouseType(8, "Multi5", "MULTI5");
|
|
public static readonly HouseType Multi6 = new HouseType(9, "Multi6", "MULTI6");
|
|
|
|
private static readonly HouseType[] Types;
|
|
|
|
static HouseTypes()
|
|
{
|
|
Types =
|
|
(from field in typeof(HouseTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
|
|
where field.IsInitOnly && typeof(HouseType).IsAssignableFrom(field.FieldType)
|
|
select field.GetValue(null) as HouseType).ToArray();
|
|
}
|
|
|
|
public static IEnumerable<HouseType> GetTypes()
|
|
{
|
|
return Types;
|
|
}
|
|
|
|
public static string GetBasePlayer(string player)
|
|
{
|
|
return Bad.Equals(player) ? Good.Name : Bad.Name;
|
|
}
|
|
}
|
|
}
|