mirror of
https://github.com/electronicarts/CnC_Remastered_Collection
synced 2024-06-28 02:50:25 +12:00
e37e174be1
Initial commit of C&C Remastered Map Editor code
47 lines
2.1 KiB
C#
47 lines
2.1 KiB
C#
//
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// Copyright 2020 Electronic Arts Inc.
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//
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// The Command & Conquer Map Editor and corresponding source code is free
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// software: you can redistribute it and/or modify it under the terms of
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// the GNU General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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// The Command & Conquer Map Editor and corresponding source code is distributed
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// in the hope that it will be useful, but with permitted additional restrictions
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// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
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// distributed with this program. You should have received a copy of the
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// GNU General Public License along with permitted additional restrictions
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// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
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using MobiusEditor.Model;
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using MobiusEditor.Utility;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace MobiusEditor.RedAlert
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{
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public static class TheaterTypes
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{
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private static readonly IEnumerable<string> commonTilesets = new string[] { "RA_Units", "RA_Structures", "RA_VFX", "Common_VFX" };
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public static readonly TheaterType Temperate = new TheaterType(0, "temperate", "RA_Terrain_Temperate".Yield().Concat(commonTilesets));
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public static readonly TheaterType Snow = new TheaterType(1, "snow", "RA_Terrain_Snow".Yield().Concat(commonTilesets));
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public static readonly TheaterType Interior = new TheaterType(2, "interior", "RA_Terrain_Interior".Yield().Concat(commonTilesets));
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private static TheaterType[] Types;
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static TheaterTypes()
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{
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Types =
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(from field in typeof(TheaterTypes).GetFields(BindingFlags.Static | BindingFlags.Public)
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where field.IsInitOnly && typeof(TheaterType).IsAssignableFrom(field.FieldType)
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select field.GetValue(null) as TheaterType).ToArray();
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}
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public static IEnumerable<TheaterType> GetTypes()
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{
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return Types;
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}
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}
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}
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