CnC_Remastered_Collection/TIBERIANDAWN/TiberianDawn.vcxproj
PG-SteveT fd05be35c1 September 16th patch update
DLL version incremented
Beacon functionality added
Support for loading screen match preview display
Placeholder handling of new key-bindable mod commands
2020-09-16 10:03:04 -07:00

567 lines
24 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1380ED08-82A3-49C2-A171-1915574B3382}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TiberianDawn</RootNamespace>
<SccProjectName>SAK</SccProjectName>
<SccAuxPath>SAK</SccAuxPath>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v141</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\bin\$(PlatformName)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
<TargetName>$(ProjectName)I</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>..\bin\$(PlatformName)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TRUE_FALSE_DEFINED;WIN32;_DEBUG;_WINDOWS;_USRDLL;TIBERIANDAWN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./win32lib</AdditionalIncludeDirectories>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<DisableSpecificWarnings>4800;4244;4996</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<SupportJustMyCode>false</SupportJustMyCode>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>winmm.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>false</DataExecutionPrevention>
<FixedBaseAddress>false</FixedBaseAddress>
<BaseAddress>
</BaseAddress>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
</Link>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>TRUE_FALSE_DEFINED;WIN32;NDEBUG;_WINDOWS;_USRDLL;TIBERIANDAWN_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>./win32lib</AdditionalIncludeDirectories>
<DisableSpecificWarnings>4800;4244;4996</DisableSpecificWarnings>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WholeProgramOptimization>false</WholeProgramOptimization>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ImageHasSafeExceptionHandlers />
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>false</DataExecutionPrevention>
</Link>
<PreLinkEvent>
<Command>
</Command>
</PreLinkEvent>
</ItemDefinitionGroup>
<ItemGroup>
<MASM Include="win32lib\TOBUFF.ASM" />
<MASM Include="win32lib\XORDELTA.ASM">
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableMASM51Compatibility>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</PreserveIdentifierCase>
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableMASM51Compatibility>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</PreserveIdentifierCase>
</MASM>
<None Include="COORDA.ASM" />
<MASM Include="KEYFBUFF.ASM">
<FileType>Document</FileType>
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableMASM51Compatibility>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</PreserveIdentifierCase>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</PreserveIdentifierCase>
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableMASM51Compatibility>
</MASM>
<None Include="KEYFBUFF.INC" />
<MASM Include="MMX.ASM">
<FileType>Document</FileType>
</MASM>
<None Include="PAGFAULT.ASM" />
<None Include="SUPPORT.ASM" />
<MASM Include="TXTPRNT.ASM">
<FileType>Document</FileType>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">1</PreserveIdentifierCase>
<PreserveIdentifierCase Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">1</PreserveIdentifierCase>
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableMASM51Compatibility>
<EnableMASM51Compatibility Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableMASM51Compatibility>
</MASM>
<None Include="win32lib\DIFFTB.INC" />
<None Include="win32lib\DRAWBUFF.INC" />
<MASM Include="win32lib\FACINGFF.ASM">
<FileType>Document</FileType>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</MASM>
<None Include="win32lib\GBUFFER.INC" />
<None Include="win32lib\HOLD.TXT" />
<None Include="win32lib\INDEXTB.INC" />
<None Include="win32lib\KEYBOARD.INC" />
<None Include="win32lib\KEYSTRUC.INC" />
<None Include="win32lib\MCGAPRIM.INC" />
<None Include="win32lib\MOUSE.INC" />
<None Include="win32lib\NYBBTB.INC" />
<None Include="win32lib\PROFILE.INC" />
<None Include="win32lib\REMAP.ASM" />
<None Include="win32lib\SHAPE.INC" />
<None Include="win32lib\STAMP.INC" />
<None Include="win32lib\SVGAPRIM.INC" />
<None Include="win32lib\WWMEM.INC" />
<None Include="WINASM.ASM" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ABSTRACT.H" />
<ClInclude Include="AIRCRAFT.H" />
<ClInclude Include="ANIM.H" />
<ClInclude Include="AUDIO.H" />
<ClInclude Include="BASE.H" />
<ClInclude Include="BUILDING.H" />
<ClInclude Include="BULLET.H" />
<ClInclude Include="CARGO.H" />
<ClInclude Include="CCDDE.H" />
<ClInclude Include="CCFILE.H" />
<ClInclude Include="CDFILE.H" />
<ClInclude Include="CELL.H" />
<ClInclude Include="CHECKBOX.H" />
<ClInclude Include="CHEKLIST.H" />
<ClInclude Include="COLRLIST.H" />
<ClInclude Include="COMBUF.H" />
<ClInclude Include="COMPAT.H" />
<ClInclude Include="COMQUEUE.H" />
<ClInclude Include="CONFDLG.H" />
<ClInclude Include="CONNECT.H" />
<ClInclude Include="CONNMGR.H" />
<ClInclude Include="CONQUER.H" />
<ClInclude Include="CONTROL.H" />
<ClInclude Include="CREDITS.H" />
<ClInclude Include="CREW.H" />
<ClInclude Include="DDE.H" />
<ClInclude Include="DEBUG.H" />
<ClInclude Include="DEFINES.H" />
<ClInclude Include="DESCDLG.H" />
<ClInclude Include="DIAL8.H" />
<ClInclude Include="DISPLAY.H" />
<ClInclude Include="DLLInterface.h" />
<ClInclude Include="DLLInterfaceVersion.h" />
<ClInclude Include="DOOR.H" />
<ClInclude Include="DPMI.H" />
<ClInclude Include="DRIVE.H" />
<ClInclude Include="EDIT.H" />
<ClInclude Include="ENDING.H" />
<ClInclude Include="EVENT.H" />
<ClInclude Include="EXTERNS.H" />
<ClInclude Include="FACING.H" />
<ClInclude Include="FACTORY.H" />
<ClInclude Include="FIELD.H" />
<ClInclude Include="FLASHER.H" />
<ClInclude Include="FLY.H" />
<ClInclude Include="FOOT.H" />
<ClInclude Include="FTIMER.H" />
<ClInclude Include="FUNCTION.H" />
<ClInclude Include="FUSE.H" />
<ClInclude Include="GADGET.H" />
<ClInclude Include="GAMEDLG.H" />
<ClInclude Include="GAUGE.H" />
<ClInclude Include="GOPTIONS.H" />
<ClInclude Include="GSCREEN.H" />
<ClInclude Include="HEAP.H" />
<ClInclude Include="HELP.H" />
<ClInclude Include="HOUSE.H" />
<ClInclude Include="INFANTRY.H" />
<ClInclude Include="INTRO.H" />
<ClInclude Include="IPX.H" />
<ClInclude Include="IPX95.H" />
<ClInclude Include="IPXADDR.H" />
<ClInclude Include="IPXCONN.H" />
<ClInclude Include="IPXGCONN.H" />
<ClInclude Include="IPXMGR.H" />
<ClInclude Include="JSHELL.H" />
<ClInclude Include="LAYER.H" />
<ClInclude Include="LED.H" />
<ClInclude Include="LINK.H" />
<ClInclude Include="LIST.H" />
<ClInclude Include="LOADDLG.H" />
<ClInclude Include="LOGIC.H" />
<ClInclude Include="MAP.H" />
<ClInclude Include="MAPEDIT.H" />
<ClInclude Include="MEMCHECK.H" />
<ClInclude Include="MESSAGE.H" />
<ClInclude Include="MISSION.H" />
<ClInclude Include="MIXFILE.H" />
<ClInclude Include="MONOC.H" />
<ClInclude Include="MOUSE.H" />
<ClInclude Include="MSGBOX.H" />
<ClInclude Include="MSGLIST.H" />
<ClInclude Include="NOSEQCON.H" />
<ClInclude Include="NULLCONN.H" />
<ClInclude Include="NULLMGR.H" />
<ClInclude Include="OBJECT.H" />
<ClInclude Include="OPTIONS.H" />
<ClInclude Include="OVERLAY.H" />
<ClInclude Include="PACKET.H" />
<ClInclude Include="PHONE.H" />
<ClInclude Include="POWER.H" />
<ClInclude Include="QUEUE.H" />
<ClInclude Include="RADAR.H" />
<ClInclude Include="RADIO.H" />
<ClInclude Include="RAWFILE.H" />
<ClInclude Include="REAL.H" />
<ClInclude Include="REGION.H" />
<ClInclude Include="Resource\resource.h" />
<ClInclude Include="RULES.H" />
<ClInclude Include="SAVEDLG.H" />
<ClInclude Include="SCORE.H" />
<ClInclude Include="SCREEN.H" />
<ClInclude Include="SCROLL.H" />
<ClInclude Include="SEQCONN.H" />
<ClInclude Include="SESSION.H" />
<ClInclude Include="SHAPEBTN.H" />
<ClInclude Include="SIDEBAR.H" />
<ClInclude Include="SIDEBARGlyphx.H" />
<ClInclude Include="SLIDER.H" />
<ClInclude Include="SMUDGE.H" />
<ClInclude Include="SOUNDDLG.H" />
<ClInclude Include="SPECIAL.H" />
<ClInclude Include="STAGE.H" />
<ClInclude Include="SUPER.H" />
<ClInclude Include="TAB.H" />
<ClInclude Include="TARCOM.H" />
<ClInclude Include="TARGET.H" />
<ClInclude Include="TCPIP.H" />
<ClInclude Include="TEAM.H" />
<ClInclude Include="TEAMTYPE.H" />
<ClInclude Include="TECHNO.H" />
<ClInclude Include="TEMPLATE.H" />
<ClInclude Include="TERRAIN.H" />
<ClInclude Include="TEXTBLIT.H" />
<ClInclude Include="TEXTBTN.H" />
<ClInclude Include="THEME.H" />
<ClInclude Include="TOGGLE.H" />
<ClInclude Include="TRIGGER.H" />
<ClInclude Include="TURRET.H" />
<ClInclude Include="TXTLABEL.H" />
<ClInclude Include="TYPE.H" />
<ClInclude Include="UNIT.H" />
<ClInclude Include="UTRACKER.H" />
<ClInclude Include="VECTOR.H" />
<ClInclude Include="VISUDLG.H" />
<ClInclude Include="WATCOM.H" />
<ClInclude Include="win32lib\AUDIO.H" />
<ClInclude Include="win32lib\BUFFER.H" />
<ClInclude Include="win32lib\DDRAW.H" />
<ClInclude Include="win32lib\DEFINES.H" />
<ClInclude Include="win32lib\DESCMGMT.H" />
<ClInclude Include="win32lib\DIPTHONG.H" />
<ClInclude Include="win32lib\DPLAY.H" />
<ClInclude Include="win32lib\DRAWBUFF.H" />
<ClInclude Include="win32lib\DSETUP.H" />
<ClInclude Include="win32lib\DSOUND.H" />
<ClInclude Include="win32lib\EXTERNS.H" />
<ClInclude Include="win32lib\FACINGFF.h" />
<ClInclude Include="win32lib\FASTFILE.H" />
<ClInclude Include="win32lib\FILE.H" />
<ClInclude Include="win32lib\FILEPCX.H" />
<ClInclude Include="win32lib\FILETEMP.H" />
<ClInclude Include="win32lib\FONT.H" />
<ClInclude Include="win32lib\FUNCTION.H" />
<ClInclude Include="win32lib\GBUFFER.H" />
<ClInclude Include="win32lib\ICONCACH.H" />
<ClInclude Include="win32lib\IFF.H" />
<ClInclude Include="win32lib\KEYBOARD.H" />
<ClInclude Include="win32lib\MEMFLAG.H" />
<ClInclude Include="win32lib\MISC.H" />
<ClInclude Include="win32lib\MODEMREG.H" />
<ClInclude Include="win32lib\MONO.H" />
<ClInclude Include="win32lib\MOUSE.H" />
<ClInclude Include="win32lib\PALETTE.H" />
<ClInclude Include="win32lib\PLAYCD.H" />
<ClInclude Include="win32lib\PROFILE.H" />
<ClInclude Include="win32lib\RAWFILE.H" />
<ClInclude Include="win32lib\SHAPE.H" />
<ClInclude Include="win32lib\SOUND.H" />
<ClInclude Include="win32lib\SOUNDINT.H" />
<ClInclude Include="win32lib\STRUCTS.H" />
<ClInclude Include="win32lib\TILE.H" />
<ClInclude Include="win32lib\TIMER.H" />
<ClInclude Include="win32lib\VIDEO.H" />
<ClInclude Include="win32lib\WINCOMM.H" />
<ClInclude Include="win32lib\WSA.H" />
<ClInclude Include="win32lib\WWFILE.H" />
<ClInclude Include="win32lib\WWLIB32.H" />
<ClInclude Include="win32lib\WWMEM.H" />
<ClInclude Include="win32lib\WWSTD.H" />
<ClInclude Include="win32lib\WW_WIN.H" />
<ClInclude Include="win32lib\_FILE.H" />
<ClInclude Include="WWALLOC.H" />
<ClInclude Include="WWFILE.H" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="AADATA.CPP" />
<ClCompile Include="ABSTRACT.CPP" />
<ClCompile Include="ADATA.CPP" />
<ClCompile Include="AIRCRAFT.CPP" />
<ClCompile Include="ALLOC.CPP">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="ANIM.CPP" />
<ClCompile Include="AUDIO.CPP" />
<ClCompile Include="BASE.CPP" />
<ClCompile Include="BBDATA.CPP" />
<ClCompile Include="BDATA.CPP" />
<ClCompile Include="BUILDING.CPP" />
<ClCompile Include="BULLET.CPP" />
<ClCompile Include="CARGO.CPP" />
<ClCompile Include="CCDDE.CPP" />
<ClCompile Include="CCFILE.CPP" />
<ClCompile Include="CDATA.CPP" />
<ClCompile Include="CDFILE.CPP" />
<ClCompile Include="CELL.CPP" />
<ClCompile Include="CHECKBOX.CPP" />
<ClCompile Include="CHEKLIST.CPP" />
<ClCompile Include="COLRLIST.CPP" />
<ClCompile Include="COMBAT.CPP" />
<ClCompile Include="COMBUF.CPP" />
<ClCompile Include="COMQUEUE.CPP" />
<ClCompile Include="CONFDLG.CPP" />
<ClCompile Include="CONNECT.CPP" />
<ClCompile Include="CONQUER.CPP" />
<ClCompile Include="CONST.CPP" />
<ClCompile Include="CONTROL.CPP" />
<ClCompile Include="COORD.CPP" />
<ClCompile Include="CREDITS.CPP" />
<ClCompile Include="CREW.CPP" />
<ClCompile Include="DDE.CPP" />
<ClCompile Include="DEBUG.CPP" />
<ClCompile Include="DESCDLG.CPP" />
<ClCompile Include="DIAL8.CPP" />
<ClCompile Include="DIALOG.CPP" />
<ClCompile Include="DISPLAY.CPP" />
<ClCompile Include="DLLInterface.cpp" />
<ClCompile Include="DLLInterfaceEditor.cpp" />
<ClCompile Include="DOOR.CPP" />
<ClCompile Include="DPMI.CPP" />
<ClCompile Include="DRIVE.CPP" />
<ClCompile Include="EDIT.CPP" />
<ClCompile Include="ENDING.CPP" />
<ClCompile Include="EVENT.CPP" />
<ClCompile Include="EXPAND.CPP" />
<ClCompile Include="FACING.CPP" />
<ClCompile Include="FACTORY.CPP" />
<ClCompile Include="FIELD.CPP" />
<ClCompile Include="FINDPATH.CPP" />
<ClCompile Include="FLASHER.CPP" />
<ClCompile Include="FLY.CPP" />
<ClCompile Include="FOOT.CPP" />
<ClCompile Include="FUSE.CPP" />
<ClCompile Include="GADGET.CPP" />
<ClCompile Include="GAMEDLG.CPP" />
<ClCompile Include="GAUGE.CPP" />
<ClCompile Include="GLOBALS.CPP" />
<ClCompile Include="GOPTIONS.CPP" />
<ClCompile Include="GSCREEN.CPP" />
<ClCompile Include="HDATA.CPP" />
<ClCompile Include="HEAP.CPP" />
<ClCompile Include="HELP.CPP" />
<ClCompile Include="HOUSE.CPP" />
<ClCompile Include="IDATA.CPP" />
<ClCompile Include="INFANTRY.CPP" />
<ClCompile Include="INI.CPP" />
<ClCompile Include="INIT.CPP" />
<ClCompile Include="INTERNET.CPP" />
<ClCompile Include="INTERPAL.CPP" />
<ClCompile Include="INTRO.CPP" />
<ClCompile Include="IOMAP.CPP" />
<ClCompile Include="IOOBJ.CPP" />
<ClCompile Include="IPX.CPP" />
<ClCompile Include="IPX95.CPP" />
<ClCompile Include="IPXADDR.CPP" />
<ClCompile Include="IPXCONN.CPP" />
<ClCompile Include="IPXGCONN.CPP" />
<ClCompile Include="IPXMGR.CPP" />
<ClCompile Include="JSHELL.CPP" />
<ClCompile Include="KEYFRAME.CPP" />
<ClCompile Include="LAYER.CPP" />
<ClCompile Include="LINK.CPP" />
<ClCompile Include="LIST.CPP" />
<ClCompile Include="LOADDLG.CPP" />
<ClCompile Include="LOGIC.CPP" />
<ClCompile Include="MAP.CPP" />
<ClCompile Include="MAPEDDLG.CPP" />
<ClCompile Include="MAPEDIT.CPP" />
<ClCompile Include="MAPEDPLC.CPP" />
<ClCompile Include="MAPEDSEL.CPP" />
<ClCompile Include="MAPEDTM.CPP" />
<ClCompile Include="MAPSEL.CPP" />
<ClCompile Include="MENUS.CPP" />
<ClCompile Include="MiscAsm.cpp" />
<ClCompile Include="MISSION.CPP" />
<ClCompile Include="MIXFILE.CPP" />
<ClCompile Include="MONOC.CPP" />
<ClCompile Include="MOUSE.CPP" />
<ClCompile Include="MPLAYER.CPP" />
<ClCompile Include="MSGBOX.CPP" />
<ClCompile Include="MSGLIST.CPP" />
<ClCompile Include="NETDLG.CPP" />
<ClCompile Include="NOSEQCON.CPP" />
<ClCompile Include="NULLCONN.CPP" />
<ClCompile Include="NULLDLG.CPP" />
<ClCompile Include="NULLMGR.CPP" />
<ClCompile Include="OBJECT.CPP" />
<ClCompile Include="ODATA.CPP" />
<ClCompile Include="OPTIONS.CPP" />
<ClCompile Include="OVERLAY.CPP" />
<ClCompile Include="PACKET.CPP" />
<ClCompile Include="POWER.CPP" />
<ClCompile Include="PROFILE.CPP" />
<ClCompile Include="QUEUE.CPP" />
<ClCompile Include="RADAR.CPP" />
<ClCompile Include="RADIO.CPP" />
<ClCompile Include="RAND.CPP" />
<ClCompile Include="RAWFILE.CPP" />
<ClCompile Include="REINF.CPP" />
<ClCompile Include="RULES.CPP" />
<ClCompile Include="SAVELOAD.CPP" />
<ClCompile Include="SCENARIO.CPP" />
<ClCompile Include="SCORE.CPP" />
<ClCompile Include="SCROLL.CPP" />
<ClCompile Include="SDATA.CPP" />
<ClCompile Include="SEQCONN.CPP" />
<ClCompile Include="Shape.cpp" />
<ClCompile Include="SHAPEBTN.CPP" />
<ClCompile Include="SIDEBAR.CPP" />
<ClCompile Include="SIDEBARGlyphx.CPP" />
<ClCompile Include="SLIDER.CPP" />
<ClCompile Include="SMUDGE.CPP" />
<ClCompile Include="SOUNDDLG.CPP" />
<ClCompile Include="SPECIAL.CPP" />
<ClCompile Include="STARTUP.CPP" />
<ClCompile Include="STATS.CPP" />
<ClCompile Include="SUPER.CPP" />
<ClCompile Include="TAB.CPP" />
<ClCompile Include="TARCOM.CPP" />
<ClCompile Include="TARGET.CPP" />
<ClCompile Include="TCPIP.CPP" />
<ClCompile Include="TDATA.CPP" />
<ClCompile Include="TEAM.CPP" />
<ClCompile Include="TEAMTYPE.CPP" />
<ClCompile Include="TECHNO.CPP" />
<ClCompile Include="TEMPLATE.CPP" />
<ClCompile Include="TERRAIN.CPP" />
<ClCompile Include="TEXTBTN.CPP" />
<ClCompile Include="THEME.CPP" />
<ClCompile Include="TOGGLE.CPP" />
<ClCompile Include="TRIGGER.CPP" />
<ClCompile Include="TURRET.CPP" />
<ClCompile Include="TXTLABEL.CPP" />
<ClCompile Include="UDATA.CPP" />
<ClCompile Include="UNIT.CPP" />
<ClCompile Include="UTRACKER.CPP" />
<ClCompile Include="VECTOR.CPP" />
<ClCompile Include="VISUDLG.CPP" />
<ClCompile Include="win32lib\ALLOC.CPP" />
<ClCompile Include="win32lib\BUFFER.CPP" />
<ClCompile Include="win32lib\BUFFGLBL.CPP" />
<ClCompile Include="win32lib\DDRAW.CPP" />
<ClCompile Include="win32lib\DIPTHONG.CPP" />
<ClCompile Include="win32lib\DrawMisc.cpp" />
<ClCompile Include="win32lib\DRAWRECT.CPP" />
<ClCompile Include="win32lib\FONT.CPP" />
<ClCompile Include="win32lib\GBUFFER.CPP" />
<ClCompile Include="win32lib\GETSHAPE.CPP" />
<ClCompile Include="win32lib\ICONSET.CPP" />
<ClCompile Include="win32lib\IFF.CPP" />
<ClCompile Include="win32lib\IRANDOM.CPP" />
<ClCompile Include="win32lib\KEYBOARD.CPP" />
<ClCompile Include="win32lib\LOAD.CPP" />
<ClCompile Include="win32lib\LOADFONT.CPP" />
<ClCompile Include="win32lib\LOADPAL.CPP" />
<ClCompile Include="win32lib\MEM.CPP" />
<ClCompile Include="win32lib\MORPHPAL.CPP" />
<ClCompile Include="win32lib\MOUSEWW.CPP" />
<ClCompile Include="win32lib\NEWDEL.CPP" />
<ClCompile Include="win32lib\PALETTE.CPP" />
<ClCompile Include="win32lib\REGIONSZ.CPP" />
<ClCompile Include="win32lib\SET_FONT.CPP" />
<ClCompile Include="win32lib\TIMER.CPP" />
<ClCompile Include="win32lib\TIMERDWN.CPP" />
<ClCompile Include="win32lib\TIMERINI.CPP" />
<ClCompile Include="win32lib\WINDOWS.CPP" />
<ClCompile Include="win32lib\WINHIDE.CPP" />
<ClCompile Include="win32lib\WRITEPCX.CPP" />
<ClCompile Include="win32lib\WSA.CPP" />
<ClCompile Include="win32lib\_DIPTABL.CPP" />
<ClCompile Include="WINSTUB.CPP" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource\TiberianDawn.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>