CnC_Remastered_Collection/TIBERIANDAWN/SPECIAL.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

272 lines
8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\special.cpv 1.4 16 Oct 1995 16:50:06 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SPECIAL.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 05/27/95 *
* *
* Last Update : May 27, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#define OPTION_WIDTH 236
#define OPTION_HEIGHT 162
#define OPTION_X ((320 - OPTION_WIDTH) / 2)
#define OPTION_Y (200 - OPTION_HEIGHT) / 2
void Special_Dialog(void)
{
SpecialClass oldspecial = Special;
GadgetClass * buttons = NULL;
static struct {
int Description;
int Setting;
CheckBoxClass * Button;
} _options[] = {
// {TXT_DEFENDER_ADVANTAGE, 0, 0},
{TXT_SEPARATE_HELIPAD, 0, 0},
{TXT_VISIBLE_TARGET, 0, 0},
{TXT_TREE_TARGET, 0, 0},
{TXT_MCV_DEPLOY, 0, 0},
{TXT_SMART_DEFENCE, 0, 0},
{TXT_THREE_POINT, 0, 0},
// {TXT_TIBERIUM_GROWTH, 0, 0},
// {TXT_TIBERIUM_SPREAD, 0, 0},
{TXT_TIBERIUM_FAST, 0, 0},
{TXT_ROAD_PIECES, 0, 0},
{TXT_SCATTER, 0, 0},
{TXT_SHOW_NAMES, 0, 0},
};
TextButtonClass ok(200, TXT_OK, TPF_6PT_GRAD|TPF_NOSHADOW, OPTION_X+5, OPTION_Y+OPTION_HEIGHT-15);
TextButtonClass cancel(201, TXT_CANCEL, TPF_6PT_GRAD|TPF_NOSHADOW, OPTION_X+OPTION_WIDTH-50, OPTION_Y+OPTION_HEIGHT-15);
buttons = &ok;
cancel.Add(*buttons);
int index;
for (index = 0; index < sizeof(_options)/sizeof(_options[0]); index++) {
_options[index].Button = new CheckBoxClass(100+index, OPTION_X+7, OPTION_Y+20+(index*10));
if (_options[index].Button) {
_options[index].Button->Add(*buttons);
bool value = false;
switch (_options[index].Description) {
case TXT_SEPARATE_HELIPAD:
value = Special.IsSeparate;
break;
case TXT_SHOW_NAMES:
value = Special.IsNamed;
break;
case TXT_DEFENDER_ADVANTAGE:
value = Special.IsDefenderAdvantage;
break;
case TXT_VISIBLE_TARGET:
value = Special.IsVisibleTarget;
break;
case TXT_TREE_TARGET:
value = Special.IsTreeTarget;
break;
case TXT_MCV_DEPLOY:
value = Special.IsMCVDeploy;
break;
case TXT_SMART_DEFENCE:
value = Special.IsSmartDefense;
break;
case TXT_THREE_POINT:
value = Special.IsThreePoint;
break;
case TXT_TIBERIUM_GROWTH:
value = Special.IsTGrowth;
break;
case TXT_TIBERIUM_SPREAD:
value = Special.IsTSpread;
break;
case TXT_TIBERIUM_FAST:
value = Special.IsTFast;
break;
case TXT_ROAD_PIECES:
value = Special.IsRoad;
break;
case TXT_SCATTER:
value = Special.IsScatter;
break;
}
_options[index].Setting = value;
if (value) {
_options[index].Button->Turn_On();
} else {
_options[index].Button->Turn_Off();
}
}
}
Map.Override_Mouse_Shape(MOUSE_NORMAL);
Set_Logic_Page(SeenBuff);
bool recalc = true;
bool display = true;
bool process = true;
while (process) {
/*
** If we have just received input focus again after running in the background then
** we need to redraw.
*/
if (AllSurfaces.SurfacesRestored){
AllSurfaces.SurfacesRestored=FALSE;
display=TRUE;
}
if (GameToPlay == GAME_NORMAL) {
Call_Back();
} else {
if (Main_Loop()) {
process = false;
}
}
if (display) {
display = false;
Hide_Mouse();
Dialog_Box(OPTION_X, OPTION_Y, OPTION_WIDTH, OPTION_HEIGHT);
Draw_Caption(TXT_SPECIAL_OPTIONS, OPTION_X, OPTION_Y, OPTION_WIDTH);
for (index = 0; index < sizeof(_options)/sizeof(_options[0]); index++) {
Fancy_Text_Print(_options[index].Description, _options[index].Button->X+10, _options[index].Button->Y, CC_GREEN, TBLACK, TPF_6PT_GRAD|TPF_USE_GRAD_PAL|TPF_NOSHADOW);
}
buttons->Draw_All();
Show_Mouse();
}
KeyNumType input = buttons->Input();
switch (input) {
case KN_ESC:
case 200|KN_BUTTON:
process = false;
for (index = 0; index < sizeof(_options)/sizeof(_options[0]); index++) {
switch (_options[index].Description) {
case TXT_SEPARATE_HELIPAD:
oldspecial.IsSeparate = _options[index].Setting;
break;
case TXT_SHOW_NAMES:
oldspecial.IsNamed = _options[index].Setting;
break;
case TXT_DEFENDER_ADVANTAGE:
oldspecial.IsDefenderAdvantage = _options[index].Setting;
break;
case TXT_VISIBLE_TARGET:
oldspecial.IsVisibleTarget = _options[index].Setting;
break;
case TXT_TREE_TARGET:
oldspecial.IsTreeTarget = _options[index].Setting;
break;
case TXT_MCV_DEPLOY:
oldspecial.IsMCVDeploy = _options[index].Setting;
break;
case TXT_SMART_DEFENCE:
oldspecial.IsSmartDefense = _options[index].Setting;
break;
case TXT_THREE_POINT:
oldspecial.IsThreePoint = _options[index].Setting;
break;
case TXT_TIBERIUM_GROWTH:
oldspecial.IsTGrowth = _options[index].Setting;
break;
case TXT_TIBERIUM_SPREAD:
oldspecial.IsTSpread = _options[index].Setting;
break;
case TXT_TIBERIUM_FAST:
oldspecial.IsTFast = _options[index].Setting;
break;
case TXT_ROAD_PIECES:
oldspecial.IsRoad = _options[index].Setting;
break;
case TXT_SCATTER:
oldspecial.IsScatter = _options[index].Setting;
break;
}
}
OutList.Add(EventClass(oldspecial));
break;
case 201|KN_BUTTON:
process = false;
break;
case KN_NONE:
break;
default:
index = (input & ~KN_BUTTON) - 100;
if ((unsigned)index < sizeof(_options)/sizeof(_options[0])) {
_options[index].Setting = (_options[index].Setting == false);
if (_options[index].Setting) {
_options[index].Button->Turn_On();
} else {
_options[index].Button->Turn_Off();
}
}
break;
}
}
Map.Revert_Mouse_Shape();
HiddenPage.Clear();
Map.Flag_To_Redraw(true);
Map.Render();
}