CnC_Remastered_Collection/TIBERIANDAWN/RULES.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

127 lines
6.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/RULES.CPP 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : RULES.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 05/12/96 *
* *
* Last Update : September 10, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. *
* RulesClass::RulesClass -- Default constructor for rules class object. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
/***********************************************************************************************
* DifficultyClass::DifficultyClass -- Default constructor for difficulty class object. *
* *
* This is the default constructor for the difficulty class object. Although it initializes *
* the rule data with default values, it is expected that they will all be overridden by *
* the rules control file. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 09/18/2019 SKY : Created. *
*=============================================================================================*/
DifficultyClass::DifficultyClass(void) :
FirepowerBias(1),
GroundspeedBias(1),
AirspeedBias(1),
ArmorBias(1),
ROFBias(1),
CostBias(1),
BuildSpeedBias(1),
RepairDelay(0.02f),
BuildDelay(0.03f),
IsBuildSlowdown(false),
IsWallDestroyer(true),
IsContentScan(false)
{
}
/***********************************************************************************************
* RulesClass::RulesClass -- Default constructor for rules class object. *
* *
* This is the default constructor for the rules class object. Although it initializes the *
* rule data with default values, it is expected that they will all be overridden by the *
* rules control file. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 06/17/1996 JLB : Created. *
*=============================================================================================*/
RulesClass::RulesClass(void) :
AttackInterval(3),
BaseSizeAdd(3),
PowerSurplus(50),
AttackDelay(5),
PowerEmergencyFraction(0x00C0),
HelipadRatio(0x1E),
HelipadLimit(5),
AARatio(0x0024),
AALimit(10),
DefenseRatio(0x0066),
DefenseLimit(40),
WarRatio(0x0019),
WarLimit(2),
BarracksRatio(0x0028),
BarracksLimit(2),
RefineryLimit(4),
RefineryRatio(0x0028),
AirstripRatio(0x001E),
AirstripLimit(5),
MaxIQ(5),
IQSuperWeapons(4),
IQProduction(5),
IQGuardArea(4),
IQRepairSell(1),
IQCrush(2),
IQScatter(3),
IQContentScan(4),
IQAircraft(4),
IQHarvester(2),
IQSellBack(2),
InfantryReserve(3000),
InfantryBaseMult(1),
IsComputerParanoid(true),
AllowSuperWeapons(true)
{
}