CnC_Remastered_Collection/TIBERIANDAWN/LINK.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

79 lines
3.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\link.h_v 2.17 16 Oct 1995 16:45:52 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LINK.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 01/15/95 *
* *
* Last Update : January 15, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LINK_H
#define LINK_H
/*
** This implements a simple linked list. It is possible to add, remove, and traverse the
** list. Since this is a doubly linked list, it is possible to remove an entry from the
** middle of an existing list.
*/
class LinkClass
{
public:
LinkClass(void);
virtual ~LinkClass(void);
virtual LinkClass * Get_Next(void) const;
virtual LinkClass * Get_Prev(void) const;
virtual LinkClass & Add(LinkClass & object);
virtual LinkClass & Add_Tail(LinkClass & object);
virtual LinkClass & Add_Head(LinkClass & object);
virtual LinkClass const & Head_Of_List(void) const;
virtual LinkClass & Head_Of_List(void)
{
return (LinkClass &)(((LinkClass const *)this)->Head_Of_List());
};
virtual LinkClass const & Tail_Of_List(void) const;
virtual LinkClass & Tail_Of_List(void)
{
return (LinkClass &)(((LinkClass const *)this)->Tail_Of_List());
};
virtual void Zap(void);
virtual LinkClass * Remove(void);
LinkClass & operator=(LinkClass & link); // Assignment operator.
LinkClass(LinkClass & link); // Copy constructor.
private:
/*
** Pointers to previous and next link objects in chain.
*/
LinkClass * Next;
LinkClass * Prev;
};
#endif