CnC_Remastered_Collection/TIBERIANDAWN/KEYFBUFF.INC
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

40 lines
1.5 KiB
Plaintext

;
; Copyright 2020 Electronic Arts Inc.
;
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
; software: you can redistribute it and/or modify it under the terms of
; the GNU General Public License as published by the Free Software Foundation,
; either version 3 of the License, or (at your option) any later version.
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
; in the hope that it will be useful, but with permitted additional restrictions
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
; distributed with this program. You should have received a copy of the
; GNU General Public License along with permitted additional restrictions
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
;**************************************************************
;
; Macro to fetch the header of the next line and jump to the appropriate routine
;
next_line macro
add edi,[dest_adjust_width] ;add in dest modulo
dec edx ;line counter
jz real_out ;return
mov ecx,[save_ecx] ;ecx is pixel count
mov eax,[header_pointer] ;ptr to next header byte
mov al,[eax]
inc [header_pointer]
and eax,BLIT_ALL ;Make sure we dont jump to some spurious address
; if the header is wrong then its better to draw with the wrong
; shape routine than to die
shl eax,2
add eax,[ShapeJumpTableAddress] ;get the address to jump to
jmp [dword eax] ;do the jump
endm