CnC_Remastered_Collection/TIBERIANDAWN/KEYFBUFF.ASM
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

4016 lines
87 KiB
NASM

;
; Copyright 2020 Electronic Arts Inc.
;
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
; software: you can redistribute it and/or modify it under the terms of
; the GNU General Public License as published by the Free Software Foundation,
; either version 3 of the License, or (at your option) any later version.
; TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
; in the hope that it will be useful, but with permitted additional restrictions
; under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
; distributed with this program. You should have received a copy of the
; GNU General Public License along with permitted additional restrictions
; with this program. If not, see [https://github.com/electronicarts/CnC_Remastered_Collection]>.
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Command & Conquer *
;* *
;* File Name : KEYFBUFF.ASM *
;* *
;* Programmer : David R. Dettmer *
;* *
;* Start Date : March 3, 1995 *
;* *
;* Last Update : *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Buffer_Frame_To_Page -- Copies a linear buffer to a virtual viewport *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
;********************** Model & Processor Directives ***********************
;IDEAL
;P386
;MODEL USE32 FLAT
;jumps
.MODEL FLAT
;.386
;******************************** Includes *********************************
;INCLUDE "gbuffer.inc"
;include "profile.inc"
OPTIMAL_BYTE_COPY equ 14
GraphicViewPort STRUCT
GVPOffset DD ? ; offset to virtual viewport
GVPWidth DD ? ; width of virtual viewport
GVPHeight DD ? ; height of virtual viewport
GVPXAdd DD ? ; x mod to get to next line
GVPXPos DD ? ; x pos relative to Graphic Buff
GVPYPos DD ? ; y pos relative to Graphic Buff
GVPPitch dd ? ; modulo of graphic view port
GVPBuffPtr DD ? ; ptr to associated Graphic Buff
GraphicViewPort ENDS
;******************************** Equates **********************************
TRUE equ 1 ; Boolean 'true' value
FALSE equ 0 ; Boolean 'false' value
;*=========================================================================*/
;* The following are defines used to control what functions are linked *
;* in for Buffer_Frame_To_Page. *
;*=========================================================================*/
;USE_NORMAL EQU TRUE
;USE_HORZ_REV EQU TRUE
;USE_VERT_REV EQU TRUE
;USE_SCALING EQU TRUE
FLAG_NORMAL EQU 0
FLAG_TRANS EQU 1
FLAG_GHOST EQU 2
FLAG_FADING EQU 4
FLAG_PREDATOR EQU 8
FLAG_MASK EQU 0Fh
SHAPE_NORMAL EQU 0000h ; Standard shape
;SHAPE_HORZ_REV EQU 0001h ; Flipped horizontally
;SHAPE_VERT_REV EQU 0002h ; Flipped vertically
;SHAPE_SCALING EQU 0004h ; Scaled (WORD scale_x, WORD scale_y)
;SHAPE_VIEWPORT_REL EQU 0010h ; Coords are window-relative
;SHAPE_WIN_REL EQU 0010h ; Coordinates are window relative instead of absolute.
SHAPE_CENTER EQU 0020h ; Coords are based on shape's center pt
SHAPE_TRANS EQU 0040h ; has transparency
SHAPE_FADING EQU 0100h ; Fading effect (VOID * fading_table,
; WORD fading_num)
SHAPE_PREDATOR EQU 0200h ; Transparent warping effect
;SHAPE_COMPACT EQU 0400h ; Never use this bit
;SHAPE_PRIORITY EQU 0800h ; Use priority system when drawing
SHAPE_GHOST EQU 1000h ; Shape is drawn ghosted
;SHAPE_SHADOW EQU 2000h
SHAPE_PARTIAL EQU 4000h
;SHAPE_COLOR EQU 8000h ; Remap the shape's colors
; (VOID * color_table)
;
;.......................... Shadow Effect ..................................
;
SHADOW_COL EQU 00FFh ; magic number for shadows
;......................... Priority System .................................
;
CLEAR_UNUSED_BITS EQU 0007h ; and with 0000-0111 to clear
; non-walkable high bit and
; scaling id bits
NON_WALKABLE_BIT EQU 0080h ; and with 1000-0000 to clear all
; but non-walkable bit
;
;......................... Predator Effect .................................
;
;PRED_MASK EQU 0007h ; mask used for predator pixel puts
PRED_MASK EQU 000Eh ; mask used for predator pixel puts
;---------------------------------------------------------------------------
;
; Use a macro to make code a little cleaner.
; The parameter varname is optional.
; Syntax to use macro is :
; WANT equ expression
; USE func [,varname]
; If the 'varname' is defined, a table declaration is created like:
; GLOBAL TableName:DWORD
; Then, the table entry is created:
; If WANT is true, the table entry is created for the given function:
; varname DD func
; If WANT is not TRUE, a Not_Supported entry is put in the table:
; varname DD Not_Supported
; The resulting tables look like:
;
; GLOBAL ExampTable:DWORD
; ExampTable DD routine1
; DD routine2
; DD routine3
; ...
; Thus, each table is an array of function pointers.
;
;---------------------------------------------------------------------------
USE MACRO func, varname
IF WANT
varname DD func
ELSE
varname DD Not_Supported
ENDIF
ENDM
prologue macro
endm
epilogue macro
endm
; IFNB <varname>
; GLOBAL varname:DWORD
; ENDIF
;---------------------------------------------------------------------------
.DATA
;---------------------------------------------------------------------------
; Predator effect variables
;---------------------------------------------------------------------------
; make table for negative offset and use the used space for other variables
BFPredNegTable DW -1, -3, -2, -5, -2, -4, -3, -1
; 8 words below calculated
DW 0, 0, 0, 0, 0, 0, 0, 0 ; index ffffff00
DD 0, 0, 0, 0 ; index ffffff10
BFPredOffset DD 0, 0, 0, 0 ; index ffffff20
DD 0, 0, 0, 0 ; index ffffff30
; partially faded predator effect value
BFPartialPred DD 0, 0, 0, 0 ; index ffffff40
BFPartialCount DD 0, 0, 0, 0 ; index ffffff50
DD 0, 0, 0, 0 ; index ffffff60
DD 0, 0, 0, 0 ; index ffffff70
DD 0, 0, 0, 0 ; index ffffff80
DD 0, 0, 0, 0 ; index ffffff90
DD 0, 0, 0, 0 ; index ffffffa0
DD 0, 0, 0, 0 ; index ffffffb0
DD 0, 0, 0, 0 ; index ffffffc0
DD 0, 0, 0, 0 ; index ffffffd0
DD 0, 0, 0, 0 ; index ffffffe0
DD 0, 0, 0, 0 ; index fffffff0
BFPredTable DW 1, 3, 2, 5, 2, 3, 4, 1
;BFPredTable DB 1, 3, 2, 5, 4, 3, 2, 1
extern C BigShapeBufferStart:dword
extern C UseBigShapeBuffer:dword
extern C TheaterShapeBufferStart:dword
extern C IsTheaterShape:dword
;extern C Single_Line_Trans_Entry:near
;extern C Next_Line:near
extern C MMX_Done:near
extern C MMXAvailable:dword
;extern C EndNewShapeJumpTable:byte
;extern C NewShapeJumpTable:dword
;**********************************************************************************
;
; Jump tables for new line header system
;
; Each line of shape data now has a header byte which describes the data on the line.
;
;
; Header byte control bits
;
BLIT_TRANSPARENT =1
BLIT_GHOST =2
BLIT_FADING =4
BLIT_PREDATOR =8
BLIT_SKIP =16
BLIT_ALL =BLIT_TRANSPARENT or BLIT_GHOST or BLIT_FADING or BLIT_PREDATOR or BLIT_SKIP
ShapeHeaderType STRUCT
draw_flags dd ?
shape_data dd ?
shape_buffer dd ?
ShapeHeaderType ENDS
;
; Global definitions for routines that draw a single line of a shape
;
;extern Short_Single_Line_Copy:near
;extern Single_Line_Trans:near
;extern Single_Line_Ghost:near
;extern Single_Line_Ghost_Trans:near
;extern Single_Line_Fading:near
;extern Single_Line_Fading_Trans:near
;extern Single_Line_Ghost_Fading:near
;extern Single_Line_Ghost_Fading_Trans:near
;extern Single_Line_Predator:near
;extern Single_Line_Predator_Trans:near
;extern Single_Line_Predator_Ghost:near
;extern Single_Line_Predator_Ghost_Trans:near
;extern Single_Line_Predator_Fading:near
;extern Single_Line_Predator_Fading_Trans:near
;extern Single_Line_Predator_Ghost_Fading:near
;extern Single_Line_Predator_Ghost_Fading_Trans:near
;extern Single_Line_Skip:near
;extern Single_Line_Single_Fade:near
;extern Single_Line_Single_Fade_Trans:near
;externdef AllFlagsJumpTable:dword
;
externdef NewShapeJumpTable:dword
externdef EndNewShapeJumpTable:byte
externdef CriticalFadeRedirections:dword
;externdef BufferFrameTable:dword
;externdef CriticalFadeRedirections:dword
;externdef CriticalFadeRedirections:dword
;externdef CriticalFadeRedirections:dword
;externdef BF_Copy:far ptr
;externdef BF_Trans:dword
;externdef BF_Ghost:dword
;externdef BF_Ghost_Trans:dword
;externdef BF_Fading:dword
;externdef BF_Fading_Trans:dword
;externdef BF_Ghost_Fading:dword
;externdef BF_Ghost_Fading_Trans:dword
;externdef BF_Predator:dword
;externdef BF_Predator_Trans:dword
;externdef BF_Predator_Ghost:dword
;externdef BF_Predator_Ghost_Trans:dword
;externdef BF_Predator_Fading:dword
;externdef BF_Predator_Fading_Trans:dword
;externdef BF_Predator_Ghost_Fading:dword
;externdef BF_Predator_Ghost_Fading_Trans:dword
externdef C Single_Line_Trans:near
externdef C Single_Line_Trans_Entry:near
externdef C Next_Line:near
.CODE
;---------------------------------------------------------------------------
; Code Segment Tables:
; This code uses the USE macro to set up tables of function addresses.
; The tables have the following format:
; Tables defined are:
; BufferFrameTable
;---------------------------------------------------------------------------
WANT equ <TRUE>
USE BF_Copy, BufferFrameTable
WANT equ <TRUE>
USE BF_Trans
WANT equ <TRUE>
USE BF_Ghost
WANT equ <TRUE>
USE BF_Ghost_Trans
WANT equ <TRUE>
USE BF_Fading
WANT equ <TRUE>
USE BF_Fading_Trans
WANT equ <TRUE>
USE BF_Ghost_Fading
WANT equ <TRUE>
USE BF_Ghost_Fading_Trans
WANT equ <TRUE>
USE BF_Predator
WANT equ <TRUE>
USE BF_Predator_Trans
WANT equ <TRUE>
USE BF_Predator_Ghost
WANT equ <TRUE>
USE BF_Predator_Ghost_Trans
WANT equ <TRUE>
USE BF_Predator_Fading
WANT equ <TRUE>
USE BF_Predator_Fading_Trans
WANT equ <TRUE>
USE BF_Predator_Ghost_Fading
WANT equ <TRUE>
USE BF_Predator_Ghost_Fading_Trans
.DATA
;NewShapeJumpTable label near ptr dword
;
; Jumptable for shape line drawing with no flags set
;
NewShapeJumpTable dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
;CriticalFadeRedirections label dword
CriticalFadeRedirections dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with transparent flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with ghost flags set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with ghost and transparent flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading flag set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade
dd Single_Line_Fading
dd Single_Line_Fading
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Fading
dd Single_Line_Fading
dd Single_Line_Fading
dd Single_Line_Fading
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading and transparent flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade_Trans
dd Single_Line_Fading
dd Single_Line_Fading_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Fading
dd Single_Line_Fading_Trans
dd Single_Line_Fading
dd Single_Line_Fading_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading and ghost flags set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Single_Line_Fading
dd Single_Line_Fading
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading, transparent and ghost flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade_Trans
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Single_Line_Fading
dd Single_Line_Fading_Trans
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing with predator flag set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with transparent and predator flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with ghost and predator flags set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with ghost and transparent and predator flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading and predator flags set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade
dd Single_Line_Fading
dd Single_Line_Fading
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading and transparent and predator flags set
;
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade_Trans
dd Single_Line_Fading
dd Single_Line_Fading_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading_Trans
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with fading and ghost and predator flags set
;
dd Short_Single_Line_Copy
dd Short_Single_Line_Copy
dd Single_Line_Ghost
dd Single_Line_Ghost
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading
dd Single_Line_Predator
dd Single_Line_Predator
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Ghost_Fading
dd Single_Line_Predator_Ghost_Fading
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
;
; Jumptable for shape line drawing routines with all flags set
;
AllFlagsJumpTable label dword
dd Short_Single_Line_Copy
dd Single_Line_Trans
dd Single_Line_Ghost
dd Single_Line_Ghost_Trans
dd Single_Line_Single_Fade
dd Single_Line_Single_Fade_Trans
dd Single_Line_Ghost_Fading
dd Single_Line_Ghost_Fading_Trans
dd Single_Line_Predator
dd Single_Line_Predator_Trans
dd Single_Line_Predator_Ghost
dd Single_Line_Predator_Ghost_Trans
dd Single_Line_Predator_Fading
dd Single_Line_Predator_Fading_Trans
dd Single_Line_Predator_Ghost_Fading
dd Single_Line_Predator_Ghost_Fading_Trans
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
dd Single_Line_Skip
EndNewShapeJumpTable db 0
.CODE
;---------------------------------------------------------------------------
;*********************************************************************************************
;* Set_Shape_Header -- create the line header bytes for a shape *
;* *
;* INPUT: Shape width *
;* Shape height *
;* ptr to raw shape data *
;* ptr to shape headers *
;* shape flags *
;* ptr to translucency table *
;* IsTranslucent *
;* *
;* OUTPUT: none *
;* *
;* Warnings: *
;* *
;* HISTORY: *
;* 11/29/95 10:09AM ST : Created. *
;*===========================================================================================*
Setup_Shape_Header proc C pixel_width:DWORD, pixel_height:DWORD, src:DWORD, headers:DWORD, flags:DWORD, Translucent:DWORD, IsTranslucent:DWORD
;ARG pixel_width :DWORD ; width of rectangle to blit
;ARG pixel_height :DWORD ; height of rectangle to blit
;ARG src :DWORD ; this is a member function
;ARG headers :DWORD
;ARG flags :DWORD
;ARG Translucent :DWORD
;ARG IsTranslucent :DWORD
LOCAL trans_count :DWORD
pushad
mov esi,[src] ;ptr to raw shape data
mov edi,[headers] ;ptr to headers we are going to set up
mov eax,[flags]
and eax,SHAPE_TRANS or SHAPE_FADING or SHAPE_PREDATOR or SHAPE_GHOST
mov [edi].ShapeHeaderType.draw_flags,eax ;save old flags in header
add edi,size ShapeHeaderType
mov edx,[pixel_height] ;number of shape lines to scan
outer_loop: mov ecx,[pixel_width] ;number of pixels in shape line
xor bl,bl ;flag the we dont know anything about this line yet
mov [trans_count],0 ;we havnt scanned any transparent pixels yet
;
; Scan one shape line to see what kind of data it contains
;
inner_loop: xor eax,eax
mov al,[esi]
inc esi
;
; Check for transparent pixel
;
test al,al
jnz not_transp
test [flags],SHAPE_TRANS
jz not_transp
or bl,BLIT_TRANSPARENT ;flag that pixel is transparent
inc [trans_count] ;keep count of the number of transparent pixels on the line
jmp end_lp
;
; Check for predator effect on this line
;
not_transp: test [flags],SHAPE_PREDATOR
jz not_pred
or bl,BLIT_PREDATOR
;
; Check for ghost effects
;
not_pred: test [flags],SHAPE_GHOST
jz not_ghost
push edi
mov edi,[IsTranslucent]
cmp byte ptr [edi+eax],-1
pop edi
jz not_ghost
or bl,BLIT_GHOST
;
; Check if fading is required
;
not_ghost: test [flags],SHAPE_FADING
jz end_lp
or bl,BLIT_FADING
end_lp: dec ecx
jnz inner_loop
;
; Interpret the info we have collected and decide which routine will be
; used to draw this line
;
xor bh,bh
test bl,BLIT_TRANSPARENT
jz no_transparencies
or bh,BLIT_TRANSPARENT
mov ecx,[pixel_width]
cmp ecx,[trans_count]
jnz not_all_trans
; all pixels in the line were transparent so we dont need to draw it at all
mov bh,BLIT_SKIP
jmp got_line_type
not_all_trans:
no_transparencies:
mov al,bl
and al,BLIT_PREDATOR
or bh,al
mov al,bl
and al,BLIT_GHOST
or bh,al
mov al,bl
and al,BLIT_FADING
or bh,al
;
; Save the line header and do the next line
;
got_line_type:mov [edi],bh
inc edi
dec edx
jnz outer_loop
popad
ret
Setup_Shape_Header endp
;**************************************************************
;
; Macro to fetch the header of the next line and jump to the appropriate routine
;
next_line macro
add edi , [ dest_adjust_width ] ;add in dest modulo
dec edx ;line counter
jz real_out ;return
mov ecx,[save_ecx] ;ecx is pixel count
mov eax,[header_pointer] ;ptr to next header byte
mov al,[eax]
inc [header_pointer]
and eax,BLIT_ALL ;Make sure we dont jump to some spurious address
; if the header is wrong then its better to draw with the wrong
; shape routine than to die
shl eax,2
add eax,[ShapeJumpTableAddress] ;get the address to jump to
jmp dword ptr [eax] ;do the jump
endm
;***************************************************************************
;* VVC::TOPAGE -- Copies a linear buffer to a virtual viewport *
;* *
;* INPUT: WORD x_pixel - x pixel on viewport to copy from *
;* WORD y_pixel - y pixel on viewport to copy from *
;* WORD pixel_width - the width of copy region *
;* WORD pixel_height - the height of copy region *
;* BYTE * src - buffer to copy from *
;* VVPC * dest - virtual viewport to copy to *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: Coordinates and dimensions will be adjusted if they exceed *
;* the boundaries. In the event that no adjustment is *
;* possible this routine will abort. If the size of the *
;* region to copy exceeds the size passed in for the buffer *
;* the routine will automatically abort. *
;* *
;* HISTORY: *
;* 06/15/1994 PWG : Created. *
;*=========================================================================*
Buffer_Frame_To_Page proc C public USES eax ebx ecx edx esi edi x_pixel:DWORD, y_pixel:DWORD, pixel_width:DWORD, pixel_height:DWORD, src:DWORD, dest:DWORD, flags:DWORD
;USES eax,ebx,ecx,edx,esi,edi
;*===================================================================
;* define the arguements that our function takes.
;*===================================================================
;ARG x_pixel :DWORD ; x pixel position in source
;ARG y_pixel :DWORD ; y pixel position in source
;ARG pixel_width :DWORD ; width of rectangle to blit
;ARG pixel_height:DWORD ; height of rectangle to blit
;ARG src :DWORD ; this is a member function
;ARG dest :DWORD ; what are we blitting to
;ARG flags :DWORD ; flags passed
;*===================================================================
; Define some locals so that we can handle things quickly
;*===================================================================
LOCAL IsTranslucent :DWORD ; ptr to the is_translucent table
LOCAL Translucent :DWORD ; ptr to the actual translucent table
LOCAL FadingTable :DWORD ; extracted fading table pointer
LOCAL FadingNum :DWORD ; get the number of times to fade
LOCAL StashECX :DWORD ; temp variable for ECX register
LOCAL jflags :DWORD ; flags used to goto correct buff frame routine
LOCAL BufferFrameRout :DWORD ; ptr to the buffer frame routine
LOCAL jmp_loc :DWORD ; calculated jump location
LOCAL loop_cnt :DWORD
LOCAL x1_pixel :DWORD
LOCAL y1_pixel :DWORD
LOCAL scr_x :DWORD
LOCAL scr_y :DWORD
LOCAL dest_adjust_width :DWORD
LOCAL scr_adjust_width :DWORD
LOCAL header_pointer :DWORD
LOCAL use_old_draw :DWORD
LOCAL save_ecx :DWORD
LOCAL ShapeJumpTableAddress :DWORD
LOCAL shape_buffer_start :DWORD
prologue
cmp [ src ] , 0
jz real_out
;
; Save the line attributes pointers and
; Modify the src pointer to point to the actual image
;
cmp [UseBigShapeBuffer],0
jz do_args ;just use the old shape drawing system
mov edi,[src]
mov [header_pointer],edi
mov eax,[BigShapeBufferStart]
cmp [edi].ShapeHeaderType.shape_buffer,0
jz is_ordinary_shape
mov eax,[TheaterShapeBufferStart]
is_ordinary_shape:
mov [shape_buffer_start],eax
mov edi,[edi].ShapeHeaderType.shape_data
add edi,[shape_buffer_start]
mov [src],edi
mov [use_old_draw],0
;====================================================================
; Pull off optional arguments:
; EDI is used as an offset from the 'flags' parameter, to point
; to the optional argument currently being processed.
;====================================================================
do_args:
mov edi , 4 ; optional params start past flags
mov [ jflags ] , 0 ; clear jump flags
check_centering:
;-------------------------------------------------------------------
; See if we need to center the frame
;-------------------------------------------------------------------
test [ flags ] , SHAPE_CENTER ; does this need to be centered?
je check_trans ; if not the skip over this stuff
mov eax , [ pixel_width ]
mov ebx , [ pixel_height ]
sar eax , 1
sar ebx , 1
sub [ x_pixel ] , eax
sub [ y_pixel ] , ebx
check_trans:
test [ flags ] , SHAPE_TRANS
jz check_ghost
or [ jflags ] , FLAG_TRANS
;--------------------------------------------------------------------
; SHAPE_GHOST: DWORD is_translucent tbl
;--------------------------------------------------------------------
check_ghost:
test [ flags ] , SHAPE_GHOST ; are we ghosting this shape
jz check_fading
mov eax , [ flags + edi ]
or [ jflags ] , FLAG_GHOST
mov [ IsTranslucent ] , eax ; save ptr to is_trans. tbl
add eax , 0100h ; add 256 for first table
add edi , 4 ; next argument
mov [ Translucent ] , eax ; save ptr to translucent tbl
check_fading:
;______________________________________________________________________
; If this is the first time through for this shape then
; set up the shape header
;______________________________________________________________________
pushad
cmp [UseBigShapeBuffer],0
jz new_shape
mov edi,[header_pointer]
cmp [edi].ShapeHeaderType.draw_flags,-1
jz setup_headers
mov eax,[flags] ;Redo the shape headers if this shape was
and eax,SHAPE_TRANS or SHAPE_FADING or SHAPE_PREDATOR or SHAPE_GHOST ;initially set up with different flags
cmp eax,[edi].ShapeHeaderType.draw_flags
jz no_header_setup
new_shape:
mov [use_old_draw],1
jmp no_header_setup
setup_headers:
push [IsTranslucent]
push [Translucent]
push [flags]
push [header_pointer]
push [src]
push [pixel_height]
push [pixel_width]
call Setup_Shape_Header
add esp,7*4
mov [ShapeJumpTableAddress], offset AllFlagsJumpTable
jmp headers_set
no_header_setup:
xor eax,eax
test [flags],SHAPE_PREDATOR
jz not_shape_predator
or al,BLIT_PREDATOR
not_shape_predator:
test [flags],SHAPE_FADING
jz not_shape_fading
or al,BLIT_FADING
not_shape_fading:
test [flags],SHAPE_TRANS
jz not_shape_transparent
or al,BLIT_TRANSPARENT
not_shape_transparent:
test [flags],SHAPE_GHOST
jz not_shape_ghost
or al,BLIT_GHOST
not_shape_ghost:
shl eax,7
add eax, offset NewShapeJumpTable
mov [ShapeJumpTableAddress],eax
;call Init_New_Shape_Jump_Table_Address
headers_set:
popad
;--------------------------------------------------------------------
; SHAPE_FADING: DWORD fade_table[256], DWORD fade_count
;--------------------------------------------------------------------
test [ flags ] , SHAPE_FADING ; are we fading this shape
jz check_predator
mov eax , [ flags + edi ]
mov [ FadingTable ] , eax ; save address of fading tbl
mov eax , [ flags + edi + 4 ] ; get fade num
or [ jflags ] , FLAG_FADING
and eax , 03fh ; no need for more than 63
add edi , 8 ; next argument
cmp eax , 0 ; check if it's 0
jnz set_fading ; if not, store fade num
and [ flags ] , NOT SHAPE_FADING ; otherwise, don't fade
set_fading:
mov [ FadingNum ] , eax
mov ebx,[ShapeJumpTableAddress]
mov dword ptr [CriticalFadeRedirections-NewShapeJumpTable+ebx],offset Single_Line_Single_Fade
mov dword ptr [CriticalFadeRedirections-NewShapeJumpTable+ebx+4],offset Single_Line_Single_Fade_Trans
cmp eax,1
jz single_fade
mov dword ptr [CriticalFadeRedirections-NewShapeJumpTable+ebx],offset Single_Line_Fading
mov dword ptr [CriticalFadeRedirections-NewShapeJumpTable+ebx+4],offset Single_Line_Fading_Trans
single_fade:
;--------------------------------------------------------------------
; SHAPE_PREDATOR: DWORD init_pred_lookup_offset (0-7)
;--------------------------------------------------------------------
check_predator:
test [ flags ] , SHAPE_PREDATOR ; is predator effect on
jz check_partial
mov eax , [ flags + edi ] ; pull the partial value
or [ jflags ] , FLAG_PREDATOR
shl eax , 1
cmp eax , 0
jge check_range
neg eax
mov ebx , -1
and eax , PRED_MASK ; keep entries within bounds
mov bl , al
mov eax , ebx ; will be ffffff00-ffffff07
jmp pred_cont
check_range:
and eax , PRED_MASK ; keep entries within bounds
pred_cont:
add edi , 4 ; next argument
mov [ BFPredOffset ] , eax
mov [ BFPartialCount ] , 0 ; clear the partial count
mov [ BFPartialPred ] , 100h ; init partial to off
pred_neg_init:
mov esi , [ dest ] ; get ptr to dest
mov ebx, 7 * 2
pred_loop:
movzx eax , [ WORD PTR BFPredNegTable + ebx ]
add eax , [esi].GraphicViewPort.GVPWidth ; add width
add eax , [esi].GraphicViewPort.GVPXAdd ; add x add
add eax , [esi].GraphicViewPort.GVPPitch ; extra pitch of DD surface ST - 9/29/95 1:08PM
mov [ WORD PTR BFPredNegTable + 16 + ebx ] , ax
dec ebx
dec ebx
jge pred_loop
;--------------------------------------------------------------------
; SHAPE_PARTIAL: DWORD partial_pred_value (0-255)
;--------------------------------------------------------------------
check_partial:
test [ flags ] , SHAPE_PARTIAL ; is this a partial pred?
jz setupfunc
mov eax , [ flags + edi ] ; pull the partial value
add edi , 4 ; next argument
and eax , 0ffh ; make sure 0-255
mov [ BFPartialPred ] , eax ; store it off
setupfunc:
mov ebx , [ jflags ] ; load flags value
and ebx , FLAG_MASK ; clip high bits
add ebx , ebx ; mult by 4 to get DWORD offset
add ebx , ebx
mov ebx , dword ptr [ BufferFrameTable + ebx ] ; get table value
mov dword ptr [ BufferFrameRout ] , ebx ; store it in the function pointer
; Clip dest Rectangle against source Window boundaries.
mov [ scr_x ] , 0
mov [ scr_y ] , 0
mov esi , [ dest ] ; get ptr to dest
xor ecx , ecx
xor edx , edx
mov edi , [esi].GraphicViewPort.GVPWidth ; get width into register
mov ebx , [ x_pixel ]
mov eax , [ x_pixel ]
add ebx , [ pixel_width ]
shld ecx , eax , 1
mov [ x1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
mov edi,[esi].GraphicViewPort.GVPHeight ; get height into register
mov ebx , [ y_pixel ]
mov eax , [ y_pixel ]
add ebx , [ pixel_height ]
shld ecx , eax , 1
mov [ y1_pixel ] , ebx
inc edi
shld edx , ebx , 1
sub eax , edi
sub ebx , edi
shld ecx , eax , 1
shld edx , ebx , 1
xor cl , 5
xor dl , 5
mov al , cl
test dl , cl
jnz real_out
or al , dl
jz do_blit
mov [use_old_draw],1
test cl , 1000b
jz dest_left_ok
mov eax , [ x_pixel ]
neg eax
mov [ x_pixel ] , 0
mov [ scr_x ] , eax
dest_left_ok:
test cl , 0010b
jz dest_bottom_ok
mov eax , [ y_pixel ]
neg eax
mov [ y_pixel ] , 0
mov [ scr_y ] , eax
dest_bottom_ok:
test dl , 0100b
jz dest_right_ok
mov eax , [esi].GraphicViewPort.GVPWidth ; get width into register
mov [ x1_pixel ] , eax
dest_right_ok:
test dl , 0001b
jz do_blit
mov eax , [esi].GraphicViewPort.GVPHeight ; get width into register
mov [ y1_pixel ] , eax
do_blit:
cld
mov eax , [esi].GraphicViewPort.GVPXAdd
add eax , [esi].GraphicViewPort.GVPPitch
add eax , [esi].GraphicViewPort.GVPWidth
mov edi , [esi].GraphicViewPort.GVPOffset
mov ecx , eax
mul [ y_pixel ]
add edi , [ x_pixel ]
add edi , eax
add ecx , [ x_pixel ]
sub ecx , [ x1_pixel ]
mov [ dest_adjust_width ] , ecx
mov esi , [ src ]
mov eax , [ pixel_width ]
sub eax , [ x1_pixel ]
add eax , [ x_pixel ]
mov [ scr_adjust_width ] , eax
mov eax , [ scr_y ]
mul [ pixel_width ]
add eax , [ scr_x ]
add esi , eax
;
; If the shape needs to be clipped then we cant handle it with the new header systen
; so draw it with the old shape drawer
;
cmp [use_old_draw],0
jnz use_old_stuff
add [header_pointer],size ShapeHeaderType
mov edx,[pixel_height]
mov ecx,[pixel_width]
mov eax,[header_pointer]
mov al,[eax]
mov [save_ecx],ecx
inc [header_pointer]
and eax,BLIT_ALL
shl eax,2
add eax,[ShapeJumpTableAddress]
jmp dword ptr [eax]
use_old_stuff:
mov edx , [ y1_pixel ]
mov eax , [ x1_pixel ]
sub edx , [ y_pixel ]
jle real_out
sub eax , [ x_pixel ]
jle real_out
jmp [ BufferFrameRout ] ; buffer frame to viewport routine
real_out:
cmp [MMXAvailable],0
jz no_mmx_cleanup
call MMX_Done
no_mmx_cleanup:
epilogue
ret
; ********************************************************************
; Forward bitblit only
; the inner loop is so efficient that
; the optimal consept no longer apply because
; the optimal byte have to by a number greather than 9 bytes
; ********************************************************************
;extern BF_Copy:near
BF_Copy:
prologue
cmp eax , 10
jl forward_loop_bytes
forward_loop_dword:
mov ecx , edi
mov ebx , eax
neg ecx
and ecx , 3
sub ebx , ecx
rep movsb
mov ecx , ebx
shr ecx , 2
rep movsd
mov ecx , ebx
and ecx , 3
rep movsb
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz forward_loop_dword
ret
forward_loop_bytes:
mov ecx , eax
rep movsb
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx ; decrement the height
jnz forward_loop_bytes
epilogue
ret
;********************************************************************
;********************************************************************
; segment code page public use32 'code' ; Need stricter segment alignment
; for pentium optimisations
;
; Expand the 'next_line' macro so we can jump to it
;
;
; ST - 12/20/2018 3:48PM
Next_Line:: next_line
;*****************************************************************************
; Draw a single line with transparent pixels
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Trans::
prologue
Single_Line_Trans_Entry::
slt_mask_map_lp: ; Pentium pipeline usage
;Pipe Cycles
mov al,[esi] ;U 1
inc esi ;Vee 1
test al,al ;U 1
jz slt_skip ;Vee 1/5
slt_not_trans:mov [edi],al ;u 1
inc edi ;vee 1
dec ecx ;u 1
jnz slt_mask_map_lp ;vee (maybe) 1
slt_end_line: epilogue
next_line
;align 32
slt_skip: inc edi
dec ecx
jz slt_skip_end_line
mov al,[esi]
inc esi
test al,al
jz slt_skip2
mov [edi],al
inc edi
dec ecx
jnz slt_mask_map_lp
epilogue
next_line
;align 32
slt_skip2: inc edi
dec ecx
jz slt_end_line
;
; If we have hit two transparent pixels in a row then we go into
; the transparent optimised bit
;
slt_round_again:
rept 64
mov al,[esi] ; ;pipe 1
inc esi ;1 ;pipe 2
test al,al ; ;pipe 1
jnz slt_not_trans;pipe 2 (not pairable in 1)
;2
inc edi ; ;pipe 1
dec ecx ;3 ;pipe 2
jz slt_end_line ;4 ;pipe 1 (not pairable)
endm ; best case is 4 cycles per iteration
jmp slt_round_again
slt_skip_end_line:
epilogue
next_line
;*****************************************************************************
; Draw a single line with no transparent pixels
;
; 11/29/95 10:21AM - ST
;
; We have to align the destination for cards that dont bankswitch correctly
; when you write non-aligned data.
;
;align 32
Long_Single_Line_Copy:
prologue
rept 3
test edi,3
jz LSLC_aligned
movsb
dec ecx
endm
LSLC_aligned:
mov ebx,ecx
shr ecx,2
rep movsd
and ebx,3
jz proc_out
movsb
dec bl
jz proc_out
movsb
dec bl
jz proc_out
movsb
proc_out: epilogue
next_line
;*****************************************************************************
; Draw a single short line with no transparent pixels
;
; 11/29/95 10:21AM - ST
;
;align 32
Short_Single_Line_Copy:
prologue
cmp ecx,16
jge Long_Single_Line_Copy
mov ebx,ecx
rep movsb
mov ecx,ebx
epilogue
next_line
;*****************************************************************************
; Skip a line of source that is all transparent
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Skip:
prologue
add esi,ecx
add edi,ecx
epilogue
next_line
;*****************************************************************************
; Draw a single line with ghosting
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Ghost:
prologue
xor eax,eax
slg_loop: mov al,[esi]
mov ebx,[IsTranslucent]
inc esi
mov bh,[eax+ebx]
cmp bh,-1
jz slg_store_pixel
and ebx,0ff00h
mov al,[edi]
add ebx,[Translucent]
mov al,[eax+ebx]
slg_store_pixel:
mov [edi],al
inc edi
dec ecx
jnz slg_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels and ghosting
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Ghost_Trans:
prologue
xor eax,eax
; cmp ecx,3
; ja slgt4
slgt_loop: mov al,[esi]
inc esi
test al,al
jz slgt_transparent
slgt_not_transparent:
mov ebx,[IsTranslucent]
mov bh,[eax+ebx]
cmp bh,-1
jz slgt_store_pixel
and ebx,0ff00h
mov al,[edi]
add ebx,[Translucent]
mov al,[eax+ebx]
slgt_store_pixel:
mov [edi],al
inc edi
dec ecx
jnz slgt_loop
epilogue
next_line
;align 32
slgt_transparent:
inc edi ;1
dec ecx ;2
jz slgt_out ;1 (not pairable)
slgt_round_again:
rept 64
mov al,[esi] ; ;pipe 1
inc esi ;1 ;pipe 2
test al,al ; ;pipe 1
jnz slgt_not_transparent ;pipe 2 (not pairable in 1)
;2
inc edi ; ;pipe 1
dec ecx ;3 ;pipe 2
jz slgt_out ;4 ;pipe 1 (not pairable)
endm ; best case is 4 cycles per iteration
jmp slgt_round_again
slgt_out: epilogue
next_line
;
; Optimised video memory access version
;
;align 32
slgt4: push edx
mov edx,[edi]
rept 4
local slgt4_store1
local slgt4_trans1
mov al,[esi]
inc esi
test al,al
jz slgt4_trans1
mov ebx,[IsTranslucent]
mov bh,[eax+ebx]
cmp bh,-1
jz slgt4_store1
and ebx,0ff00h
mov al,dl
add ebx,[Translucent]
mov al,[eax+ebx]
slgt4_store1: mov dl,al
slgt4_trans1: ror edx,8
endm
mov [edi],edx
pop edx
lea edi,[edi+4]
lea ecx,[ecx+0fffffffch]
cmp ecx,3
ja slgt4
test ecx,ecx
jnz slgt_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with fading (colour remapping)
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Fading:
prologue
xor eax,eax
mov ebx,[FadingTable]
push ebp
mov ebp,[FadingNum]
push ebp
slf_loop: mov al,[esi]
inc esi
mov ebp,[esp]
slf_fade_loop:mov al,[ebx+eax]
dec ebp
jnz slf_fade_loop
mov [edi],al
inc edi
dec ecx
jnz slf_loop
add esp,4
pop ebp
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels and fading (colour remapping)
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Fading_Trans:
prologue
xor eax,eax
mov ebx,[FadingTable]
push ebp
mov ebp,[FadingNum]
push ebp
slft_loop: mov al,[esi]
inc esi
test al,al
jz slft_transparent
mov ebp,[esp]
slft_fade_loop:
mov al,[ebx+eax]
dec ebp
jnz slft_fade_loop
mov [edi],al
slft_transparent:
inc edi
dec ecx
jnz slft_loop
add esp,4
pop ebp
epilogue
next_line
;*****************************************************************************
; Draw a single line with a single fade level (colour remap)
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Single_Fade:
prologue
xor eax,eax
mov ebx,[FadingTable]
slsf_loop: mov al,[esi]
mov al,[ebx+eax]
mov [edi],al
inc esi
inc edi
dec ecx
jnz slsf_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels and a single fade level (colour remap)
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Single_Fade_Trans:
prologue
xor eax,eax
mov ebx,[FadingTable]
slsft_loop: mov al,[esi]
inc esi
test al,al
jz slsft_transparent
mov al,[ebx+eax]
mov [edi],al
inc edi
dec ecx
jnz slsft_loop
epilogue
next_line
;align 32
slsft_transparent:
inc edi
dec ecx
jz slsft_next_line
mov al,[esi]
inc esi
test al,al
jz slsft_transparent
mov al,[ebx+eax]
mov [edi],al
inc edi
dec ecx
jnz slsft_loop
slsft_next_line:
epilogue
next_line
;*****************************************************************************
; Draw a single line with ghosting and fading (colour remapping)
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Ghost_Fading:
prologue
mov [StashECX],ecx
SLGF_loop: xor eax,eax
mov al,[esi]
mov ebx,[IsTranslucent]
mov bh,[eax+ebx]
cmp bh,-1
jz slgf_do_fading
and ebx,0ff00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slgf_do_fading:
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slgf_fade_loop:
mov al,[eax+ebx]
dec ecx
jnz slgf_fade_loop
mov [edi],al
inc esi
inc edi
dec [StashECX]
jnz SLGF_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels, ghosting and fading
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Ghost_Fading_Trans:
prologue
mov [StashECX],ecx
xor eax,eax
; cmp ecx,3
; ja slgft4
SLGFT_loop: mov al,[esi]
inc esi
test al,al
jz slgft_trans_pixel
mov ebx,[IsTranslucent]
mov bh,[eax+ebx]
cmp bh,-1
jz slgft_do_fading
and ebx,0ff00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slgft_do_fading:
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slgft_fade_loop:
mov al,[eax+ebx]
dec ecx
jnz slgft_fade_loop
mov [edi],al
slgft_trans_pixel:
inc edi
dec [StashECX]
jnz SLGFT_loop
epilogue
next_line
;align 32
slgft4: push edx
mov edx,[edi]
rept 4
local slgft4_fade
local slgft4_fade_lp
local slgft4_trans
mov al,[esi]
inc esi
test al,al
jz slgft4_trans
mov ebx,[IsTranslucent]
mov bh,[eax+ebx]
cmp bh,-1
jz slgft4_fade
and ebx,0ff00h
mov al,dl
add ebx,[Translucent]
mov al,[ebx+eax]
slgft4_fade: mov ebx,[FadingTable]
mov ecx,[FadingNum]
slgft4_fade_lp: mov al,[eax+ebx]
dec ecx
jnz slgft4_fade_lp
mov dl,al
slgft4_trans: ror edx,8
endm
mov [edi],edx
pop edx
lea edi,[edi+4]
sub [StashECX],4
jz slgft4_out
cmp [StashECX],3
ja slgft4
jmp SLGFT_loop
slgft4_out: epilogue
next_line
;*****************************************************************************
; Draw a single line with predator effect
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator:
prologue
slp_loop: mov al,[esi]
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
or bh,bh
jnz slp_get_pred
mov [BFPartialCount] , ebx
jmp slp_skip_pixel
slp_get_pred: xor bh , bh
mov eax,[BFPredOffset]
mov [BFPartialCount] , ebx
add byte ptr [BFPredOffset],2
mov eax, dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
mov [edi],al
slp_skip_pixel:
inc esi
inc edi
dec ecx
jnz slp_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels and predator effect
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Trans:
prologue
slpt_loop: mov al,[esi]
inc esi
test al,al
jz slpt_skip_pixel
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
or bh,bh
jnz slpt_get_pred
mov [BFPartialCount] , ebx
jmp slpt_skip_pixel
slpt_get_pred:xor bh , bh
mov eax,[BFPredOffset]
mov [BFPartialCount] , ebx
add byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset ] , PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
mov [edi],al
slpt_skip_pixel:
inc edi
dec ecx
jnz slpt_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with predator and ghosting
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Ghost:
prologue
slpg_loop: mov al,[esi]
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
test bh,bh
jnz slpg_get_pred ; is this a predator pixel?
mov [BFPartialCount],ebx
jmp slpg_check_ghost
slpg_get_pred:
xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
add byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax ]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
slpg_check_ghost:
mov ebx,[IsTranslucent]
mov bh,[ebx+eax]
cmp bh,0ffh
je slpg_store_pixel
xor eax,eax
and ebx,0FF00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slpg_store_pixel:
mov [edi],al
inc esi
inc edi
dec ecx
jnz slpg_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels, predator and ghosting
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Ghost_Trans:
prologue
slpgt_loop: mov al,[esi]
inc esi
test al,al
jz slpgt_transparent
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
test bh,bh
jnz slpgt_get_pred ; is this a predator pixel?
mov [BFPartialCount],ebx
jmp slpgt_check_ghost
slpgt_get_pred:
xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
add byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax ]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
slpgt_check_ghost:
mov ebx,[IsTranslucent]
mov bh,[ebx+eax]
cmp bh,0ffh
je slpgt_store_pixel
xor eax,eax
and ebx,0FF00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slpgt_store_pixel:
mov [edi],al
slpgt_transparent:
inc edi
dec ecx
jnz slpgt_loop
pop ecx
epilogue
next_line
;*****************************************************************************
; Draw a single line with predator and fading
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Fading:
prologue
mov [StashECX],ecx
slpf_loop: mov al,[esi]
mov ebx,[BFPartialCount]
inc esi
add ebx,[BFPartialPred]
test bh,bh
jnz slpf_get_pred
mov [BFPartialCount],ebx
jmp slpf_do_fading
slpf_get_pred:xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
and byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[eax+edi]
slpf_do_fading:
and eax,255
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slpf_fade_loop:
mov al,[eax+ebx]
dec ecx
jnz slpf_fade_loop
mov [edi],al
inc edi
dec [StashECX]
jnz slpf_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels, fading and predator
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Fading_Trans:
prologue
mov [StashECX],ecx
slpft_loop: mov al,[esi]
inc esi
test al,al
jz slpft_transparent
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
test bh,bh
jnz slpft_get_pred
mov [BFPartialCount],ebx
jmp slpft_do_fading
slpft_get_pred:
xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
and byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[eax+edi]
slpft_do_fading:
and eax,255
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slpft_fade_loop:
mov al,[eax+ebx]
dec ecx
jnz slpft_fade_loop
mov [edi],al
slpft_transparent:
inc edi
dec [StashECX]
jnz slpft_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with predator, ghosting and fading
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Ghost_Fading:
prologue
mov [StashECX],ecx
slpgf_loop: mov al,[esi]
mov ebx,[BFPartialCount]
inc esi
add ebx,[BFPartialPred]
test bh , bh
jnz slpgf_get_pred ; is this a predator pixel?
mov [BFPartialCount],ebx
jmp slpgf_check_ghost
slpgf_get_pred:
xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
add byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
slpgf_check_ghost:
and eax,255
mov ebx,[IsTranslucent]
mov bh,[ebx+eax]
cmp bh,0ffh
je slpgf_do_fading
and ebx , 0FF00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slpgf_do_fading:
xor eax,eax
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slpgf_fade_loop:
mov al,[ebx+eax]
dec ecx
jnz slpgf_fade_loop
slpgf_store_pixel:
mov [edi],al
inc edi
dec [StashECX]
jnz slpgf_loop
epilogue
next_line
;*****************************************************************************
; Draw a single line with transparent pixels, predator, ghosting and fading
;
; 11/29/95 10:21AM - ST
;
;align 32
Single_Line_Predator_Ghost_Fading_Trans:
prologue
mov [StashECX],ecx
slpgft_loop: mov al,[esi]
inc esi
test al,al
jz slpgft_transparent
mov ebx,[BFPartialCount]
add ebx,[BFPartialPred]
test bh , bh
jnz slpgft_get_pred ; is this a predator pixel?
mov [BFPartialCount],ebx
jmp slpgft_check_ghost
slpgft_get_pred:
xor bh,bh
mov eax,[BFPredOffset]
mov [BFPartialCount],ebx
add byte ptr [BFPredOffset],2
mov eax,dword ptr [BFPredTable+eax]
and byte ptr [BFPredOffset],PRED_MASK
and eax,0ffffh
mov al,[edi+eax]
slpgft_check_ghost:
and eax,255
mov ebx,[IsTranslucent]
mov bh,[ebx+eax]
cmp bh,0ffh
je slpgft_do_fading
and ebx , 0FF00h
mov al,[edi]
add ebx,[Translucent]
mov al,[ebx+eax]
slpgft_do_fading:
xor eax,eax
mov ebx,[FadingTable]
mov ecx,[FadingNum]
slpgft_fade_loop:
mov al,[ebx+eax]
dec ecx
jnz slpgft_fade_loop
slpgft_store_pixel:
mov [edi],al
slpgft_transparent:
inc edi
dec [StashECX]
jnz slpgft_loop
epilogue
next_line
; ends ;end of strict alignment segment
; codeseg
;extern BF_Trans:near
BF_Trans:
prologue
; calc the code location to skip to 10 bytes per REPT below!!!!
mov ecx , eax
and ecx , 01fh
lea ecx , [ ecx + ecx * 4 ] ; quick multiply by 5
neg ecx
shr eax , 5
lea ecx , [ trans_reference + ecx * 2 ] ; next multiply by 2
mov [ loop_cnt ] , eax
mov [ jmp_loc ] , ecx
trans_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
; the following code should NOT be changed without changing the calculation
; above!!!!!!
trans_line:
REPT 32
local trans_pixel
mov bl , [ esi ]
inc esi
test bl , bl
jz trans_pixel
mov [ edi ] , bl
trans_pixel:
inc edi
ENDM
trans_reference:
dec ecx
jge trans_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz trans_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Ghost:near
BF_Ghost:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx, [offset ghost_reference]
sub ecx, [offset ghost_line]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ ghost_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
ghost_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
ghost_line:
REPT 32
local store_pixel
mov al , [ esi ]
inc esi
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je store_pixel
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
store_pixel:
mov [ edi ] , al
inc edi
ENDM
ghost_reference:
dec ecx
jge ghost_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz ghost_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Ghost_Trans:near
BF_Ghost_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset ghost_t_reference ]
sub ecx, [ offset ghost_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ ghost_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
ghost_t_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
ghost_t_line:
REPT 32
local transp_pixel
local store_pixel
mov al , [ esi ]
inc esi
test al , al
jz transp_pixel
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je store_pixel
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
store_pixel:
mov [ edi ] , al
transp_pixel:
inc edi
ENDM
ghost_t_reference:
dec ecx
jge ghost_t_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz ghost_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Fading:near
BF_Fading:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset fading_reference ]
sub ecx, [ offset fading_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ fading_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
fading_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
mov ebx , [ FadingTable ] ; run color through fading table
jmp [ jmp_loc ]
fading_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
fading_line:
REPT 32
local fade_loop
mov al , [ esi ]
inc esi
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
mov [ edi ] , al
inc edi
ENDM
fading_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge fading_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz fading_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Fading_Trans:near
BF_Fading_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset fading_t_reference ]
sub ecx, [ offset fading_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ fading_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
fading_t_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
mov ebx , [ FadingTable ] ; run color through fading table
jmp [ jmp_loc ]
fading_t_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
fading_t_line:
REPT 32
local transp_pixel
local fade_loop
mov al , [ esi ]
inc esi
test al , al
jz transp_pixel
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
mov [ edi ] , al
transp_pixel:
inc edi
ENDM
fading_t_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge fading_t_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz fading_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Ghost_Fading:near
BF_Ghost_Fading:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset ghost_f_reference ]
sub ecx, [ offset ghost_f_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ ghost_f_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
ghost_f_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
ghost_f_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
ghost_f_line:
REPT 32
local store_pixel
local do_fading
local fade_loop
mov al , [ esi ]
inc esi
mov ebx , [ IsTranslucent ] ; is it a lucent color?
mov bh , byte ptr [ ebx + eax ]
cmp bh , 0ffh
je do_fading
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the lation table
; ((_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (_color * 256) of the lation equ.
mov al , byte ptr [ ebx + eax ] ; get new pixel in al
; DRD jmp store_pixel
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
store_pixel:
mov [ edi ] , al
inc edi
ENDM
ghost_f_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge ghost_f_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz ghost_f_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Ghost_Fading_Trans:near
BF_Ghost_Fading_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset ghost_f_t_reference ]
sub ecx, [ offset ghost_f_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ ghost_f_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
ghost_f_t_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
ghost_f_t_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
ghost_f_t_line:
REPT 32
local transp_pixel
local store_pixel
local do_fading
local fade_loop
mov al , [ esi ]
inc esi
test al , al
jz transp_pixel
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , byte ptr [ ebx + eax ]
cmp bh , 0ffh
je do_fading
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , byte ptr [ ebx + eax ] ; get new pixel in al
; DRD jmp store_pixel
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
store_pixel:
mov [ edi ] , al
transp_pixel:
inc edi
ENDM
ghost_f_t_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge ghost_f_t_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz ghost_f_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator:near
BF_Predator:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_reference ]
sub ecx, [offset predator_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
predator_line:
REPT 32
local get_pred
local skip_pixel
mov al , [ esi ]
inc esi
mov ebx , [ BFPartialCount ]
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp skip_pixel
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
; xor bh , bh
; mov eax , [ BFPredValue ] ; pick up a color offset a pseudo-
; ; random amount from the current
; mov [ BFPartialCount ] , ebx
; mov al , [ edi + eax ] ; viewport address
mov [ edi ] , al
skip_pixel:
inc edi
ENDM
predator_reference:
dec ecx
jge predator_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Trans:near
BF_Predator_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_t_reference ]
sub ecx, [ offset predator_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_t_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
predator_t_line:
REPT 32
local trans_pixel
local get_pred
local store_pixel
mov al , [ esi ]
inc esi
test al , al
jz trans_pixel
mov ebx , [ BFPartialCount ]
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp store_pixel
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
store_pixel:
mov [ edi ] , al
trans_pixel:
inc edi
ENDM
predator_t_reference:
dec ecx
jge predator_t_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Ghost:near
BF_Predator_Ghost:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_g_reference ]
sub ecx, [ offset predator_g_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_g_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_g_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
predator_g_line:
REPT 32
local get_pred
local check_ghost
local store_pixel
mov al , [ esi ]
mov ebx , [ BFPartialCount ]
inc esi
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp check_ghost
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
check_ghost:
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je store_pixel
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
store_pixel:
mov [ edi ] , al
inc edi
ENDM
predator_g_reference:
dec ecx
jge predator_g_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_g_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Ghost_Trans:near
BF_Predator_Ghost_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_g_t_reference ]
sub ecx, [ offset predator_g_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_g_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_g_t_loop:
mov ecx , [ loop_cnt ]
jmp [ jmp_loc ]
predator_g_t_line:
REPT 32
local trans_pixel
local get_pred
local check_ghost
local store_pixel
mov al , [ esi ]
inc esi
test al , al
jz trans_pixel
mov ebx , [ BFPartialCount ]
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp check_ghost
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
check_ghost:
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je store_pixel
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
store_pixel:
mov [ edi ] , al
trans_pixel:
inc edi
ENDM
predator_g_t_reference:
dec ecx
jge predator_g_t_line
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_g_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Fading:near
BF_Predator_Fading:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_f_reference ]
sub ecx, [ offset predator_f_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_f_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_f_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
predator_f_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
predator_f_line:
REPT 32
local get_pred
local do_fading
local fade_loop
mov al , [ esi ]
mov ebx , [ BFPartialCount ]
inc esi
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp do_fading
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
mov [ edi ] , al
inc edi
ENDM
predator_f_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge predator_f_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_f_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Fading_Trans:near
BF_Predator_Fading_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_f_t_reference ]
sub ecx, [ offset predator_f_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_f_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_f_t_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
predator_f_t_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
predator_f_t_line:
REPT 32
local trans_pixel
local get_pred
local do_fading
local fade_loop
mov al , [ esi ]
inc esi
test al , al
jz trans_pixel
mov ebx , [ BFPartialCount ]
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp do_fading
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
mov [ edi ] , al
trans_pixel:
inc edi
ENDM
predator_f_t_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge predator_f_t_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_f_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Ghost_Fading:near
BF_Predator_Ghost_Fading:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_g_f_reference ]
sub ecx, [ offset predator_g_f_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_g_f_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_g_f_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
predator_g_f_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
predator_g_f_line:
REPT 32
local get_pred
local check_ghost
local store_pixel
local do_fading
local fade_loop
mov al , [ esi ]
mov ebx , [ BFPartialCount ]
inc esi
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp check_ghost
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
check_ghost:
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je do_fading
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
; DRD jmp store_pixel
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
store_pixel:
mov [ edi ] , al
inc edi
ENDM
predator_g_f_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge predator_g_f_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_g_f_loop
epilogue
ret
;********************************************************************
;********************************************************************
;extern BF_Predator_Ghost_Fading_Trans:near
BF_Predator_Ghost_Fading_Trans:
prologue
mov ebx , eax ; width
; NOTE: the below calculation assumes a group of instructions is
; less than 256 bytes
; get length of the 32 groups of instructions
lea ecx , [ offset predator_g_f_t_reference ]
sub ecx, [ offset predator_g_f_t_line ]
shr ebx , 5 ; width / 32
shr ecx , 5 ; length of instructions / 32
and eax , 01fh ; mod of width / 32
mul cl ; calc offset to start of group
neg eax ; inverse of width
mov [ loop_cnt ] , ebx ; save width / 32
lea ecx , [ predator_g_f_t_reference + eax ]
mov eax , 0
mov [ jmp_loc ] , ecx
predator_g_f_t_loop:
mov ecx , [ loop_cnt ]
mov [ StashECX ] , ecx ; preserve ecx for later
jmp [ jmp_loc ]
predator_g_f_t_line_begin:
mov [ StashECX ] , ecx ; preserve ecx for later
predator_g_f_t_line:
REPT 32
local trans_pixel
local get_pred
local check_ghost
local store_pixel
local do_fading
local fade_loop
mov al , [ esi ]
inc esi
test al , al
jz trans_pixel
mov ebx , [ BFPartialCount ]
add ebx , [ BFPartialPred ]
or bh , bh
jnz get_pred ; is this a predator pixel?
mov [ BFPartialCount ] , ebx
jmp check_ghost
get_pred:
xor bh , bh
mov eax, [ BFPredOffset ]
mov [ BFPartialCount ] , ebx
add BYTE PTR [ BFPredOffset ] , 2
movzx eax , WORD PTR [ BFPredTable + eax ]
and BYTE PTR [ BFPredOffset ] , PRED_MASK
; pick up a color offset a pseudo-
; random amount from the current
movzx eax , BYTE PTR [ edi + eax ] ; viewport address
check_ghost:
mov ebx , [ IsTranslucent ] ; is it a translucent color?
mov bh , BYTE PTR [ ebx + eax ]
cmp bh , 0ffh
je do_fading
and ebx , 0FF00h ; clear all of ebx except bh
; we have the index to the translation table
; ((trans_colour * 256) + dest colour)
mov al , [ edi ] ; mov pixel at destination to al
add ebx , [ Translucent ] ; get the ptr to it!
; Add the (trans_color * 256) of the translation equ.
mov al , BYTE PTR [ ebx + eax ] ; get new pixel in al
; DRD jmp store_pixel
do_fading:
mov ebx , [ FadingTable ] ; run color through fading table
mov ecx , [ FadingNum ]
fade_loop:
mov al, byte ptr [ebx + eax]
dec ecx
jnz fade_loop
store_pixel:
mov [ edi ] , al
trans_pixel:
inc edi
ENDM
predator_g_f_t_reference:
mov ecx , [ StashECX ] ; restore ecx for main draw loop
dec ecx
jge predator_g_f_t_line_begin
add esi , [ scr_adjust_width ]
add edi , [ dest_adjust_width ]
dec edx
jnz predator_g_f_t_loop
epilogue
ret
;********************************************************************
;********************************************************************
Not_Supported:
ret
Buffer_Frame_To_Page ENDP
end