CnC_Remastered_Collection/TIBERIANDAWN/FLY.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

80 lines
3.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\fly.h_v 2.19 16 Oct 1995 16:45:18 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FLY.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 24, 1994 *
* *
* Last Update : April 24, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FLY_H
#define FLY_H
typedef enum ImpactType : unsigned char {
IMPACT_NONE, // No movement (of significance) occurred.
IMPACT_NORMAL, // Some (non eventful) movement occurred.
IMPACT_EDGE // The edge of the world was reached.
} ImpactType;
/****************************************************************************
** Flying objects are handled by this class definition.
*/
class FlyClass {
public:
/*---------------------------------------------------------------------
** Constructors, Destructors, and overloaded operators.
*/
FlyClass(void) {
SpeedAdd = MPH_IMMOBILE;
SpeedAccum = 0;
};
/*---------------------------------------------------------------------
** Member function prototypes.
*/
void Fly_Speed(int speed, MPHType maximum);
ImpactType Physics(COORDINATE &coord, DirType facing);
MPHType Get_Speed(void) const {return(SpeedAdd);};
/*
** File I/O.
*/
void Code_Pointers(void);
void Decode_Pointers(void);
private:
/*
** Object movement consists of incrementing the accumulator until enough "distance"
** has accumulated so that moving the object becomes reasonable.
*/
unsigned SpeedAccum; // Lepton accumulator.
MPHType SpeedAdd; // Lepton add (per frame).
};
#endif