CnC_Remastered_Collection/TIBERIANDAWN/FACING.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

77 lines
3.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\facing.h_v 1.14 16 Oct 1995 16:46:02 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : FACING.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 03/21/95 *
* *
* Last Update : March 21, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef FACING_H
#define FACING_H
/*
** This is a general facing handler class. It is used in those cases where facing needs to be
** kept track of, but there could also be an associated desired facing. The current facing
** is supposed to transition to the desired state over time. Using this class facilitates this
** processing as well as isolating the rest of the code from the internals.
*/
class FacingClass
{
public:
FacingClass(void);
FacingClass(DirType dir) {CurrentFacing = DesiredFacing = dir;};
operator DirType(void) const {return CurrentFacing;};
DirType Current(void) const {return CurrentFacing;};
DirType Desired(void) const {return DesiredFacing;};
int Set_Desired(DirType facing);
int Set_Current(DirType facing);
void Set(DirType facing) {
Set_Current(facing);
Set_Desired(facing);
};
DirType Get(void) const { return CurrentFacing; }
int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
int Difference(void) const {return (signed char)(*((unsigned char*)&DesiredFacing) - *((unsigned char*)&CurrentFacing));};
int Difference(DirType facing) const {return (signed char)(*((signed char*)&facing) - *((signed char*)&CurrentFacing));};
int Rotation_Adjust(int rate);
private:
DirType CurrentFacing;
DirType DesiredFacing;
};
#endif