CnC_Remastered_Collection/TIBERIANDAWN/DLLInterfaceEditor.cpp
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

742 lines
21 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#include <stdio.h>
//#include <iostream>
//#include <fstream>
#include "function.h"
#include "externs.h"
#include "DLLInterface.h"
#include "Gadget.h"
#include "defines.h" // VOC_COUNT, VOX_COUNT
#include "SidebarGlyphx.h"
#include "TEMPLATE.H"
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Startup();
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Cleanup();
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Load_Map(char* cncdata_directory, char* house_name, int scenario_index, char* east_west, char* variant);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Load_Map_By_Scenario_Name(char* cncdata_directory, char* scenario_name);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Clear_Map();
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Map_Stats(int& map_width, int& map_height, int& theater);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Data_By_Index(int cell_index, char* cell_name, unsigned long cell_name_size, int& template_type, int& template_icon_index);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Data(int x, int y, char* cell_name, unsigned long cell_name_size, int& template_type, int& template_icon_index);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Texture_Buffer(int x, int y, int& out_width, int& out_height, SAFEARRAY*& out_texture_array);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Scenario_Names(char* cncdata_directory, int CD);
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Template_Data(int template_type_index, SAFEARRAY*& template_points);
char EditorMapINIBuffer[SHAPE_BUFFER_SIZE];
bool EditorMapInitialized = false;
const static int EDITOR_COMMMAND_SUCCESS = 0;
const static int EDITOR_COMMMAND_FAILURE = 1;
const static char* MixFileNames[] =
{
"GENERAL.MIX",
"SC-000.MIX",
"SC-001.MIX",
"DESERT.MIX",
"TEMPERAT.MIX",
"WINTER.MIX"
};
extern MixFileClass *TheaterIcons;
extern bool Read_Movies_From_Scenario_Ini(char *root, bool fresh);
/**************************************************************************************************
* CNC_Editor_Startup
* Initializes the system to allow map loading for the editor
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Startup()
{
BlackPalette = new(MEM_CLEAR | MEM_REAL) unsigned char[768];
GamePalette = new(MEM_CLEAR | MEM_REAL) unsigned char[768];
OriginalPalette = new(MEM_CLEAR | MEM_REAL) unsigned char[768];
WhitePalette = new(MEM_CLEAR | MEM_REAL) unsigned char[768];
memset(WhitePalette, 63, 768);
Set_Palette(GamePalette);
TheaterData = 0;
TheaterIcons = 0;
LowTheaterData = 0;
return EDITOR_COMMMAND_SUCCESS;
}
/**************************************************************************************************
* CNC_Editor_Cleanup
* Cleans up systems initialized by the editor
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Cleanup()
{
if (BlackPalette)
{
delete[] BlackPalette;
}
if (GamePalette)
{
delete[] GamePalette;
}
if (OriginalPalette)
{
delete[] OriginalPalette;
}
if (WhitePalette)
{
delete[] WhitePalette;
}
return EDITOR_COMMMAND_SUCCESS;
}
/**************************************************************************************************
* CNC_Editor_Load_Mix_Files
* Loads all the Mix files for Tiberian Dawn
**************************************************************************************************/
void CNC_Editor_Load_Mix_Files()
{
int count = sizeof(MixFileNames) / sizeof(MixFileNames[0]);
for (int i = count - 1; i >= 0; --i)
{
MixFileClass::Free(MixFileNames[i]);
}
for (int i = 0; i < count; ++i)
{
new MixFileClass(MixFileNames[i]);
MixFileClass::Cache(MixFileNames[i]);
}
}
/**************************************************************************************************
* CNC_Editor_Setup_Content_Directory
* Sets up where the system should load map data from.
**************************************************************************************************/
void CNC_Editor_Setup_Content_Directory(char* cncdata_directory, char* cd_directory)
{
char content_directory[_MAX_PATH];
sprintf(content_directory, "%s\\TIBERIAN_DAWN\\%s\\", cncdata_directory, cd_directory);
if (strlen(content_directory) != 0) {
CCFileClass::Clear_Search_Drives();
CCFileClass::Reset_Raw_Path();
char *dll_dir = strdup(content_directory);
CCFileClass::Set_Search_Drives(dll_dir);
free(dll_dir);
}
}
void CNC_Editor_Setup_Content_Directory(char* cncdata_directory, int CD_index)
{
char cd_name[_MAX_PATH];
sprintf(cd_name, "CD%i", CD_index);
CNC_Editor_Setup_Content_Directory(cncdata_directory, cd_name);
}
/**************************************************************************************************
* CNC_Editor_Load_Map
* Loads the map with the given parameters.
*
* cncdata_directory: path of the base CNC data directory
* faction: the name of the faction we are loading the map for
* scenario_index: int scenario index
* east_west:
* variant:
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Load_Map(
char* cncdata_directory,
char* house_name,
int scenario_index,
char* east_west,
char* variant)
{
CNC_Editor_Clear_Map();
int CD = 1;
if (stricmp(house_name, "GDI") == 0) {
ScenPlayer = SCEN_PLAYER_GDI;
GameToPlay = GAME_NORMAL;
if (scenario_index == 30 || scenario_index == 90) {
CD = 5;
}
else if (scenario_index >= 60 && scenario_index <= 72) {
CD = 4;
}
else if (scenario_index >= 20 && scenario_index < 60) {
CD = 3;
}
}
if (stricmp(house_name, "NOD") == 0) {
ScenPlayer = SCEN_PLAYER_NOD;
GameToPlay = GAME_NORMAL;
CD = 2;
// Hack a fix for scenario 21 since the same mission number is used in Covert Ops and N64
if (scenario_index == 81 || scenario_index == 22) {
CD = 5;
if (scenario_index == 81) {
scenario_index = 21;
}
}
else if (scenario_index >= 60 && scenario_index <= 61) {
CD = 4;
}
else if (scenario_index >= 20 && scenario_index < 60) {
CD = 3;
}
}
if (stricmp(house_name, "MULTI") == 0)
{
ScenPlayer = SCEN_PLAYER_MPLAYER;
GameToPlay = GAME_GLYPHX_MULTIPLAYER;
}
if (stricmp(house_name, "JUR") == 0)
{
ScenPlayer = SCEN_PLAYER_JP;
GameToPlay = GAME_NORMAL;
}
switch (CD)
{
case 4:
CNC_Editor_Setup_Content_Directory(cncdata_directory, "CONSOLE_1");
break;
case 5:
CNC_Editor_Setup_Content_Directory(cncdata_directory, "CONSOLE_2");
break;
default:
CNC_Editor_Setup_Content_Directory(cncdata_directory, CD);
break;
}
CNC_Editor_Load_Mix_Files();
Scenario = scenario_index;
BuildLevel = 7;
if (stricmp(east_west, "w") == 0)
{
ScenDir = SCEN_DIR_WEST;
}
else
{
ScenDir = SCEN_DIR_EAST;
}
ScenarioVarType variant_enum;
if (stricmp(variant, "b") == 0)
{
variant_enum = SCEN_VAR_B;
}
else if (stricmp(variant, "c") == 0)
{
variant_enum = SCEN_VAR_C;
}
else if (stricmp(variant, "d") == 0)
{
variant_enum = SCEN_VAR_D;
}
else
{
variant_enum = SCEN_VAR_A;
}
Set_Scenario_Name(ScenarioName, Scenario, ScenPlayer, ScenDir, variant_enum);
char fname[_MAX_FNAME + _MAX_EXT];
sprintf(fname, "%s.INI", ScenarioName);
CCFileClass file(fname);
if (!file.Is_Available())
{
return(EDITOR_COMMMAND_FAILURE);
}
else
{
memset(EditorMapINIBuffer, 0, SHAPE_BUFFER_SIZE);
file.Read(EditorMapINIBuffer, SHAPE_BUFFER_SIZE - 1);
}
Map.One_Time_Editor();
Map.Read_INI(EditorMapINIBuffer);
if (Map.Read_Binary(ScenarioName, &ScenarioCRC))
{
EditorMapInitialized = true;
return EDITOR_COMMMAND_SUCCESS;
}
else
{
return EDITOR_COMMMAND_FAILURE;
}
}
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Load_Map_By_Scenario_Name(char* cncdata_directory, char* scenario_name)
{
return EDITOR_COMMMAND_FAILURE;
}
/**************************************************************************************************
* CNC_Editor_Clear_Map
* Deletes the data for the currently loaded map.
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Clear_Map()
{
if (EditorMapInitialized)
{
Map.Init_Clear();
int count = sizeof(MixFileNames) / sizeof(MixFileNames[0]);
for (int i = count - 1; i >= 0; --i)
{
MixFileClass::Free(MixFileNames[i]);
}
EditorMapInitialized = false;
TheaterData = nullptr;
TheaterIcons = nullptr;
return EDITOR_COMMMAND_SUCCESS;
}
else
{
return EDITOR_COMMMAND_FAILURE;
}
}
/**************************************************************************************************
* CNC_Editor_Get_Map_Stats
* Gets the stats for the currently loaded map
*
* map_width: out parameter storing the width of the map
* map_height: out parameter storing the height of the map
* theater: out paramter storing the theater of the map
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Map_Stats(int& map_width, int& map_height, int& theater)
{
if (EditorMapInitialized)
{
map_width = Map.MapCellWidth + 1;
map_height = Map.MapCellHeight + 1;
theater = Map.Theater;
return EDITOR_COMMMAND_SUCCESS;
}
map_width = -1;
map_height = -1;
theater = -1;
return EDITOR_COMMMAND_FAILURE;
}
/**************************************************************************************************
* CNC_Editor_Get_Cell_Data_By_Index
* Get the data from the given cell.
*
* cell_index: The index of the desired cell.
* cell_name: out buffer to be filled with the name of the given cell.
* cell_name_size: the size of the cell name buffer.
*
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Data_By_Index(int cell_index, char* cell_name, unsigned long cell_name_size, int& template_type, int& template_icon_index)
{
CellClass * cellptr = &Map[cell_index];
cell_name[0] = 0;
int icon = 0;
void *image_data = 0;
char template_name[10];
if (cellptr->Get_Template_Info(template_name, icon, image_data))
{
snprintf(cell_name, cell_name_size, "%s-%04d", template_name, icon);
template_type = cellptr->TType;
template_icon_index = icon;
return EDITOR_COMMMAND_SUCCESS;
}
return EDITOR_COMMMAND_FAILURE;
}
/**************************************************************************************************
* CNC_Editor_Get_Cell_Data
* Get the data from the given cell.
*
* x,y: The corrdinates of the desired cell.
* cell_name: out buffer to be filled with the name of the given cell.
* cell_name_size: the size of the cell name buffer.
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Data(int x, int y, char* cell_name, unsigned long cell_name_size, int& template_type, int& template_icon_index)
{
if (!EditorMapInitialized)
{
return EDITOR_COMMMAND_FAILURE;
}
int map_cell_x = Map.MapCellX;
int map_cell_y = Map.MapCellY;
int map_cell_width = Map.MapCellWidth;
int map_cell_height = Map.MapCellHeight;
if (map_cell_x > 0) {
map_cell_x--;
map_cell_width++;
}
if (map_cell_width < MAP_MAX_CELL_WIDTH) {
map_cell_width++;
}
if (map_cell_y > 0) {
map_cell_y--;
map_cell_height++;
}
if (map_cell_height < MAP_MAX_CELL_HEIGHT) {
map_cell_height++;
}
CELL cell = XY_Cell(map_cell_x + x, map_cell_y + y);
return CNC_Editor_Get_Cell_Data_By_Index((int)cell, cell_name, cell_name_size, template_type, template_icon_index);
}
/**************************************************************************************************
* CNC_Editor_Get_Cell_Texture_Buffer
*
* x,y:
* out_width, out_height: dimensions of the outputed texture array
* out_texture_array: output array of unsigned chars storing the color data for the requested object,
* every 3 chars is a set of RGB values
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Cell_Texture_Buffer(int x, int y, int& out_width, int& out_height, SAFEARRAY*& out_texture_array)
{
int map_cell_x = Map.MapCellX;
int map_cell_y = Map.MapCellY;
int map_cell_width = Map.MapCellWidth;
int map_cell_height = Map.MapCellHeight;
if (map_cell_x > 0) {
map_cell_x--;
map_cell_width++;
}
if (map_cell_width < MAP_MAX_CELL_WIDTH) {
map_cell_width++;
}
if (map_cell_y > 0) {
map_cell_y--;
map_cell_height++;
}
if (map_cell_height < MAP_MAX_CELL_HEIGHT) {
map_cell_height++;
}
CELL cell = XY_Cell(map_cell_x + x, map_cell_y + y);
CellClass * cellptr = &Map[cell];
char cell_name[_MAX_PATH];
int icon = 0;
void *image_data = 0;
if (cellptr->Get_Template_Info(cell_name, icon, image_data))
{
GraphicBufferClass temp_gbuffer(24, 24);
GraphicViewPortClass temp_viewport(&temp_gbuffer, 0, 0, 24, 24);
WindowList[WINDOW_CUSTOM][WINDOWX] = 0;
WindowList[WINDOW_CUSTOM][WINDOWY] = 0;
WindowList[WINDOW_CUSTOM][WINDOWWIDTH] = 24;
WindowList[WINDOW_CUSTOM][WINDOWHEIGHT] = 24;
temp_viewport.Draw_Stamp(image_data, icon, 0, 0, NULL, WINDOW_CUSTOM);
out_width = temp_viewport.Get_Width();
out_height = temp_viewport.Get_Height();
const int COLOR_SIZE = 3;
SAFEARRAYBOUND Bound;
Bound.lLbound = 0;
Bound.cElements = out_width * out_height * COLOR_SIZE;
out_texture_array = SafeArrayCreate(VT_UI1, 1, &Bound);
unsigned char* out_buffer;
HRESULT hr = SafeArrayAccessData(out_texture_array, (void **)&out_buffer);
if (SUCCEEDED(hr))
{
GraphicBufferClass* Graphic_Buffer = temp_viewport.Get_Graphic_Buffer();
int VP_Scan_Line = temp_viewport.Get_Width() + temp_viewport.Get_XAdd();
char * start_ptr;
start_ptr = (char *)Graphic_Buffer->Get_Buffer();
start_ptr += ((temp_viewport.Get_YPos() * VP_Scan_Line) + temp_viewport.Get_XPos());
for (int y = 0; y < out_height; ++y)
{
unsigned char* scanline_ptr = (unsigned char*)start_ptr + y * VP_Scan_Line;
unsigned char* out_buffer_y_ptr = out_buffer + (y * out_width * COLOR_SIZE);
for (int x = 0; x < out_width; ++x)
{
unsigned char* pallete_index_ptr = scanline_ptr + x;
unsigned char* out_buffer_ptr = out_buffer_y_ptr + (x * COLOR_SIZE);
int red_palette_index = (*pallete_index_ptr) * COLOR_SIZE;
out_buffer_ptr[0] = GamePalette[red_palette_index] << 2;
out_buffer_ptr[1] = GamePalette[red_palette_index + 1] << 2;
out_buffer_ptr[2] = GamePalette[red_palette_index + 2] << 2;
}
}
SafeArrayUnaccessData(out_texture_array);
return EDITOR_COMMMAND_SUCCESS;
}
}
return EDITOR_COMMMAND_FAILURE;
}
/**************************************************************************************************
* CNC_Editor_Get_Template_Data
* Get the data from the given tile template type.
*
* template_type_index: The index of the template type to use. should come from the Get_Cell_Data function.
* template_points: Out buffer to be filled with the list of positions of the tiles as offsets from the origin of the template.
* This data is store is an X, Y, X, Y, X, Y format.
*
* returns EDITOR_COMMMAND_SUCCESS on success, all other values are failure
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Template_Data(int template_type_index, SAFEARRAY*& template_points)
{
if (template_type_index >= TEMPLATE_COUNT || template_type_index == TEMPLATE_NONE)
{
return EDITOR_COMMMAND_FAILURE;
}
const TemplateTypeClass& template_type = TemplateTypeClass::As_Reference((TemplateType)template_type_index);
if (template_type.Get_Image_Data() == nullptr)
{
return EDITOR_COMMMAND_FAILURE;
}
short const * occupy_list = template_type.Occupy_List();
short const * counter = occupy_list;
while (counter && *counter != REFRESH_EOL)
{
counter++;
}
int occupy_list_size = counter - occupy_list;
SAFEARRAYBOUND bounds;
bounds.lLbound = 0;
bounds.cElements = occupy_list_size * 2;
template_points = SafeArrayCreate(VT_I4, 1, &bounds);
int *pData;
HRESULT hr = SafeArrayAccessData(template_points, (void **)&pData);
if (SUCCEEDED(hr))
{
for (int i = 0; i < occupy_list_size; i++)
{
CELL cell = occupy_list[i];
int x = Cell_X(cell);
int y = Cell_Y(cell);
pData[i * 2] = x;
pData[i * 2 + 1] = y;
}
SafeArrayUnaccessData(template_points);
return EDITOR_COMMMAND_SUCCESS;
}
return EDITOR_COMMMAND_FAILURE;
}
/**************************************************************************************************
* CNC_Editor_Get_Scenario_Names
*
**************************************************************************************************/
extern "C" __declspec(dllexport) int __cdecl CNC_Editor_Get_Scenario_Names(char* cncdata_directory, int CD)
{
unsigned char read_buffer[SHAPE_BUFFER_SIZE];
Set_Shape_Buffer(read_buffer, SHAPE_BUFFER_SIZE);
char team_ids[] =
{
'a',
'b',
'c',
'd',
'e',
'f',
'g',
'h',
'i',
'j',
'k',
'l',
'm',
'n',
'o',
'p',
'q',
'r',
's',
't',
'u',
'v',
'w',
'x',
'y',
'z',
};
/*
{
'g',
'b',
'm',
'j'
};
*/
const int team_count = sizeof(team_ids) / sizeof(char);
char direction_ids[] =
{
'e',
'w'
};
const int direction_count = sizeof(direction_ids) / sizeof(char);
char variant_ids[] =
{
'a',
'b',
'c',
'd'
};
const int variant_count = sizeof(variant_ids) / sizeof(char);
const int min_scenario_index = 1;
const int max_scenario_index = 99;
char scenario_name[_MAX_FNAME + _MAX_EXT];
char file_name[_MAX_FNAME + _MAX_EXT];
CNC_Editor_Setup_Content_Directory(cncdata_directory, CD);
CNC_Editor_Load_Mix_Files();
char output_file_name[256];
snprintf(output_file_name, 256, "d:\\TD_Disk%d_Names.txt", CD);
FILE * names_file = fopen(output_file_name, "w+");
for (int team_index = 0; team_index < team_count; team_index++)
{
for (int scenario_index = min_scenario_index; scenario_index <= max_scenario_index; ++scenario_index)
{
for (int direction_index = 0; direction_index < direction_count; direction_index++)
{
for (int variant_index = 0; variant_index < variant_count; variant_index++)
{
sprintf(scenario_name, "sc%c%.2d%c%c",
team_ids[team_index],
scenario_index,
direction_ids[direction_index],
variant_ids[variant_index]);
sprintf(file_name, "%s.INI", scenario_name);
CCFileClass file(file_name);
if (file.Is_Available())
{
if (Read_Movies_From_Scenario_Ini(scenario_name, false))
{
//fprintf(names_file, "%s - \t$Intro:%s \t\t$Brief:%s \t\t$Win:%s \t\t$Lose:%s \t\t$Action:%s \t\t$Theme:%s", scenario_name, IntroMovie, BriefMovie, WinMovie, LoseMovie, ActionMovie, MovieThemeName);
fprintf(names_file, "------------------%s-------------- %s \n", scenario_name, MovieThemeName);
if (stricmp("x", IntroMovie) != 0)
{
fprintf(names_file, "<IntroMovieName network=\"client\">%s</IntroMovieName>\n", IntroMovie);
}
if (stricmp("x", BriefMovie) != 0)
{
fprintf(names_file, "<BriefMovieName network=\"client\">%s</BriefMovieName>\n", BriefMovie);
}
if (stricmp("x", ActionMovie) != 0)
{
fprintf(names_file, "<ActionMovieName network=\"client\">%s</ActionMovieName>\n", ActionMovie);
}
if (stricmp("x", WinMovie) != 0)
{
fprintf(names_file, "<WinMovieName network=\"client\">%s</WinMovieName>\n", WinMovie);
}
}
fprintf(names_file, "\n");
}
}
}
}
}
fclose(names_file);
return EDITOR_COMMMAND_SUCCESS;
}