CnC_Remastered_Collection/TIBERIANDAWN/CONFDLG.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

54 lines
2.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\confdlg.h_v 2.18 16 Oct 1995 16:46:06 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CONFDLG.H *
* *
* Programmer : Maria del Mar McCready Legg *
* Joe L. Bostic *
* *
* Start Date : Jan 30, 1995 *
* *
* Last Update : Jan 30, 1995 [MML] *
* *
*---------------------------------------------------------------------------------------------*/
#ifndef CONFDLG_H
#define CONFDLG_H
#include "gadget.h"
class ConfirmationClass
{
private:
enum ConfirmationClassEnum {
BUTTON_YES=1, // Button number for "Options menu"
BUTTON_NO, // Button number for "Options menu"
};
public:
ConfirmationClass(void) { };
bool Process(char const * string);
bool Process(int text);
};
#endif