CnC_Remastered_Collection/TIBERIANDAWN/COMPAT.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

171 lines
5.7 KiB
C

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\compat.h_v 2.19 16 Oct 1995 16:46:02 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : COMPAT.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 03/02/95 *
* *
* Last Update : March 2, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMPAT_H
#define COMPAT_H
//#include "i86.h"
#define KeyNumType int
#define KeyASCIIType int
#define BuffType BufferClass
#define movmem(a,b,c) memmove(b,a,c)
#define ShapeBufferSize _ShapeBufferSize
extern "C" {
extern long ShapeBufferSize;
extern char *ShapeBuffer;
}
/*=========================================================================*/
/* Define some equates for the different graphic routines we will install */
/* later. */
/*=========================================================================*/
#define HIDBUFF ((void *)(0xA0000))
//#define Size_Of_Region(a, b) a*b
/*=========================================================================*/
/* Define some Graphic Routines which will only be fixed by these defines */
/*=========================================================================*/
#define Set_Font_Palette(a) Set_Font_Palette_Range(a, 0, 15)
/*
** These are the Open_File, Read_File, and Seek_File constants.
*/
#define READ 1 // Read access.
#define WRITE 2 // Write access.
#ifndef SEEK_SET
#define SEEK_SET 0 // Seek from start of file.
#define SEEK_CUR 1 // Seek relative from current location.
#define SEEK_END 2 // Seek from end of file.
#endif
#define ERROR_WINDOW 1
#define ErrorWindow 1
extern unsigned char *Palette;
extern unsigned char MDisabled; // Is mouse disabled?
extern WORD Hard_Error_Occured;
/*
** This is the menu control structures.
*/
typedef enum MenuIndexType {
MENUX,
MENUY,
ITEMWIDTH,
ITEMSHIGH,
MSELECTED,
NORMCOL,
HILITE,
MENUPADDING=0x1000
} MenuIndexType;
#define BITSPERBYTE 8
#define MAXSHORT 0x7fff
#define HIBITS 0x8000
//#define MAXLONG 0x7fffffffL
#define HIBITL 0x80000000
//PG_TO_FIX
#ifndef MAXINT
#define MAXINT MAXLONG
#endif
#define HIBITI HIBITL
#define DMAXEXP 308
#define FMAXEXP 38
#define DMINEXP -307
#define FMINEXP -37
#define MAXDOUBLE 1.797693E+308
#define MAXFLOAT 3.37E+38F
#define MINDOUBLE 2.225074E-308
#define MINFLOAT 8.43E-37F
#define DSIGNIF 53
#define FSIGNIF 24
#define DMAXPOWTWO 0x3FF
#define FMAXPOWTWO 0x7F
#define DEXPLEN 11
#define FEXPLEN 8
#define EXPBASE 2
#define IEEE 1
#define LENBASE 1
#define HIDDENBIT 1
#define LN_MAXDOUBLE 7.0978E+2
#define LN_MINDOUBLE -7.0840E+2
/* These defines handle the various names given to the same color. */
#define DKGREEN GREEN
#define DKBLUE BLUE
#define GRAY GREY
#define DKGREY GREY
#define DKGRAY GREY
#define LTGRAY LTGREY
#if 0
typedef struct {
short Width; // Width of icons (pixels).
short Height; // Height of icons (pixels).
short Count; // Number of (logical) icons in this set.
short Allocated; // Was this iconset allocated?
long Size; // Size of entire iconset memory block.
unsigned char * Icons; // Offset from buffer start to icon data.
long Palettes; // Offset from buffer start to palette data.
long Remaps; // Offset from buffer start to remap index data.
long TransFlag; // Offset for transparency flag table.
unsigned char * Map; // Icon map offset (if present).
} IControl_Type;
#endif
void Stuff_Key_Num ( int );
extern "C"{
extern int MouseQX;
extern int MouseQY;
}
#endif