CnC_Remastered_Collection/TIBERIANDAWN/CHEKLIST.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

166 lines
8.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c\vcs\code\cheklist.cpv 2.18 16 Oct 1995 16:48:36 JOE_BOSTIC $ */
/***************************************************************************
** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
***************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : CHEKLIST.CPP *
* *
* Programmer : Bill Randolph *
* *
* Start Date : February 16, 1995 *
* *
* Last Update : February 16, 1995 [BR] *
* *
*-------------------------------------------------------------------------*
* Functions: *
* CheckListClass::Action -- action function for this class *
* CheckListClass::CheckListClass -- constructor *
* CheckListClass::Check_Item -- [un]checks an items *
* CheckListClass::~CheckListClass -- destructor *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
/***************************************************************************
* CheckListClass::CheckListClass -- constructor *
* *
* INPUT: *
* id control ID for this list box *
* x x-coord *
* y y-coord *
* w width *
* h height *
* flags mouse event flags *
* up ptr to Up-arrow shape *
* down ptr to Down-arrow shape *
* *
* OUTPUT: *
* none. *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 02/16/1995 BR : Created. *
*=========================================================================*/
CheckListClass::CheckListClass(int id, int x, int y, int w, int h, TextPrintType flags,
void const * up, void const * down) :
ListClass (id, x, y, w, h, flags, up, down)
{
IsReadOnly = false;
}
/***************************************************************************
* CheckListClass::Check_Item -- [un]checks an items *
* *
* INPUT: *
* index index of item to check or uncheck *
* checked 0 = uncheck, non-zero = check *
* *
* OUTPUT: *
* none. *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 02/16/1995 BR : Created. *
*=========================================================================*/
void CheckListClass::Check_Item(int index, int checked)
{
if (List[index]) {
((char &)List[index][0]) = checked ? CHECK_CHAR : UNCHECK_CHAR;
}
}
/***************************************************************************
* CheckListClass::Is_Checked -- returns checked state of an item *
* *
* INPUT: *
* index index of item to query *
* *
* OUTPUT: *
* 0 = item is unchecked, 1 = item is checked *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 02/16/1995 BR : Created. *
*=========================================================================*/
int CheckListClass::Is_Checked(int index) const
{
if (List[index]) {
return(List[index][0] == CHECK_CHAR);
}
return(false);
}
/***************************************************************************
* CheckListClass::Action -- action function for this class *
* *
* INPUT: *
* flags the reason we're being called *
* key the KN_number that was pressed *
* *
* OUTPUT: *
* true = event was processed, false = event not processed *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 02/16/1995 BR : Created. *
*=========================================================================*/
int CheckListClass::Action(unsigned flags, KeyNumType &key)
{
int rc;
/*
** If this is a read-only list, it's a display-only device
*/
if (IsReadOnly) {
return(false);
}
/*
** Invoke parents Action first, so it can set the SelectedIndex if needed.
*/
rc = ListClass::Action(flags, key);
/*
** Now, if this event was a left-press, toggle the checked state of the
** current item.
*/
if (flags & LEFTPRESS) {
if (Is_Checked(SelectedIndex)) {
Check_Item(SelectedIndex,0);
} else {
Check_Item(SelectedIndex,1);
}
}
return(rc);
}