CnC_Remastered_Collection/REDALERT/XPIPE.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

93 lines
3.9 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/XPIPE.H 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : XPIPE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/04/96 *
* *
* Last Update : July 4, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef XPIPE_H
#define XPIPE_H
#include "pipe.h"
#include "wwfile.h"
#include "buff.h"
/*
** This is a simple store-into-buffer pipe terminator. Use it as the final link in a pipe process
** that needs to store the data into a memory buffer. This can only serve as the final
** link in the chain of pipe segments.
*/
class BufferPipe : public Pipe
{
public:
BufferPipe(Buffer const & buffer) : BufferPtr(buffer), Index(0) {}
BufferPipe(void * buffer, int length) : BufferPtr(buffer, length), Index(0) {}
virtual int Put(void const * source, int slen);
private:
Buffer BufferPtr;
int Index;
// void * Buffer;
// int Length;
bool Is_Valid(void) {return(BufferPtr.Is_Valid());}
BufferPipe(BufferPipe & rvalue);
BufferPipe & operator = (BufferPipe const & pipe);
};
/*
** This is a store-to-file pipe terminator. Use it as the final link in a pipe process that
** needs to store the data to a file. This can only serve as the last link in the chain
** of pipe segments.
*/
class FilePipe : public Pipe
{
public:
FilePipe(FileClass * file) : File(file), HasOpened(false) {}
FilePipe(FileClass & file) : File(&file), HasOpened(false) {}
virtual ~FilePipe(void);
virtual int Put(void const * source, int slen);
virtual int End(void);
private:
FileClass * File;
bool HasOpened;
bool Valid_File(void) {return(File != NULL);}
FilePipe(FilePipe & rvalue);
FilePipe & operator = (FilePipe const & pipe);
};
#endif