CnC_Remastered_Collection/REDALERT/WSPIPX.H

103 lines
4.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Sun/WSPIPX.h $*
* *
* $Author:: Joe_b $*
* *
* $Modtime:: 8/12/97 5:42p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef WSPIPX_H
#define WSPIPX_H
#include "WSProto.h"
/*
** Include Windows specific extensions for Winsock that allow IPX over winsock 1.1
*/
#include <wsipx.h>
/*
** This file normally resides with the SDK. However, since it needs fixing up before watcom will
** compile it, it has been incorporated into the project.
*/
#include "wsnwlink.h"
/*
** IPX interface class. This handles access to the IPX specific portions of the
** Winsock interface.
**
*/
class IPXInterfaceClass : public WinsockInterfaceClass {
public:
IPXInterfaceClass (void);
//virtual ~IPXInterfaceClass(void){Close();};
bool Get_Network_Card_Address (int card_number, SOCKADDR_IPX *addr);
virtual long Message_Handler(HWND window, UINT message, UINT wParam, LONG lParam);
virtual bool Open_Socket ( SOCKET socketnum );
virtual ProtocolEnum Get_Protocol (void) {
return (PROTOCOL_IPX);
};
virtual int Protocol_Event_Message (void) {
return (WM_IPXASYNCEVENT);
};
private:
/*
** The address of the network we will send broadcasts to. Normally you would expect
** this to be ff,ff,ff,ff but this fails under NT 4.0. Instead, we can use the network
** number of the net that this PC is attached to. This limits broadcasts to the current
** network.
*/
unsigned char BroadcastNet[4];
/*
** The node to use as a broadcast address. Normally ff,ff,ff,ff,ff,ff.
*/
unsigned char BroadcastNode[6];
/*
** The id of the network cars in this machine.
*/
unsigned char MyNode[6];
/*
** The socket number to connect with. Normally this will be virgins reserved socket
** number - VIRGIN_SOCKET (0x8813).
*/
SOCKET IPXSocketNumber;
};
#endif