CnC_Remastered_Collection/REDALERT/TXTLABEL.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

99 lines
6.5 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/TXTLABEL.CPP 1 3/03/97 10:26a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TXTLABEL.H *
* *
* Programmer : Bill Randolph *
* *
* Start Date : 02/06/95 *
* *
* Last Update : February 6, 1995 [BR] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* TextLableClass::Draw_Me -- Graphical update routine *
* TextLableClass::TextLabelClass -- Constructor *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
/***********************************************************************************************
* TextLableClass::TextLabelClass -- Constructor *
* *
* INPUT: *
* txt pointer to text buffer to print from *
* x x-coord for text printing *
* y y-coord for text printing *
* color color to print in *
* style style to print (determines the meaning of x & y) *
* *
* OUTPUT: *
* none. *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 03/24/1995 BRR : Created. *
*=============================================================================================*/
TextLabelClass::TextLabelClass(char *txt, int x, int y, RemapControlType * color,
TextPrintType style) : GadgetClass(x, y, 1, 1, 0, 0)
{
Text = txt;
Color = color;
Style = style;
UserData1 = 0;
UserData2 = 0;
PixWidth = -1;
}
/***********************************************************************************************
* TextLableClass::Draw_Me -- Graphical update routine *
* *
* INPUT: *
* forced true = draw regardless of the current redraw flag state *
* *
* OUTPUT: *
* true = gadget was redrawn, false = wasn't *
* *
* WARNINGS: *
* none. *
* *
* HISTORY: *
* 03/24/1995 BRR : Created. *
*=============================================================================================*/
int TextLabelClass::Draw_Me(int forced)
{
if (GadgetClass::Draw_Me(forced)) {
if (PixWidth == -1) {
Simple_Text_Print(Text, X, Y, Color, TBLACK, Style);
// Fancy_Text_Print(Text, X, Y, Color, TBLACK, Style);
} else {
Conquer_Clip_Text_Print(Text, X, Y, Color, TBLACK, Style, PixWidth);
}
return(true);
}
return(false);
}