CnC_Remastered_Collection/REDALERT/TURRET.CPP

112 lines
8.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: F:\projects\c&c0\vcs\code\turret.cpv 3.1 13 Mar 1996 09:49:34 JOE_BOSTIC $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : TURRET.CPP *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : April 25, 1994 *
* *
* Last Update : August 13, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* TurretClass::AI -- Handles the reloading of the turret weapon. *
* TurretClass::Can_Fire -- Determines if turret can fire upon target. *
* TurretClass::Debug_Dump -- Debug printing of turret values. *
* TurretClass::Fire_At -- Try to fire upon the target specified. *
* TurretClass::Fire_Coord -- Determines the coorindate that projectile would appear. *
* TurretClass::Fire_Direction -- Determines the directinon of firing. *
* TurretClass::Ok_To_Move -- Queries whether the vehicle can move. *
* TurretClass::TurretClass -- Normal constructor for the turret class. *
* TurretClass::TurretClass -- The default constructor for turret class objects. *
* TurretClass::Unlimbo -- Unlimboes turret object. *
* TurretClass::~TurretClass -- Default destructor for turret class objects. *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "function.h"
#include "turret.h"
/***********************************************************************************************
* TurretClass::~TurretClass -- Default destructor for turret class objects. *
* *
* This is the default destructor for turret class objects. It does nothing. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 08/13/1995 JLB : Created. *
*=============================================================================================*/
TurretClass::~TurretClass(void)
{
}
/***********************************************************************************************
* TurretClass::TurretClass -- The default constructor for turret class objects. *
* *
* This is the default constructor for turret class objects. It does nothing. *
* *
* INPUT: none *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 08/13/1995 JLB : Created. *
*=============================================================================================*/
TurretClass::TurretClass(void)
{
}
/***********************************************************************************************
* TurretClass::TurretClass -- Normal constructor for the turret class. *
* *
* This is the normal constructor for the turret class. It merely sets the turret up to *
* face north. *
* *
* INPUT: classid -- The type id for this particular unit. *
* *
* house -- The house that this unit will belong to. *
* *
* OUTPUT: none *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 02/02/1995 JLB : Created. *
*=============================================================================================*/
TurretClass::TurretClass(UnitType classid, HousesType house) :
DriveClass(classid, house)
{
}