CnC_Remastered_Collection/REDALERT/SUPER.H
PG-SteveT ae72fce5dd August 6th Patch Update
Accumulated DLL source code changes since June 22nd patch
2020-08-06 09:44:54 -07:00

90 lines
4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/SUPER.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SUPER.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/28/95 *
* *
* Last Update : July 28, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SUPER_H
#define SUPER_H
#include "ftimer.h"
class SuperClass {
public:
SuperClass(NoInitClass const & x) : Control(x) {};
SuperClass(void) : Control(NoInitClass()) {};
SuperClass(int recharge, bool powered, VoxType charging=VOX_NONE, VoxType ready=VOX_NONE, VoxType impatient=VOX_NONE, VoxType suspend=VOX_NONE);
bool Suspend(bool on);
bool Enable(bool onetime = false, bool player=false, bool quiet=false);
void Forced_Charge(bool player=false);
bool AI(bool player=false);
bool Remove(bool forced=false);
void Impatient_Click(void) const;
int Anim_Stage(void) const;
bool Discharged(bool player);
bool Is_Ready(void) const {return(IsReady);}
bool Is_Present(void) const {return(IsPresent);}
bool Is_One_Time(void) const {return(IsOneTime && IsPresent);}
bool Is_Powered(void) const {return(IsPowered);}
//Needed access to recharge times for tooltips - 2019/08/14 Jason Scott
int Get_Recharge_Time() const { return(RechargeTime); };
private:
bool Recharge(bool player=false);
unsigned IsPowered:1;
unsigned IsPresent:1;
unsigned IsOneTime:1;
unsigned IsReady:1;
CDTimerClass<FrameTimerClass> Control;
int OldStage;
VoxType VoxRecharge;
VoxType VoxCharging;
VoxType VoxImpatient;
VoxType VoxSuspend;
int RechargeTime;
//Needed to make ANIMATION_STAGES public so the animation frame numbers could be turned into progress
//percentages - 2019/08/07 Jason Scott
public:
enum {
ANIMATION_STAGES=54
};
};
#endif