CnC_Remastered_Collection/REDALERT/SEDITDLG.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

54 lines
2.2 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#ifdef WOLAPI_INTEGRATION
// SEditDlg.h - "SimpleEditDlgClass": An ok/cancel type dialog with a single edit box.
// ajw 07/21/98
#include "function.h"
class SimpleEditDlgClass
{
public:
SimpleEditDlgClass( int iDialogWidth, const char* szTitle, const char* szPrompt, int iEditCharsAccept,
const char* szPrompt2 = NULL, int iEditCharsAccept2 = 0 );
virtual ~SimpleEditDlgClass();
const char* Show(); // Shows dialog, returns text of button pressed.
// Unless SetButtons() is used, value will be TXT_OK or TXT_CANCEL string values.
void SetButtons( const char* szOk, const char* szCancel, const char* szMiddle = NULL );
char szEdit[ 300 ]; // iEditCharsAccept upper limit.
char szEdit2[ 300 ];
protected:
int iDialogWidth; // X pixels width of entire dialog.
char* szTitle; // Title of dialog, or NULL for no title.
char* szPrompt; // Text appearing to the left of edit box.
int iEditCharsAccept; // Max length of string allowed in edit, includes null-terminator.
char* szPrompt2;
int iEditCharsAccept2;
const char* szOkButton; // Text of button that acts like an Ok button. Appears on left.
const char* szCancelButton; // Text of button that acts like an Cancel button. Appears on right.
const char* szMiddleButton; // Optional middle button text. Null = no middle button.
};
#endif