CnC_Remastered_Collection/REDALERT/SCREEN.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

66 lines
3.1 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/SCREEN.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : SCREEN.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : June 2, 1994 *
* *
* Last Update : June 2, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SCREEN_H
#define SCREEN_H
class ScreenClass
{
/*
** The mouse shape is controlled by these variables. These
** hold the current mouse shape (so resetting won't be needlessly performed) and
** the normal default mouse shape (when arrow shapes are needed).
*/
MouseShapeType CurrentMouseShape;
MouseShapeType NormalMouseShape;
public:
ScreenClass(void) {
CurrentMouseShape = SHP_NONE;
NormalMouseShape = SHP_MOUSE;
};
Init(void);
Set_Default_Mouse(MouseShapeType mouse);
Force_Mouse_Shape(MouseShapeType mouse);
unsigned char *GamePalette;
unsigned char *BlackPalette;
};
#endif