CnC_Remastered_Collection/REDALERT/RANDOM.H

84 lines
3.8 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/RANDOM.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : RANDOM.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 02/27/96 *
* *
* Last Update : February 27, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef RANDOM_H
#define RANDOM_H
/**********************************************************************
** Enable this define to turn on the random # counters. This must not
** be defined for the release version, or saved games won't work!
*/
//#define RANDOM_COUNT
/*
** This class functions like a 'magic' int value that returns a random number
** every time it is read. To set the "random seed" for this, just assign a number
** to the object (just as you would if it were a true 'int' value). Take note that although
** this class will return an 'int', the actual significance of the random number is
** limited to 15 bits (0..32767).
*/
class RandomClass {
public:
RandomClass(unsigned seed=0);
operator int(void) {return(operator()());};
int operator() (void);
int operator() (int minval, int maxval);
enum {
SIGNIFICANT_BITS=15 // Random number bit significance.
};
unsigned long Seed;
#ifdef RANDOM_COUNT
unsigned long Count1;
unsigned long Count2;
#endif
protected:
/*
** Internal working constants that are used to generate the next
** random number.
*/
enum {
MULT_CONSTANT=0x41C64E6D, // K multiplier value.
ADD_CONSTANT=0x00003039, // K additive value.
THROW_AWAY_BITS=10 // Low bits to throw away.
};
};
#endif