CnC_Remastered_Collection/REDALERT/PK.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

91 lines
4.3 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/PK.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : PK.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/03/96 *
* *
* Last Update : July 3, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PK_H
#define PK_H
#include "int.h"
/*
** This class holds a public or private key used in Public Key Cryptography. It also serves
** as the conduit for encrypting/decrypting data using that key. Cryptography, using this
** method, has a couple of characteristics that affect how it is used. One, the process of
** encrypting/decrypting is very slow. This limits the effective quantity of data that can
** be processed. Two, the ciphertext is larger than the plaintext. This property generally
** limits its use to streaming data as opposed to random access data. The data is processed
** in blocks. The size of the ciphertext and plaintext blocks can be determined only from
** the key itself.
**
** A reasonable use of this technology would be to encrypt only critical data such as the
** password for a fast general purpose cryptographic algorithm.
*/
class PKey
{
public:
PKey(void) : Modulus(0), Exponent(0), BitPrecision(0) {}
PKey(void const * exponent, void const * modulus); // DER initialization.
int Encrypt(void const * source, int slen, void * dest) const;
int Decrypt(void const * source, int slen, void * dest) const;
static void Generate(Straw & random, int bits, PKey & fastkey, PKey & slowkey);
int Plain_Block_Size(void) const {return((BitPrecision-1)/8);}
int Crypt_Block_Size(void) const {return(Plain_Block_Size()+1);}
int Block_Count(int plaintext_length) const {return((((plaintext_length-1)/Plain_Block_Size())+1));}
int Encode_Modulus(void * buffer) const;
int Encode_Exponent(void * buffer) const;
void Decode_Modulus(void * buffer);
void Decode_Exponent(void * buffer);
static long Fast_Exponent(void) {return(65537L);}
private:
// p*q
BigInt Modulus;
// 65537 or
// inverse of (p-1)(q-1).
BigInt Exponent;
// Maximum bits allowed for block.
int BitPrecision;
};
#endif