CnC_Remastered_Collection/REDALERT/PALETTEC.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

82 lines
4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/PALETTE.H 2 9/23/97 11:00p Steve_t $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : PALETTE.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 12/02/95 *
* *
* Last Update : December 2, 1995 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef PALETTE_Hx
#define PALETTE_Hx
#include "rgb.h"
/*
** The palette class is used to manipulate a palette as a whole. All 256 colors are
** represented by the palette class object.
*/
class PaletteClass
{
public:
enum {
COLOR_COUNT=256 // Number of color indices on the palette.
};
PaletteClass(void) {};
PaletteClass(RGBClass const & rgb);
RGBClass & operator[] (unsigned index) {return(Palette[index % COLOR_COUNT]);};
const RGBClass & operator[] (unsigned index) const {return(Palette[index % COLOR_COUNT]);};
int operator == (PaletteClass const & palette) const;
int operator != (PaletteClass const & palette) const {return(!(operator ==(palette)));};
PaletteClass & operator = (PaletteClass const & palette);
// Removed these and replaced with function for clarity. ST - 5/9/2019
//operator const unsigned char * (void) const {return((const unsigned char *)&Palette[0]);};
//operator unsigned char * (void) {return((unsigned char *)&Palette[0]);};
const void *Get_Data(void) const { return &Palette[0]; }
void *Get_Data(void) { return &Palette[0]; }
void Adjust(int ratio);
void Adjust(int ratio, PaletteClass const & palette);
void Partial_Adjust(int ratio, char *lut);
void Partial_Adjust(int ratio, PaletteClass const & palette, char *lut);
void Set(int time = 0, void (*callback)(void) = 0) const;
int Closest_Color(RGBClass const & rgb) const;
static PaletteClass const & CurrentPalette;
protected:
RGBClass Palette[COLOR_COUNT];
};
#endif