CnC_Remastered_Collection/REDALERT/OPTIONS.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

158 lines
5.6 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/OPTIONS.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : OPTIONS.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : June 8, 1994 *
* *
* Last Update : June 8, 1994 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef OPTIONS_H
#define OPTIONS_H
class OptionsClass {
public:
enum {
MAX_SCROLL_SETTING=7,
MAX_SPEED_SETTING=7
};
OptionsClass(void);
void One_Time(void);
void Process(void);
void Fixup_Palette(void) const;
void Set_Shuffle(int on);
void Set_Repeat(int on);
void Set_Score_Volume(fixed volume, bool feedback);
void Set_Sound_Volume(fixed volume, bool feedback);
void Set_Brightness(fixed brightness);
fixed Get_Brightness(void) const;
void Set_Saturation(fixed color);
fixed Get_Saturation(void) const;
void Set_Contrast(fixed contrast);
fixed Get_Contrast(void) const;
void Set_Tint(fixed tint);
fixed Get_Tint(void) const;
int Normalize_Delay(int delay) const;
int Normalize_Volume(int volume) const;
/*
** File I/O routines
*/
void Load_Settings(void);
void Save_Settings(void);
void Set(void);
/*
** This is actually the delay between game frames expressed as 1/60 of
** a second. The default value is 4 (1/15 second).
*/
unsigned int GameSpeed;
int ScrollRate; // Distance to scroll.
fixed Volume; // Volume for sound effects.
fixed ScoreVolume; // Volume for scores.
#ifdef FIXIT_VERSION_3
fixed MultiScoreVolume; // Volume for scores during multiplayer games.
#endif
fixed Brightness; // Brightness.
fixed Tint; // Hue
fixed Saturation; // Saturation
fixed Contrast; // Value
unsigned AutoScroll:1; // Does map autoscroll?
unsigned IsScoreRepeat:1; // Score should repeat?
unsigned IsScoreShuffle:1; // Score list should shuffle?
unsigned IsPaletteScroll:1;// Allow palette scrolling?
/*
** These are the hotkeys used for keyboard control.
*/
KeyNumType KeyForceMove1;
KeyNumType KeyForceMove2;
KeyNumType KeyForceAttack1;
KeyNumType KeyForceAttack2;
KeyNumType KeySelect1;
KeyNumType KeySelect2;
KeyNumType KeyScatter;
KeyNumType KeyStop;
KeyNumType KeyGuard;
KeyNumType KeyNext;
KeyNumType KeyPrevious;
KeyNumType KeyFormation;
KeyNumType KeyHome1;
KeyNumType KeyHome2;
KeyNumType KeyBase;
KeyNumType KeyResign;
KeyNumType KeyAlliance;
KeyNumType KeyBookmark1;
KeyNumType KeyBookmark2;
KeyNumType KeyBookmark3;
KeyNumType KeyBookmark4;
KeyNumType KeySelectView;
KeyNumType KeyRepair;
KeyNumType KeyRepairOn;
KeyNumType KeyRepairOff;
KeyNumType KeySell;
KeyNumType KeySellOn;
KeyNumType KeySellOff;
KeyNumType KeyMap;
KeyNumType KeySidebarUp;
KeyNumType KeySidebarDown;
KeyNumType KeyOption1;
KeyNumType KeyOption2;
KeyNumType KeyScrollLeft;
KeyNumType KeyScrollRight;
KeyNumType KeyScrollUp;
KeyNumType KeyScrollDown;
KeyNumType KeyQueueMove1;
KeyNumType KeyQueueMove2;
KeyNumType KeyTeam1;
KeyNumType KeyTeam2;
KeyNumType KeyTeam3;
KeyNumType KeyTeam4;
KeyNumType KeyTeam5;
KeyNumType KeyTeam6;
KeyNumType KeyTeam7;
KeyNumType KeyTeam8;
KeyNumType KeyTeam9;
KeyNumType KeyTeam10;
void Adjust_Palette(PaletteClass const & oldpal, PaletteClass & newpal, fixed brightness, fixed color, fixed tint, fixed contrast) const;
protected:
private:
static char const * const HotkeyName;
};
#endif