CnC_Remastered_Collection/REDALERT/MiscAsm.cpp

1572 lines
42 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/*
**
** Misc. assembly code moved from headers
**
**
**
**
**
*/
#include "FUNCTION.H"
extern "C" void __cdecl Mem_Copy(void const *source, void *dest, unsigned long bytes_to_copy)
{
memcpy(dest, source, bytes_to_copy);
}
/***********************************************************************************************
* Distance -- Determines the lepton distance between two coordinates. *
* *
* This routine is used to determine the distance between two coordinates. It uses the *
* Dragon Strike method of distance determination and thus it is very fast. *
* *
* INPUT: coord1 -- First coordinate. *
* *
* coord2 -- Second coordinate. *
* *
* OUTPUT: Returns the lepton distance between the two coordinates. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 05/27/1994 JLB : Created. *
*=============================================================================================*/
int Distance_Coord(COORDINATE coord1, COORDINATE coord2)
{
__asm {
mov eax,[coord1]
mov ebx,[coord2]
mov dx,ax
sub dx,bx
jg okx
neg dx
okx:
shr eax,16
shr ebx,16
sub ax,bx
jg oky
neg ax
oky:
cmp ax,dx
jg ok
xchg ax,dx
ok:
shr dx,1
add ax,dx
}
}
/*
;***************************************************************************
;* DESIRED_FACING16 -- Converts coordinates into a facing number. *
;* *
;* This converts coordinates into a desired facing number that ranges *
;* from 0 to 15 (0 equals North and going clockwise). *
;* *
;* INPUT: x1,y1 -- Position of origin point. *
;* *
;* x2,y2 -- Position of target. *
;* *
;* OUTPUT: Returns desired facing as a number from 0 to 255 but *
;* accurate to 22.5 degree increments. *
;* *
;* WARNINGS: If the two coordinates are the same, then -1 will be *
;* returned. It is up to you to handle this case. *
;* *
;* HISTORY: *
;* 08/14/1991 JLB : Created. *
;*=========================================================================*
*/
long __cdecl Desired_Facing16(long x1, long y1, long x2, long y2)
{
static const char _new_facing16[] = {
3, 2, 4,-1, 1, 2,0,-1,
13,14,12,-1,15,14,0,-1,
5, 6, 4,-1, 7, 6,8,-1,
11,10,12,-1, 9,10,8,-1
};
__asm {
xor ebx,ebx //; Index byte (built).
//; Determine Y axis difference.
mov edx,[y1]
mov ecx,[y2]
sub edx,ecx //; DX = Y axis (signed).
jns short absy
inc ebx //; Set the signed bit.
neg edx //; ABS(y)
absy:
//; Determine X axis difference.
shl ebx,1
mov eax,[x1]
mov ecx,[x2]
sub ecx,eax //; CX = X axis (signed).
jns short absx
inc ebx //; Set the signed bit.
neg ecx //; ABS(x)
absx:
//; Determine the greater axis.
cmp ecx,edx
jb short dxisbig
xchg ecx,edx
dxisbig:
rcl ebx,1 //; Y > X flag bit.
//; Determine the closeness or farness of lesser axis.
mov eax,edx
inc eax //; Round up.
shr eax,1
inc eax //; Round up.
shr eax,1 //; 1/4 of greater axis.
cmp ecx,eax
rcl ebx,1 //; Very close to major axis bit.
sub edx,eax
cmp edx,ecx
rcl ebx,1 //; Very far from major axis bit.
xor eax,eax
mov al,[_new_facing16+ebx]
//; Normalize to 0..FF range.
shl eax,4
// ret
}
}
/*
;***************************************************************************
;* Desired_Facing256 -- Desired facing algorithm 0..255 resolution. *
;* *
;* This is a desired facing algorithm that has a resolution of 0 *
;* through 255. *
;* *
;* INPUT: srcx,srcy -- Source coordinate. *
;* *
;* dstx,dsty -- Destination coordinate. *
;* *
;* OUTPUT: Returns with the desired facing to face the destination *
;* coordinate from the position of the source coordinate. North *
;* is 0, East is 64, etc. *
;* *
;* WARNINGS: This routine is slower than the other forms of desired *
;* facing calculation. Use this routine when accuracy is *
;* required. *
;* *
;* HISTORY: *
;* 12/24/1991 JLB : Adapted. *
;*=========================================================================*/
int __cdecl Desired_Facing256(LONG srcx, LONG srcy, LONG dstx, LONG dsty)
{
__asm {
xor ebx,ebx //; Facing number.
////; Determine absolute X delta and left/right direction.
mov ecx,[dstx]
sub ecx,[srcx]
jge short xnotneg
neg ecx
mov ebx,11000000b //; Set bit 7 and 6 for leftward.
xnotneg:
//; Determine absolute Y delta and top/bottom direction.
mov eax,[srcy]
sub eax,[dsty]
jge short ynotneg
xor ebx,01000000b //; Complement bit 6 for downward.
neg eax
ynotneg:
//; Set DX=64 for quadrants 0 and 2.
mov edx,ebx
and edx,01000000b
xor edx,01000000b
//; Determine if the direction is closer to the Y axis and make sure that
//; CX holds the larger of the two deltas. This is in preparation for the
//; divide.
cmp eax,ecx
jb short gotaxis
xchg eax,ecx
xor edx,01000000b //; Closer to Y axis so make DX=64 for quad 0 and 2.
gotaxis:
//; If closer to the X axis then add 64 for quadrants 0 and 2. If
//; closer to the Y axis then add 64 for quadrants 1 and 3. Determined
//; add value is in DX and save on stack.
push edx
//; Make sure that the division won't overflow. Reduce precision until
//; the larger number is less than 256 if it appears that an overflow
//; will occur. If the high byte of the divisor is not zero, then this
//; guarantees no overflow, so just abort shift operation.
test eax,0FFFFFF00h
jnz short nooverflow
again:
test ecx,0FFFFFF00h
jz short nooverflow
shr ecx,1
shr eax,1
jmp short again
nooverflow:
//; Make sure that the division won't underflow (divide by zero). If
//; this would occur, then set the quotient to $FF and skip divide.
or ecx,ecx
jnz short nounderflow
mov eax,0FFFFFFFFh
jmp short divcomplete
//; Derive a pseudo angle number for the octant. The angle is based
//; on $00 = angle matches long axis, $00 = angle matches $FF degrees.
nounderflow:
xor edx,edx
shld edx,eax,8 //; shift high byte of eax into dl
shl eax,8
div ecx
divcomplete:
//; Integrate the 5 most significant bits into the angle index. If DX
//; is not zero, then it is 64. This means that the dividend must be negated
//; before it is added into the final angle value.
shr eax,3
pop edx
or edx,edx
je short noneg
dec edx
neg eax
noneg:
add eax,edx
add eax,ebx
and eax,0FFH
// ret
}
}
/*
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Support Library *
;* *
;* File Name : FACING8.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : May 8, 1991 *
;* *
;* Last Update : February 6, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Desired_Facing8 -- Determines facing to reach a position. *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL C Desired_Facing8 :NEAR
; INCLUDE "wwlib.i"
DATASEG
; 8 direction desired facing lookup table. Build the index according
; to the following bits:
;
; bit 3 = Is y2 < y1?
; bit 2 = Is x2 < x1?
; bit 1 = Is the ABS(x2-x1) < ABS(y2-y1)?
; bit 0 = Is the facing closer to a major axis?
//NewFacing8 DB 1,2,1,0,7,6,7,0,3,2,3,4,5,6,5,4
// CODESEG
*/
/*
;***************************************************************************
;* DESIRED_FACING8 -- Determines facing to reach a position. *
;* *
;* This routine will return with the most desirable facing to reach *
;* one position from another. It is accurate to a resolution of 0 to *
;* 7. *
;* *
;* INPUT: x1,y1 -- Position of origin point. *
;* *
;* x2,y2 -- Position of target. *
;* *
;* OUTPUT: Returns desired facing as a number from 0..255 with an *
;* accuracy of 32 degree increments. *
;* *
;* WARNINGS: If the two coordinates are the same, then -1 will be *
;* returned. It is up to you to handle this case. *
;* *
;* HISTORY: *
;* 07/15/1991 JLB : Documented. *
;* 08/08/1991 JLB : Same position check. *
;* 08/14/1991 JLB : New algorithm *
;* 02/06/1995 BWG : Convert to 32-bit *
;*=========================================================================*
*/
int __cdecl Desired_Facing8(long x1, long y1, long x2, long y2)
{
static const char _new_facing8[] = {1,2,1,0,7,6,7,0,3,2,3,4,5,6,5,4};
__asm {
xor ebx,ebx //; Index byte (built).
//; Determine Y axis difference.
mov edx,[y1]
mov ecx,[y2]
sub edx,ecx //; DX = Y axis (signed).
jns short absy
inc ebx //; Set the signed bit.
neg edx //; ABS(y)
absy:
//; Determine X axis difference.
shl ebx,1
mov eax,[x1]
mov ecx,[x2]
sub ecx,eax //; CX = X axis (signed).
jns short absx
inc ebx //; Set the signed bit.
neg ecx //; ABS(x)
absx:
//; Determine the greater axis.
cmp ecx,edx
jb short dxisbig
xchg ecx,edx
dxisbig:
rcl ebx,1 //; Y > X flag bit.
//; Determine the closeness or farness of lesser axis.
mov eax,edx
inc eax //; Round up.
shr eax,1
cmp ecx,eax
rcl ebx,1 //; Close to major axis bit.
xor eax,eax
mov al,[_new_facing8+ebx]
//; Normalize to 0..FF range.
shl eax,5
// ret
}
}
#if (0)
/*
; $Header: //depot/Projects/Mobius/QA/Project/Run/SOURCECODE/REDALERT/MiscAsm.cpp#138 $
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Support Library *
;* *
;* File Name : FACING16.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : May 8, 1991 *
;* *
;* Last Update : February 6, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* Desired_Facing16 -- Converts coordinates into a facing number. *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL C Desired_Facing16 :NEAR
; INCLUDE "wwlib.i"
DATASEG
; 16 direction desired facing lookup table. Build the index according
; to the following bits:
;
; bit 4 = Is y2 < y1?
; bit 3 = Is x2 < x1?
; bit 2 = Is the ABS(x2-x1) < ABS(y2-y1)?
; bit 1 = Is the lesser absolute difference very close to zero?
; bit 0 = Is the lesser absolute difference very close to the greater dist?
NewFacing16 DB 3, 2, 4,-1, 1, 2,0,-1
DB 13,14,12,-1,15,14,0,-1
DB 5, 6, 4,-1, 7, 6,8,-1
DB 11,10,12,-1, 9,10,8,-1
CODESEG
;***************************************************************************
;* DESIRED_FACING16 -- Converts coordinates into a facing number. *
;* *
;* This converts coordinates into a desired facing number that ranges *
;* from 0 to 15 (0 equals North and going clockwise). *
;* *
;* INPUT: x1,y1 -- Position of origin point. *
;* *
;* x2,y2 -- Position of target. *
;* *
;* OUTPUT: Returns desired facing as a number from 0 to 255 but *
;* accurate to 22.5 degree increments. *
;* *
;* WARNINGS: If the two coordinates are the same, then -1 will be *
;* returned. It is up to you to handle this case. *
;* *
;* HISTORY: *
;* 08/14/1991 JLB : Created. *
;*=========================================================================*
*/
long __cdecl Desired_Facing16(long x1, long y1, long x2, long y2)
{
__asm {
xor ebx,ebx ; Index byte (built).
; Determine Y axis difference.
mov edx,[y1]
mov ecx,[y2]
sub edx,ecx //; DX = Y axis (signed).
jns short absy
inc ebx //; Set the signed bit.
neg edx //; ABS(y)
absy:
//; Determine X axis difference.
shl ebx,1
mov eax,[x1]
mov ecx,[x2]
sub ecx,eax //; CX = X axis (signed).
jns short absx
inc ebx //; Set the signed bit.
neg ecx //; ABS(x)
absx:
//; Determine the greater axis.
cmp ecx,edx
jb short dxisbig
xchg ecx,edx
dxisbig:
rcl ebx,1 //; Y > X flag bit.
//; Determine the closeness or farness of lesser axis.
mov eax,edx
inc eax //; Round up.
shr eax,1
inc eax //; Round up.
shr eax,1 //; 1/4 of greater axis.
cmp ecx,eax
rcl ebx,1 //; Very close to major axis bit.
sub edx,eax
cmp edx,ecx
rcl ebx,1 //; Very far from major axis bit.
xor eax,eax
mov al,[NewFacing16+ebx]
//; Normalize to 0..FF range.
shl eax,4
// ret
}
}
#if (0)
PROC Desired_Facing16 C near
USES ebx, ecx, edx
ARG x1:DWORD
ARG y1:DWORD
ARG x2:DWORD
ARG y2:DWORD
xor ebx,ebx ; Index byte (built).
; Determine Y axis difference.
mov edx,[y1]
mov ecx,[y2]
sub edx,ecx ; DX = Y axis (signed).
jns short ??absy
inc ebx ; Set the signed bit.
neg edx ; ABS(y)
??absy:
; Determine X axis difference.
shl ebx,1
mov eax,[x1]
mov ecx,[x2]
sub ecx,eax ; CX = X axis (signed).
jns short ??absx
inc ebx ; Set the signed bit.
neg ecx ; ABS(x)
??absx:
; Determine the greater axis.
cmp ecx,edx
jb short ??dxisbig
xchg ecx,edx
??dxisbig:
rcl ebx,1 ; Y > X flag bit.
; Determine the closeness or farness of lesser axis.
mov eax,edx
inc eax ; Round up.
shr eax,1
inc eax ; Round up.
shr eax,1 ; 1/4 of greater axis.
cmp ecx,eax
rcl ebx,1 ; Very close to major axis bit.
sub edx,eax
cmp edx,ecx
rcl ebx,1 ; Very far from major axis bit.
xor eax,eax
mov al,[NewFacing16+ebx]
; Normalize to 0..FF range.
shl eax,4
ret
ENDP Desired_Facing16
END
#endif
#endif
/*
;***********************************************************************************************
;* Cardinal_To_Fixed -- Converts cardinal numbers into a fixed point number. *
;* *
;* This utility function will convert cardinal numbers into a fixed point fraction. The *
;* use of fixed point numbers occurs throughout the product -- since it is a convenient *
;* tool. The fixed point number is based on the formula: *
;* *
;* result = cardinal / base *
;* *
;* The accuracy of the fixed point number is limited to 1/65536 as the lowest and up to *
;* 65536 as the largest. *
;* *
;* INPUT: base -- The key number to base the fraction about. *
;* *
;* cardinal -- The other number (hey -- what do you call it?) *
;* *
;* OUTPUT: Returns with the fixed point number of the "cardinal" parameter as it relates *
;* to the "base" parameter. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 02/17/1995 BWG : Created. *
;*=============================================================================================*/
unsigned int __cdecl Cardinal_To_Fixed(unsigned base, unsigned cardinal)
{
__asm {
mov eax, 0FFFFFFFFh //; establish default return value
mov ebx,[base]
or ebx, ebx
jz retneg1 //; if base==0, return 4294967295
mov eax,[cardinal] //; otherwise, return (cardinal*65536)/base
shl eax,16
xor edx,edx
div ebx
retneg1:
//ret
}
}
#if (0)
PROC Cardinal_To_Fixed C near
USES ebx, edx
ARG base:DWORD
ARG cardinal:DWORD
mov eax,0FFFFh ; establish default return value
mov ebx,[base]
or ebx,ebx
jz near ??retneg1 ; if base==0, return 65535
mov eax,[cardinal] ; otherwise, return (cardinal*256)/base
shl eax,8
xor edx,edx
div ebx
??retneg1:
ret
ENDP Cardinal_To_Fixed
#endif
/*
;***********************************************************************************************
;* Fixed_To_Cardinal -- Converts a fixed point number into a cardinal number. *
;* *
;* Use this routine to convert a fixed point number into a cardinal number. *
;* *
;* INPUT: base -- The base number that the original fixed point number was created from. *
;* *
;* fixed -- The fixed point number to convert. *
;* *
;* OUTPUT: Returns with the reconverted number. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 02/17/1995 BWG : Created. *
;*=============================================================================================*/
unsigned int __cdecl Fixed_To_Cardinal(unsigned base, unsigned fixed)
{
// PROC Fixed_To_Cardinal C near
// USES edx
// ARG base:DWORD
// ARG fixed:DWORD
__asm {
mov eax,[base]
mul [fixed]
add eax,08000h //; eax = (base * fixed) + 0x8000
shr eax,16 //; return eax/65536
//ret
}
#if (0)
mov eax,[base]
mul [fixed]
add eax,080h ; eax = (base * fixed) + 0x80
test eax,0FF000000h ; if high byte set, return FFFF
jnz ??rneg1
shr eax,8 ; else, return eax/256
ret
??rneg1 :
mov eax,0FFFFh ; establish default return value
ret
ENDP Fixed_To_Cardinal
END
#endif
}
void __cdecl Set_Bit(void * array, int bit, int value)
{
__asm {
mov ecx, [bit]
mov eax, [value]
mov esi, [array]
mov ebx,ecx
shr ebx,5
and ecx,01Fh
btr [esi+ebx*4],ecx
or eax,eax
jz ok
bts [esi+ebx*4],ecx
ok:
}
}
int __cdecl Get_Bit(void const * array, int bit)
{
__asm {
mov eax, [bit]
mov esi, [array]
mov ebx,eax
shr ebx,5
and eax,01Fh
bt [esi+ebx*4],eax
setc al
}
}
int __cdecl First_True_Bit(void const * array)
{
__asm {
mov esi, [array]
mov eax,-32
again:
add eax,32
mov ebx,[esi]
add esi,4
bsf ebx,ebx
jz again
add eax,ebx
}
}
int __cdecl First_False_Bit(void const * array)
{
__asm {
mov esi, [array]
mov eax,-32
again:
add eax,32
mov ebx,[esi]
not ebx
add esi,4
bsf ebx,ebx
jz again
add eax,ebx
}
}
int __cdecl Bound(int original, int min, int max)
{
__asm {
mov eax,[original]
mov ebx,[min]
mov ecx,[max]
cmp ebx,ecx
jl okorder
xchg ebx,ecx
okorder: cmp eax,ebx
jg okmin
mov eax,ebx
okmin: cmp eax,ecx
jl okmax
mov eax,ecx
okmax:
}
}
/*
CELL __cdecl Coord_Cell(COORDINATE coord)
{
__asm {
mov eax, coord
mov ebx,eax
shr eax,010h
xor al,al
shr eax,2
or al,bh
}
}
*/
/*
;***********************************************************
; SHAKE_SCREEN
;
; VOID Shake_Screen(int shakes);
;
; This routine shakes the screen the number of times indicated.
;
; Bounds Checking: None
;
;*
*/
void __cdecl Shake_Screen(int shakes)
{
// PG_TO_FIX
// Need a different solution for shaking the screen
shakes;
}
#if (0)
GLOBAL C Shake_Screen :NEAR
CODESEG
;***********************************************************
; SHAKE_SCREEN
;
; VOID Shake_Screen(int shakes);
;
; This routine shakes the screen the number of times indicated.
;
; Bounds Checking: None
;
;*
PROC Shake_Screen C near
USES ecx, edx
ARG shakes:DWORD
ret
mov ecx,[shakes]
;;; push es
;;; mov ax,40h
;;; mov es,ax
;;; mov dx,[es:63h]
;;; pop es
mov eax,[0463h] ; get CRTC I/O port
mov dx,ax
add dl,6 ; video status port
??top_loop:
??start_retrace:
in al,dx
test al,8
jz ??start_retrace
??end_retrace:
in al,dx
test al,8
jnz ??end_retrace
cli
sub dl,6 ; dx = 3B4H or 3D4H
mov ah,01 ; top word of start address
mov al,0Ch
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
dec dx
mov ah,040h ; bottom word = 40 (140h)
inc al
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
sti
add dl,5
??start_retrace2:
in al,dx
test al,8
jz ??start_retrace2
??end_retrace2:
in al,dx
test al,8
jnz ??end_retrace2
??start_retrace3:
in al,dx
test al,8
jz ??start_retrace3
??end_retrace3:
in al,dx
test al,8
jnz ??end_retrace3
cli
sub dl,6 ; dx = 3B4H or 3D4H
mov ah,0
mov al,0Ch
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
dec dx
mov ah,0
inc al
out dx,al
xchg ah,al
inc dx
out dx,al
xchg ah,al
sti
add dl,5
loop ??top_loop
ret
ENDP Shake_Screen
;***********************************************************
END
#endif
/*
;***************************************************************************
;* Conquer_Build_Fading_Table -- Builds custom shadow/light fading table. *
;* *
;* This routine is used to build a special fading table for C&C. There *
;* are certain colors that get faded to and cannot be faded again. *
;* With this rule, it is possible to draw a shadow multiple times and *
;* not have it get any lighter or darker. *
;* *
;* INPUT: palette -- Pointer to the 768 byte IBM palette to build from. *
;* *
;* dest -- Pointer to the 256 byte remap table. *
;* *
;* color -- Color index of the color to "fade to". *
;* *
;* frac -- The fraction to fade to the specified color *
;* *
;* OUTPUT: Returns with pointer to the remap table. *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 10/07/1992 JLB : Created. *
;*=========================================================================*/
void * __cdecl Conquer_Build_Fading_Table(void const *palette, void *dest, int color, int frac)
{
/*
global C Conquer_Build_Fading_Table : NEAR
PROC Conquer_Build_Fading_Table C near
USES ebx, ecx, edi, esi
ARG palette:DWORD
ARG dest:DWORD
ARG color:DWORD
ARG frac:DWORD
LOCAL matchvalue:DWORD ; Last recorded match value.
LOCAL targetred:BYTE ; Target gun red.
LOCAL targetgreen:BYTE ; Target gun green.
LOCAL targetblue:BYTE ; Target gun blue.
LOCAL idealred:BYTE
LOCAL idealgreen:BYTE
LOCAL idealblue:BYTE
LOCAL matchcolor:BYTE ; Tentative match color.
ALLOWED_COUNT EQU 16
ALLOWED_START EQU 256-ALLOWED_COUNT
*/
#define ALLOWED_COUNT 16
#define ALLOWED_START 256-ALLOWED_COUNT
int matchvalue = 0; //:DWORD ; Last recorded match value.
unsigned char targetred = 0; //BYTE ; Target gun red.
unsigned char targetgreen = 0; //BYTE ; Target gun green.
unsigned char targetblue = 0; //BYTE ; Target gun blue.
unsigned char idealred = 0; //BYTE
unsigned char idealgreen = 0; //BYTE
unsigned char idealblue = 0; //BYTE
unsigned char matchcolor = 0; //:BYTE ; Tentative match color.
__asm {
cld
; If the source palette is NULL, then just return with current fading table pointer.
cmp [palette],0
je fini1
cmp [dest],0
je fini1
; Fractions above 255 become 255.
mov eax,[frac]
cmp eax,0100h
jb short ok
mov [frac],0FFh
ok:
; Record the target gun values.
mov esi,[palette]
mov ebx,[color]
add esi,ebx
add esi,ebx
add esi,ebx
lodsb
mov [targetred],al
lodsb
mov [targetgreen],al
lodsb
mov [targetblue],al
; Main loop.
xor ebx,ebx ; Remap table index.
; Transparent black never gets remapped.
mov edi,[dest]
mov [edi],bl
inc edi
; EBX = source palette logical number (1..255).
; EDI = running pointer into dest remap table.
mainloop:
inc ebx
mov esi,[palette]
add esi,ebx
add esi,ebx
add esi,ebx
mov edx,[frac]
shr edx,1
; new = orig - ((orig-target) * fraction);
lodsb ; orig
mov dh,al ; preserve it for later.
sub al,[targetred] ; al = (orig-target)
imul dl ; ax = (orig-target)*fraction
shl eax,1
sub dh,ah ; dh = orig - ((orig-target) * fraction)
mov [idealred],dh ; preserve ideal color gun value.
lodsb ; orig
mov dh,al ; preserve it for later.
sub al,[targetgreen] ; al = (orig-target)
imul dl ; ax = (orig-target)*fraction
shl eax,1
sub dh,ah ; dh = orig - ((orig-target) * fraction)
mov [idealgreen],dh ; preserve ideal color gun value.
lodsb ; orig
mov dh,al ; preserve it for later.
sub al,[targetblue] ; al = (orig-target)
imul dl ; ax = (orig-target)*fraction
shl eax,1
sub dh,ah ; dh = orig - ((orig-target) * fraction)
mov [idealblue],dh ; preserve ideal color gun value.
; Sweep through a limited set of existing colors to find the closest
; matching color.
mov eax,[color]
mov [matchcolor],al ; Default color (self).
mov [matchvalue],-1 ; Ridiculous match value init.
mov ecx,ALLOWED_COUNT
mov esi,[palette] ; Pointer to original palette.
add esi,(ALLOWED_START)*3
; BH = color index.
mov bh,ALLOWED_START
innerloop:
xor edx,edx ; Comparison value starts null.
; Build the comparison value based on the sum of the differences of the color
; guns squared.
lodsb
sub al,[idealred]
mov ah,al
imul ah
add edx,eax
lodsb
sub al,[idealgreen]
mov ah,al
imul ah
add edx,eax
lodsb
sub al,[idealblue]
mov ah,al
imul ah
add edx,eax
jz short perfect ; If perfect match found then quit early.
cmp edx,[matchvalue]
jae short notclose
mov [matchvalue],edx ; Record new possible color.
mov [matchcolor],bh
notclose:
inc bh ; Checking color index.
loop innerloop
mov bh,[matchcolor]
perfect:
mov [matchcolor],bh
xor bh,bh ; Make BX valid main index again.
; When the loop exits, we have found the closest match.
mov al,[matchcolor]
stosb
cmp ebx,ALLOWED_START-1
jne mainloop
; Fill the remainder of the remap table with values
; that will remap the color to itself.
mov ecx,ALLOWED_COUNT
fillerloop:
inc bl
mov al,bl
stosb
loop fillerloop
fini1:
mov esi,[dest]
mov eax,esi
//ret
}
}
extern "C" long __cdecl Reverse_Long(long number)
{
__asm {
mov eax,dword ptr [number]
xchg al,ah
ror eax,16
xchg al,ah
}
}
extern "C" short __cdecl Reverse_Short(short number)
{
__asm {
mov ax,[number]
xchg ah,al
}
}
extern "C" long __cdecl Swap_Long(long number)
{
__asm {
mov eax,dword ptr [number]
ror eax,16
}
}
/*
;***************************************************************************
;* strtrim -- Remove the trailing white space from a string. *
;* *
;* Use this routine to remove white space characters from the beginning *
;* and end of the string. The string is modified in place by *
;* this routine. *
;* *
;* INPUT: buffer -- Pointer to the string to modify. *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 10/07/1992 JLB : Created. *
;*=========================================================================*
; VOID cdecl strtrim(BYTE *buffer);
global C strtrim :NEAR
PROC strtrim C near
USES ax, edi, esi
ARG buffer:DWORD ; Pointer to string to modify.
*/
void __cdecl strtrim(char *buffer)
{
__asm {
cmp [buffer],0
je short fini
; Prepare for string scanning by loading pointers.
cld
mov esi,[buffer]
mov edi,esi
; Strip white space from the start of the string.
looper:
lodsb
cmp al,20h ; Space
je short looper
cmp al,9 ; TAB
je short looper
stosb
; Copy the rest of the string.
gruntloop:
lodsb
stosb
or al,al
jnz short gruntloop
dec edi
; Strip the white space from the end of the string.
looper2:
mov [edi],al
dec edi
mov ah,[edi]
cmp ah,20h
je short looper2
cmp ah,9
je short looper2
fini:
//ret
}
}
/*
;***************************************************************************
;* Fat_Put_Pixel -- Draws a fat pixel. *
;* *
;* Use this routine to draw a "pixel" that is bigger than 1 pixel *
;* across. This routine is faster than drawing a similar small shape *
;* and faster than calling Fill_Rect. *
;* *
;* INPUT: x,y -- Screen coordinates to draw the pixel's upper *
;* left corner. *
;* *
;* color -- The color to render the pixel in. *
;* *
;* size -- The number of pixels width of the big "pixel". *
;* *
;* page -- The pointer to a GraphicBuffer class or something *
;* *
;* OUTPUT: none *
;* *
;* WARNINGS: none *
;* *
;* HISTORY: *
;* 03/17/1994 JLB : Created. *
;*=========================================================================*
; VOID cdecl Fat_Put_Pixel(long x, long y, long color, long size, void *page)
global C Fat_Put_Pixel:NEAR
PROC Fat_Put_Pixel C near
USES eax, ebx, ecx, edx, edi, esi
ARG x:DWORD ; X coordinate of upper left pixel corner.
ARG y:DWORD ; Y coordinate of upper left pixel corner.
ARG color:DWORD ; Color to use for the "pixel".
ARG siz:DWORD ; Size of "pixel" to plot (square).
ARG gpage:DWORD ; graphic page address to plot onto
*/
void __cdecl Fat_Put_Pixel(int x, int y, int color, int siz, GraphicViewPortClass &gpage)
{
__asm {
cmp [siz],0
je short exit_label
; Set EDI to point to start of logical page memory.
;*===================================================================
; Get the viewport information and put bytes per row in ecx
;*===================================================================
mov ebx,[gpage] ; get a pointer to viewport
mov edi,[ebx]GraphicViewPortClass.Offset ; get the correct offset
; Verify the the Y pixel offset is legal.
mov eax,[y]
cmp eax,[ebx]GraphicViewPortClass.Height ;YPIXEL_MAX
jae short exit_label
mov ecx,[ebx]GraphicViewPortClass.Width
add ecx,[ebx]GraphicViewPortClass.XAdd
add ecx,[ebx]GraphicViewPortClass.Pitch
mul ecx
add edi,eax
; Verify the the X pixel offset is legal.
mov edx,[ebx]GraphicViewPortClass.Width
cmp edx,[x]
mov edx,ecx
jbe short exit_label
add edi,[x]
; Write the pixel to the screen.
mov ebx,[siz] ; Copy of pixel size.
sub edx,ebx ; Modulo to reach start of next row.
mov eax,[color]
again:
mov ecx,ebx
rep stosb
add edi,edx ; EDI points to start of next row.
dec [siz]
jnz short again
exit_label:
//ret
}
}
/*
;***************************************************************************
;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
;***************************************************************************
;* *
;* Project Name : Westwood Library *
;* *
;* File Name : CRC.ASM *
;* *
;* Programmer : Joe L. Bostic *
;* *
;* Start Date : June 12, 1992 *
;* *
;* Last Update : February 10, 1995 [BWG] *
;* *
;*-------------------------------------------------------------------------*
;* Functions: *
;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
IDEAL
P386
MODEL USE32 FLAT
GLOBAL C Calculate_CRC :NEAR
CODESEG
*/
/*
extern "C" long __cdecl Calculate_CRC(void *buffer, long length)
{
unsigned long crc;
unsigned long local_length = (unsigned long) length;
__asm {
; Load pointer to data block.
mov [crc],0
pushad
mov esi,[buffer]
cld
; Clear CRC to default (NULL) value.
xor ebx,ebx
//; Fetch the length of the data block to CRC.
mov ecx,[local_length]
jecxz short fini
; Prepare the length counters.
mov edx,ecx
and dl,011b
shr ecx,2
; Perform the bulk of the CRC scanning.
jecxz short remainder2
accumloop:
lodsd
rol ebx,1
add ebx,eax
loop accumloop
; Handle the remainder bytes.
remainder2:
or dl,dl
jz short fini
mov ecx,edx
xor eax,eax
and ecx,0FFFFh
push ecx
nextbyte:
lodsb
ror eax,8
loop nextbyte
pop ecx
neg ecx
add ecx,4
shl ecx,3
ror eax,cl
;nextbyte:
; shl eax,8
; lodsb
; loop nextbyte
rol ebx,1
add ebx,eax
fini:
mov [crc],ebx
popad
mov eax,[crc]
//ret
}
}
*/
extern "C" void __cdecl Set_Palette_Range(void *palette)
{
if (palette == NULL) {
return;
}
memcpy(CurrentPalette, palette, 768);
Set_DD_Palette(palette);
}