CnC_Remastered_Collection/REDALERT/MSGLIST.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

212 lines
11 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/MSGLIST.H 2 3/04/97 2:53p Joe_bostic $ */
/***************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
* *
* Project Name : Command & Conquer *
* *
* File Name : MSGLIST.H *
* *
* Programmer : Bill R. Randolph *
* *
* Start Date : 05/22/95 *
* *
* Last Update : May 22, 1995 [BRR] *
* *
* Initializing: *
* Call Init(), giving it the coords of the upper-left corner to display *
* the messages, the coordinates to display the editable message, max # *
* messages allowed, max # chars per message, and the pixel height of *
* the font. MaxChars should be less than or equal to the define *
* MAX_MESSAGE_LENGTH. *
* *
* Displaying a message: *
* Call Add_Message(); the buffer you pass in is copied into a static *
* buffer in this class. Each message is given a timeout; after this *
* time, the message is removed from the displayed list. *
* Each message also has a 2-byte ID, which can be used to identify the
* sender.
* *
* Editing a message: *
* Call Add_Edit(), giving it the color & style to print in. An *
* optional "To xxx" prefix is allowed. The edit message can appear in *
* the message list itself (it's placed first), or at a separate screen *
* location, depending on the values passed to Init(). *
* *
* Updating messages: *
* The Input() routine passes new keys to the editable message; this *
* routine's return code tells the app whether to redraw the messages, *
* and whether to send it the edit message. As the user types *
* characters into the edit field, if he overflows the max storage *
* for the edit field, the field is parsed & the first few words *
* removed; these words are put into the Overflow buffer, and the app *
* is told so; the app should send this buffer across to the destination.*
* *
* - MessageList is a gadget list of all current messages *
* - MessageX & Y are the upper left corner of the 1st message *
* - MaxMessages is the max # of messages allowed, including the editable *
* message; 0 = no limit. *
* - MaxChars is the max # of chars allowed per message *
* - Height is the pixel height of a single line *
* - EditLabel points to the textmessage gadget for the current editable *
* field. EditBuf points to the char buffer being edited. EditInitPos *
* & EditCurPos define buffer index positions. *
* - EditSendAddress is the IPX Address to send the message to when RETURN *
* is pressed. *
* *
* The low word in the UserData field in the TextLabelClass tells what the *
* timeout for each message is (0 = none); the high byte of the UserData *
* field is used for the text message ID. *
* When a message's timeout expires, it's deleted. When a new message *
* is added, the top message is deleted if MPlayerMaxMessages is exceeded. *
* *
* The Edit-able message is never deleted until ESC or RETURN is pressed. *
* *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef MSGLIST_H
#define MSGLIST_H
//***************************************************************************
// Defines
//***************************************************************************
//---------------------------------------------------------------------------
// Max length of inter-player message buffers. Messages.Init() should specify
// a value <= this. For editing messages, the "to" field length is added to
// this length to generate the entire editable message length. For displayed
// messages, a "From" prefix length should be added to this value to generate
// the entire max displayable message length.
//---------------------------------------------------------------------------
#define MAX_MESSAGE_LENGTH 120
//---------------------------------------------------------------------------
// Max # of allowed messages at one time
//---------------------------------------------------------------------------
#define MAX_NUM_MESSAGES 14
//***************************************************************************
// Forward declarations
//***************************************************************************
class TextLabelClass;
//***************************************************************************
// Class declaration
//***************************************************************************
class MessageListClass {
public:
//.....................................................................
// Constructor/Destructor
//.....................................................................
MessageListClass (void);
~MessageListClass ();
//.....................................................................
// Initialization
//.....................................................................
void Reset(void);
void Init (int x, int y, int max_msg, int maxchars, int height,
int edit_x, int edit_y, int overflow_on, int over_start,
int over_end, int width = 640);
TextLabelClass * Add_Message (char const * name, int id, char const * txt,
PlayerColorType color, TextPrintType style, int timeout);
int Concat_Message (char const * name, int id, char const * txt, int timeout);
//.....................................................................
// Message access utility routines
//.....................................................................
char * Get_Message (int id);
TextLabelClass * Get_Label (int id);
//.....................................................................
// Message-editing support routines
//.....................................................................
TextLabelClass * Add_Edit(PlayerColorType color, TextPrintType style,
char *to, char cursor = 0, int width = 640);
void Remove_Edit (void);
char * Get_Edit_Buf (void);
char * Get_Overflow_Buf (void) {return (OverflowBuf);}
void Clear_Overflow_Buf (void) {OverflowBuf[0] = 0;}
int Is_Edit(void) {return (IsEdit);}
void Set_Edit_Color(PlayerColorType color);
//.....................................................................
// Maintenance routines
//.....................................................................
int Manage (void);
int Input (KeyNumType &input);
void Draw(void);
int Num_Messages(void);
void Set_Width(int width);
void Set_Edit_Focus(void);
bool Has_Edit_Focus(void);
private:
//.....................................................................
// Message parsing
//.....................................................................
int Trim_Message(char *dest, char *src, int min_chars, int max_chars,
int scandir);
//.....................................................................
// Compute the y-coord of the message list
//.....................................................................
void Compute_Y(void);
//.....................................................................
// Private Data
//.....................................................................
TextLabelClass * MessageList; // list of messages
int MessageX; // x-coord of upper-left
int MessageY; // y-coord of upper-left
int MaxMessages; // max messages allowed
int MaxChars; // max allowed chars per message
int Height; // height in pixels
//.....................................................................
// Data for the edit field: the edit field will either appear at
// exact coordinates specified by the application, or it will appear
// vertically above the other messages.
//.....................................................................
unsigned EnableOverflow : 1; // 1 = enable overflow feature
unsigned IsEdit : 1; // 1 = there's an edit field
unsigned AdjustEdit : 1; // 1 = edit field appears over msgs
int EditX; // x-coord of edit field
int EditY; // y-coord of edit field
TextLabelClass *EditLabel; // ptr to current edit label
char EditBuf[MAX_MESSAGE_LENGTH + 30]; // buffer for editable message
char OverflowBuf[MAX_MESSAGE_LENGTH + 30]; // overflow area
int EditCurPos; // current edit position
int EditInitPos; // initial edit position
char CursorChar; // character to use a cursor
int OverflowStart; // 1st index for overflow trimming
int OverflowEnd; // last index for overflow trimming
int Width; // Maximum width in pixels of editable string
//.....................................................................
// Buffers provided for messages. They must be long enough for
// both the message, and for the "To" prefix on edited messages, or
// the "Name:" prefix on received messages.
//.....................................................................
char MessageBuffers[MAX_NUM_MESSAGES][MAX_MESSAGE_LENGTH + 30];
char BufferAvail[MAX_NUM_MESSAGES];
};
#endif
/**************************** end of msglist.h *****************************/