CnC_Remastered_Collection/REDALERT/MPMGRW.H

86 lines
2.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#ifndef mpmgr_h
#define mpmgr_h
#include "connmgr.h"
#include "mplayer.h"
#include <windows.h>
// maximum number of connections
#define CONNECT_MAX 7
#define MAX_NAME_LEN 128
class MPlayerManClass : public ConnManClass {
public:
MPlayerManClass(void);
~MPlayerManClass(void);
// queues up incoming packets appropriately
int Service(void);
// initialization
int Init(void);
int Find_Num_Connections(void);
void Flush_All(void);
// send/receive data
int Send_Private_Message(void *buf, int buflen, int ack_req = 1, int conn_id = CONNECTION_NONE);
int Get_Private_Message(void *buf, int *buflen, int *conn_id);
int Send_Global_Message(void *buf, int buflen, int ack_req = 0, int address = 0);
int Get_Global_Message(void *buf, int *buflen, int *address = 0);
// manage connections
int Num_Connections(void);
int Connection_ID(int index);
int Connection_Index(int id);
int Create_Connection(int id, char *name, int address);
int Delete_Connection(int id);
char *Connection_Name(int id);
int Connection_Address(int id);
// queueing routines
int Global_Num_Send(void);
int Global_Num_Receive(void);
int Private_Num_Send(int id = CONNECTION_NONE);
int Private_Num_Receive(int id = CONNECTION_NONE);
// timing magnagement
void Reset_Response_Time(void);
unsigned long Response_Time(void);
void Set_Timing(unsigned long retrydelta, unsigned long maxretries, unsigned long timeout);
// debug
void Configure_Debug(int index, int type_offset, int type_size, char **names, int namestart,
int namecount);
void Mono_Debug_Print(int index, int refresh);
private:
//HGULP _gulp;
//HGULP _pgulp;
//GAMEDEF _gameDef;
//int _myAddr;
//int _Connections[CONNECT_MAX];
//int _ID[CONNECT_MAX];
//char _Names[CONNECT_MAX][MAX_NAME_LEN];
//int _nConnections;
};
#endif // mpmgr_h