CnC_Remastered_Collection/REDALERT/MPMGRW.CPP
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

297 lines
7.7 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
#if (0)//PG
#ifndef MP_LOAD_DLL_DYNAMICALLY
#define MP_LOAD_DLL_DYNAMICALLY
#endif
#include "mpmgrw.h"
extern "C" {
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
}
#include <windows.h>
#define STATUS_OK 1
#define STATUS_BAD 0
#define BROADCAST_ADDR 0
#define PRIVATE 0
#define PUBLIC 1
#define min(a,b) (((a) < (b)) ? (a) : (b))
typedef void __cdecl (*MPlayerInit_Type)(void);
typedef void __cdecl (*MPlayerDestroy_Type)(void);
typedef int __cdecl (*Send_Private_Message_Type)(void *buf,
int buflen,
int ack_req,
int conn_id);
typedef int __cdecl (*Get_Private_Message_Type)(void *buf, int *buflen,
int *conn_id);
typedef int __cdecl (*Send_Global_Message_Type)(void *buf, int buflen, int ack_req,
int addr);
typedef int __cdecl (*Get_Global_Message_Type)(void *buf, int *buflen, int *address);
typedef int __cdecl (*Create_Connection_Type)(int id, char *name, int address);
typedef int __cdecl (*Delete_Connection_Type)(int id);
typedef char * __cdecl (*Connection_Name_Type)(int id);
typedef int __cdecl (*Connection_Address_Type)(int id);
typedef int __cdecl (*Num_Connections_Type)(void);
typedef int __cdecl (*Connection_ID_Type)(int id);
typedef int __cdecl (*Connection_Index_Type)(int id);
typedef int __cdecl (*Init_Type)(void);
typedef int __cdecl (*Find_Num_Connections_Type)(void);
MPlayerInit_Type MPlayerManCreate;
MPlayerDestroy_Type MPlayerManDestroy;
Send_Private_Message_Type Send_Private_Message_DLL;
Get_Private_Message_Type Get_Private_Message_DLL;
Send_Global_Message_Type Send_Global_Message_DLL;
Get_Global_Message_Type Get_Global_Message_DLL;
Create_Connection_Type Create_Connection_DLL;
Delete_Connection_Type Delete_Connection_DLL;
Connection_Name_Type Connection_Name_DLL;
Connection_Address_Type Connection_Address_DLL;
Num_Connections_Type Num_Connections_DLL;
Connection_ID_Type Connection_ID_DLL;
Connection_Index_Type Connection_Index_DLL;
Init_Type Init_DLL;
Find_Num_Connections_Type Find_Num_Connections_DLL;
FARPROC MPGetProcAddress(HMODULE hModule, LPCSTR lpProcName) {
FARPROC ret=GetProcAddress(hModule, lpProcName);
if (!ret) {
char msg[255];
sprintf(msg, "Unable to load function %s from %s",
lpProcName, "RA95MP.DLL");
MessageBox(0, msg, "Warning", MB_OK);
}
return ret;
}
MPlayerManClass::MPlayerManClass(void) : ConnManClass()
{
HMODULE lib;
lib = LoadLibrary("ra95mp.dll");
if (lib != 0) {
MPlayerManCreate = (MPlayerInit_Type) MPGetProcAddress(lib,
"MPlayerManCreate");
MPlayerManDestroy = (MPlayerDestroy_Type) MPGetProcAddress(lib,
"MPlayerManDestroy");
Send_Private_Message_DLL = (Send_Private_Message_Type) MPGetProcAddress(lib,
"Send_Private_Message");
Get_Private_Message_DLL = (Get_Private_Message_Type) MPGetProcAddress(lib,
"Get_Private_Message");
Send_Global_Message_DLL = (Send_Global_Message_Type) MPGetProcAddress(lib,
"Send_Global_Message");
Get_Global_Message_DLL = (Get_Global_Message_Type) MPGetProcAddress(lib,
"Get_Global_Message");
Create_Connection_DLL = (Create_Connection_Type) MPGetProcAddress(lib,
"Create_Connection");
Delete_Connection_DLL = (Delete_Connection_Type) MPGetProcAddress(lib,
"Delete_Connection");
Connection_Name_DLL = (Connection_Name_Type) MPGetProcAddress(lib,
"Connection_Name");
Connection_Address_DLL = (Connection_Address_Type) MPGetProcAddress(lib,
"Connection_Address");
Num_Connections_DLL = (Num_Connections_Type) MPGetProcAddress(lib,
"Num_Connections");
Connection_ID_DLL = (Connection_ID_Type) MPGetProcAddress(lib,
"Connection_ID");
Connection_Index_DLL = (Connection_Index_Type) MPGetProcAddress(lib,
"Connection_Index");
Init_DLL = (Init_Type) MPGetProcAddress(lib,
"Init");
Find_Num_Connections_DLL = (Find_Num_Connections_Type) MPGetProcAddress(lib,
"Find_Num_Connections");
} else {
MessageBox(0, "RA95MP.DLL not found!", "Warning", MB_OK);
exit(0);
}
if (MPlayerManCreate != 0) {
MPlayerManCreate();
}
}
MPlayerManClass::~MPlayerManClass()
{
MPlayerManDestroy();
}
// here's what we do to get private & broadcasts over the same chunnel
// we package up an extra dword at the beginning to indicate the address
int
MPlayerManClass::Send_Private_Message(void *buf,
int buflen,
int ack_req,
int conn_id)
{
return Send_Private_Message_DLL(buf, buflen, ack_req, conn_id);
}
int
MPlayerManClass::Get_Private_Message(void *buf, int *buflen,
int *conn_id)
{
return Get_Private_Message_DLL(buf, buflen, conn_id);
}
int
MPlayerManClass::Send_Global_Message(void *buf, int buflen, int ack_req,
int addr)
{
return Send_Global_Message_DLL(buf, buflen, ack_req, addr);
}
int
MPlayerManClass::Get_Global_Message(void *buf, int *buflen, int *address)
{
return Get_Global_Message_DLL(buf, buflen, address);
}
int
MPlayerManClass::Service(void)
{
return STATUS_OK;
}
int
MPlayerManClass::Create_Connection(int id, char *name, int address)
{
return Create_Connection_DLL(id, name, address);
}
int
MPlayerManClass::Delete_Connection(int id)
{
return Delete_Connection_DLL(id);
}
char *
MPlayerManClass::Connection_Name(int id)
{
return Connection_Name_DLL(id);
}
int
MPlayerManClass::Connection_Address(int id)
{
return Connection_Address_DLL(id);
}
int
MPlayerManClass::Num_Connections(void)
{
return Num_Connections_DLL();
}
int
MPlayerManClass::Connection_ID(int index)
{
return Connection_ID_DLL(index);
}
int
MPlayerManClass::Connection_Index(int id)
{
return Connection_Index_DLL(id);
}
int
MPlayerManClass::Global_Num_Send(void)
{
return 0;
}
int
MPlayerManClass::Global_Num_Receive(void)
{
return 0;
// return MGenGetQueueCtr(GDOSPENDINGQUEUE);
}
int
MPlayerManClass::Private_Num_Send(int /*id*/)
{
return 0;
}
int
MPlayerManClass::Private_Num_Receive(int /*id*/)
{
return 0;
}
void
MPlayerManClass::Reset_Response_Time(void)
{
// unsupported
}
unsigned long
MPlayerManClass::Response_Time(void)
{
return (160 * 60) / 1000; // 160 microseconds one way (9 ticks)
}
void
MPlayerManClass::Set_Timing(unsigned long /*retrydelta*/,
unsigned long /*maxretries*/,
unsigned long /*timeout*/)
{
// unsupported
}
void
MPlayerManClass::Configure_Debug(int /*index*/, int /*type_offset*/,
int /*type_size*/, char ** /*names*/,
int /*namestart*/, int /*namecount*/)
{
// unsupported
}
void
MPlayerManClass::Mono_Debug_Print(int /*index*/, int /*refresh*/)
{
// unsupported
}
int
MPlayerManClass::Init(void)
{
return Init_DLL();
}
int MPlayerManClass::Find_Num_Connections(void)
{
return Find_Num_Connections_DLL();
}
void MPlayerManClass::Flush_All(void)
{
}
#endif