CnC_Remastered_Collection/REDALERT/LZWSTRAW.H
PG-SteveT 03416d24e1 Initial Source Code commit
Initial commit of original Tiberian Dawn and Red Alert source code converted to build as DLLs, and compatible with the release version of Command & Conquer Remastered.
2020-05-27 12:16:20 -07:00

104 lines
4 KiB
C++

//
// Copyright 2020 Electronic Arts Inc.
//
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is free
// software: you can redistribute it and/or modify it under the terms of
// the GNU General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
// TiberianDawn.DLL and RedAlert.dll and corresponding source code is distributed
// in the hope that it will be useful, but with permitted additional restrictions
// under Section 7 of the GPL. See the GNU General Public License in LICENSE.TXT
// distributed with this program. You should have received a copy of the
// GNU General Public License along with permitted additional restrictions
// with this program. If not, see https://github.com/electronicarts/CnC_Remastered_Collection
/* $Header: /CounterStrike/LZWSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* File Name : LZWSTRAW.H *
* *
* Programmer : Joe L. Bostic *
* *
* Start Date : 07/02/96 *
* *
* Last Update : July 2, 1996 [JLB] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef LZWSTRAW_H
#define LZWSTRAW_H
#include "straw.h"
/*
** This class handles LZW compression/decompression to the data stream that is drawn through
** this class. Note that for compression, two internal buffers are required. For decompression
** only one buffer is required. This changes the memory footprint of this class depending on
** the process desired.
*/
class LZWStraw : public Straw
{
public:
typedef enum CompControl {
COMPRESS,
DECOMPRESS
} CompControl;
LZWStraw(CompControl control, int blocksize=1024*8);
virtual ~LZWStraw(void);
virtual int Get(void * source, int slen);
private:
/*
** This tells the pipe if it should be decompressing or compressing the data stream.
*/
CompControl Control;
/*
** The number of bytes accumulated into the staging buffer.
*/
int Counter;
/*
** Pointer to the working buffer that compression/decompression will use.
*/
char * Buffer;
char * Buffer2;
/*
** The working block size. Data will be compressed in chunks of this size.
*/
int BlockSize;
/*
** LZW compression requires a safety margin when decompressing over itself. This
** margin is only for the worst case situation (very rare).
*/
int SafetyMargin;
/*
** Each block has a header of this format.
*/
struct {
unsigned short CompCount; // Size of data block (compressed).
unsigned short UncompCount; // Bytes of uncompressed data it represents.
} BlockHeader;
LZWStraw(LZWStraw & rvalue);
LZWStraw & operator = (LZWStraw const & pipe);
};
#endif